mirror of https://github.com/ocornut/imgui
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@ -92,6 +92,8 @@ Other changes:
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- TextLink(), TextLinkOpenURL(): change mouse cursor to Hand shape when hovered. (#7885, #7660)
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- Tooltips, Drag and Drop: made it possible to override BeginTooltip() position while inside
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a drag and drop source or target: a SetNextWindowPos() call won't be overriden. (#6973)
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- PlotHistogram, PlotLines: register item ID in a more idiomatic manner, fixes preventing
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e.g. GetItemID() and other ID-based helper to work. (#7935, #3072)
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- Style: added PushStyleVarX(), PushStyleVarY() helpers to modify only one component of a ImVec2 var.
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- Fonts: made it possible to use PushFont()/PopFont() calls accross Begin() calls. (#3224, #3875, #6398, #7903)
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- Backends:
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@ -2004,6 +2004,10 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
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ImGui::PlotHistogram("Histogram", func, NULL, display_count, 0, NULL, -1.0f, 1.0f, ImVec2(0, 80));
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ImGui::Separator();
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ImGui::Text("Need better plotting and graphing? Consider using ImPlot:");
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ImGui::TextLinkOpenURL("https://github.com/epezent/implot");
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ImGui::Separator();
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ImGui::TreePop();
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}
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@ -6448,6 +6452,7 @@ static void ShowDemoWindowTables()
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ImGui::CheckboxFlags("_ScrollX", &table_flags, ImGuiTableFlags_ScrollX);
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ImGui::CheckboxFlags("_ScrollY", &table_flags, ImGuiTableFlags_ScrollY);
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ImGui::CheckboxFlags("_Resizable", &table_flags, ImGuiTableFlags_Resizable);
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ImGui::CheckboxFlags("_Sortable", &table_flags, ImGuiTableFlags_Sortable);
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ImGui::CheckboxFlags("_NoBordersInBody", &table_flags, ImGuiTableFlags_NoBordersInBody);
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ImGui::CheckboxFlags("_HighlightHoveredColumn", &table_flags, ImGuiTableFlags_HighlightHoveredColumn);
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ImGui::SetNextItemWidth(ImGui::GetFontSize() * 8);
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@ -8224,7 +8224,7 @@ int ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_get
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const ImRect inner_bb(frame_bb.Min + style.FramePadding, frame_bb.Max - style.FramePadding);
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const ImRect total_bb(frame_bb.Min, frame_bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0));
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ItemSize(total_bb, style.FramePadding.y);
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if (!ItemAdd(total_bb, 0, &frame_bb))
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if (!ItemAdd(total_bb, id, &frame_bb, ImGuiItemFlags_NoNav))
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return -1;
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const bool hovered = ItemHoverable(frame_bb, id, g.LastItemData.InFlags);
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