Docking, Viewport: Rework ownership transfer/stealing to fix issues where non-child windows could be stick marked as not owning their viewport.
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79c075ca09
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54
imgui.cpp
54
imgui.cpp
@ -955,7 +955,7 @@ const ImGuiID IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbi
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static ImGuiViewportP* AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& platform_pos, const ImVec2& size, ImGuiViewportFlags flags);
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static void UpdateViewports();
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static void UpdateSelectWindowViewport(ImGuiWindow* window);
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static void UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport);
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static bool UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport);
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static void SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport);
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static bool GetWindowAlwaysWantOwnViewport(ImGuiWindow* window);
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static int FindPlatformMonitorForPos(const ImVec2& pos);
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@ -7276,25 +7276,7 @@ ImGuiViewport* ImGui::FindViewportByPlatformHandle(void* platform_handle)
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void ImGui::SetCurrentViewport(ImGuiWindow* current_window, ImGuiViewportP* viewport)
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{
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ImGuiContext& g = *GImGui;
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// Dock host can steal ownership
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// (We test for ImGuiWindowFlags_DockNodeHost instead of ->DockNodeAsHost because the later is set after the first call to Begin)
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if (viewport && current_window && viewport->Window && (current_window->DockNode || (current_window->Flags & ImGuiWindowFlags_DockNodeHost)))
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if (viewport->LastFrameActive < g.FrameCount && viewport->Window != current_window)
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{
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// When called from Begin() we don't have access to a proper version of the Hidden flag yet.
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bool will_be_visible = true;
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if (current_window->DockIsActive && !current_window->DockTabIsVisible)
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will_be_visible = false;
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if (will_be_visible)
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{
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//printf("[%05d] Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, current_window->Name, viewport->ID, viewport->Window->Name);
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viewport->Window = current_window;
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viewport->ID = current_window->ID;
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viewport->LastNameHash = 0;
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}
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}
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(void)current_window;
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if (viewport)
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viewport->LastFrameActive = g.FrameCount;
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@ -7326,17 +7308,17 @@ static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window)
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return false;
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}
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static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
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static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
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{
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ImGuiContext& g = *GImGui;
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if (!(g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable))
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return;
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return false;
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if (!(viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) || window->Viewport == viewport)
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return;
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return false;
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if (!viewport->GetRect().Contains(window->Rect()))
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return;
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return false;
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if (GetWindowAlwaysWantOwnViewport(window))
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return;
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return false;
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// Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child)
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ImGuiViewportP* old_viewport = window->Viewport;
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@ -7345,6 +7327,7 @@ static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG
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if (g.Windows[n]->Viewport == old_viewport)
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SetWindowViewport(g.Windows[n], viewport);
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SetWindowViewport(window, viewport);
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return true;
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}
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// Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!)
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@ -7412,6 +7395,7 @@ static void ImGui::UpdateViewports()
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g.Viewports.erase(g.Viewports.Data + n);
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// Destroy
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//IMGUI_DEBUG_LOG("Delete Viewport %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
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DestroyPlatformWindow(viewport); // In most circumstances the platform window will already be destroyed here.
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IM_ASSERT(g.PlatformIO.Viewports.contains(viewport) == false);
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IM_DELETE(viewport);
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@ -7535,6 +7519,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const
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viewport->Size = size;
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viewport->PlatformMonitor = FindPlatformMonitorForRect(viewport->GetRect());
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g.Viewports.push_back(viewport);
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//IMGUI_DEBUG_LOG("Add Viewport %08X (%s)\n", id, window->Name);
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if (window && (window->Flags & ImGuiWindowFlags_NoFocusOnAppearing))
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flags |= ImGuiViewportFlags_NoFocusOnAppearing;
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@ -7653,6 +7638,24 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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else
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window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor;
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}
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else if (window->Viewport && window != window->Viewport->Window && window->Viewport->Window && !(flags & ImGuiWindowFlags_ChildWindow))
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{
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// When called from Begin() we don't have access to a proper version of the Hidden flag yet.
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const bool will_be_visible = (window->DockIsActive && !window->DockTabIsVisible) ? false : true;
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if ((window->Flags & ImGuiWindowFlags_DockNodeHost) && window->Viewport->LastFrameActive < g.FrameCount && will_be_visible)
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{
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// Steal/transfer ownership
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//printf("[%05d] Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, window->Name, window->Viewport->ID, window->Viewport->Window->Name);
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window->Viewport->Window = window;
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window->Viewport->ID = window->ID;
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window->Viewport->LastNameHash = 0;
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}
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else if (!UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0])) // Merge?
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{
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// New viewport
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window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoFocusOnAppearing);
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}
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}
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else if ((flags & ImGuiWindowFlags_DockNodeHost) && (window->Appearing))
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{
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// Mark so the dock host can be on its own viewport
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@ -7724,6 +7727,7 @@ void ImGui::UpdatePlatformWindows()
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bool is_new_window = (viewport->CreatedPlatformWindow == false);
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if (is_new_window)
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{
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//IMGUI_DEBUG_LOG("Create Platform Window %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
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g.PlatformIO.Platform_CreateWindow(viewport);
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if (g.PlatformIO.Renderer_CreateWindow != NULL)
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g.PlatformIO.Renderer_CreateWindow(viewport);
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