diff --git a/imgui.cpp b/imgui.cpp index 2699071c7..ee4385de6 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -9768,7 +9768,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) if (window && !window->WasActive) ImGui::Text("(Note: owning Window is inactive: DrawList is not being rendered!)"); - int elem_offset = 0; + unsigned int elem_offset = 0; for (const ImDrawCmd* pcmd = draw_list->CmdBuffer.begin(); pcmd < draw_list->CmdBuffer.end(); elem_offset += pcmd->ElemCount, pcmd++) { if (pcmd->UserCallback == NULL && pcmd->ElemCount == 0) @@ -9778,16 +9778,44 @@ void ImGui::ShowMetricsWindow(bool* p_open) ImGui::BulletText("Callback %p, user_data %p", pcmd->UserCallback, pcmd->UserCallbackData); continue; } + ImDrawIdx* idx_buffer = (draw_list->IdxBuffer.Size > 0) ? draw_list->IdxBuffer.Data : NULL; + + // Calculate approximate coverage area (touched pixel count) + // This will be in pixels squared as long there's no post-scaling happening to the ImGui output + // Optionally also draw all the polys in the list in wireframe when hovering over + + float total_area = 0.0f; + + for (unsigned int base_idx = elem_offset; base_idx < (elem_offset + pcmd->ElemCount); base_idx += 3) + { + ImVec2 triangles_pos[3]; + for (int n = 0; n < 3; n++) + { + int vtx_i = idx_buffer ? idx_buffer[base_idx + n] : (base_idx + n); + ImDrawVert& v = draw_list->VtxBuffer[vtx_i]; + triangles_pos[n] = v.pos; + } + + // Calculate triangle area and accumulate + + float area = abs((triangles_pos[0].x * (triangles_pos[1].y - triangles_pos[2].y)) + + (triangles_pos[1].x * (triangles_pos[2].y - triangles_pos[0].y)) + + (triangles_pos[2].x * (triangles_pos[0].y - triangles_pos[1].y))) * 0.5f; + + total_area += area; + } + char buf[300]; - ImFormatString(buf, IM_ARRAYSIZE(buf), "Draw %4d triangles, tex 0x%p, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f)", - pcmd->ElemCount/3, (void*)(intptr_t)pcmd->TextureId, pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w); + ImFormatString(buf, IM_ARRAYSIZE(buf), "Draw %4d triangles, tex 0x%p, area %.0fpx^2, clip_rect (%4.0f,%4.0f)-(%4.0f,%4.0f)", + pcmd->ElemCount/3, (void*)(intptr_t)pcmd->TextureId, total_area, + pcmd->ClipRect.x, pcmd->ClipRect.y, pcmd->ClipRect.z, pcmd->ClipRect.w); bool pcmd_node_open = ImGui::TreeNode((void*)(pcmd - draw_list->CmdBuffer.begin()), "%s", buf); if (show_drawcmd_clip_rects && fg_draw_list && ImGui::IsItemHovered()) { ImRect clip_rect = pcmd->ClipRect; ImRect vtxs_rect; - for (int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++) + for (unsigned int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++) vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos); clip_rect.Floor(); fg_draw_list->AddRect(clip_rect.Min, clip_rect.Max, IM_COL32(255,0,255,255)); vtxs_rect.Floor(); fg_draw_list->AddRect(vtxs_rect.Min, vtxs_rect.Max, IM_COL32(255,255,0,255)); @@ -9795,8 +9823,34 @@ void ImGui::ShowMetricsWindow(bool* p_open) if (!pcmd_node_open) continue; + // Display vertex information summary. Hover to get all triangles drawn in wireframe + ImFormatString(buf, IM_ARRAYSIZE(buf), "ElemCount: %d, ElemCount/3: %d, VtxOffset: +%d, IdxOffset: +%d", pcmd->ElemCount, pcmd->ElemCount/3, pcmd->VtxOffset, pcmd->IdxOffset); + ImGui::Selectable(buf, false); + + if (fg_draw_list && ImGui::IsItemHovered()) + { + // Draw wireframe version of everything + + ImDrawListFlags backup_flags = fg_draw_list->Flags; + fg_draw_list->Flags &= ~ImDrawListFlags_AntiAliasedLines; // Disable AA on triangle outlines at is more readable for very large and thin triangles. + + for (unsigned int base_idx = elem_offset; base_idx < (elem_offset + pcmd->ElemCount); base_idx += 3) + { + ImVec2 triangles_pos[3]; + for (int n = 0; n < 3; n++) + { + int vtx_i = idx_buffer ? idx_buffer[base_idx + n] : (base_idx + n); + ImDrawVert& v = draw_list->VtxBuffer[vtx_i]; + triangles_pos[n] = v.pos; + } + + fg_draw_list->AddPolyline(triangles_pos, 3, IM_COL32(255, 255, 0, 255), true, 1.0f); + } + + fg_draw_list->Flags = backup_flags; + } + // Display individual triangles/vertices. Hover on to get the corresponding triangle highlighted. - ImGui::Text("ElemCount: %d, ElemCount/3: %d, VtxOffset: +%d, IdxOffset: +%d", pcmd->ElemCount, pcmd->ElemCount/3, pcmd->VtxOffset, pcmd->IdxOffset); ImGuiListClipper clipper(pcmd->ElemCount/3); // Manually coarse clip our print out of individual vertices to save CPU, only items that may be visible. while (clipper.Step()) for (int prim = clipper.DisplayStart, idx_i = elem_offset + clipper.DisplayStart*3; prim < clipper.DisplayEnd; prim++) @@ -9811,6 +9865,7 @@ void ImGui::ShowMetricsWindow(bool* p_open) buf_p += ImFormatString(buf_p, buf_end - buf_p, "%s %04d: pos (%8.2f,%8.2f), uv (%.6f,%.6f), col %08X\n", (n == 0) ? "elem" : " ", idx_i, v.pos.x, v.pos.y, v.uv.x, v.uv.y, v.col); } + ImGui::Selectable(buf, false); if (fg_draw_list && ImGui::IsItemHovered()) {