Docking, Viewport: Rework ownership transfer/stealing to fix issues where non-child windows could be stick marked as not owning their viewport.

This commit is contained in:
omar 2018-09-24 10:48:16 +02:00
parent 79c075ca09
commit ae4b838840

View File

@ -955,7 +955,7 @@ const ImGuiID IMGUI_VIEWPORT_DEFAULT_ID = 0x11111111; // Using an arbi
static ImGuiViewportP* AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& platform_pos, const ImVec2& size, ImGuiViewportFlags flags);
static void UpdateViewports();
static void UpdateSelectWindowViewport(ImGuiWindow* window);
static void UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport);
static bool UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* host_viewport);
static void SetCurrentViewport(ImGuiWindow* window, ImGuiViewportP* viewport);
static bool GetWindowAlwaysWantOwnViewport(ImGuiWindow* window);
static int FindPlatformMonitorForPos(const ImVec2& pos);
@ -7276,25 +7276,7 @@ ImGuiViewport* ImGui::FindViewportByPlatformHandle(void* platform_handle)
void ImGui::SetCurrentViewport(ImGuiWindow* current_window, ImGuiViewportP* viewport)
{
ImGuiContext& g = *GImGui;
// Dock host can steal ownership
// (We test for ImGuiWindowFlags_DockNodeHost instead of ->DockNodeAsHost because the later is set after the first call to Begin)
if (viewport && current_window && viewport->Window && (current_window->DockNode || (current_window->Flags & ImGuiWindowFlags_DockNodeHost)))
if (viewport->LastFrameActive < g.FrameCount && viewport->Window != current_window)
{
// When called from Begin() we don't have access to a proper version of the Hidden flag yet.
bool will_be_visible = true;
if (current_window->DockIsActive && !current_window->DockTabIsVisible)
will_be_visible = false;
if (will_be_visible)
{
//printf("[%05d] Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, current_window->Name, viewport->ID, viewport->Window->Name);
viewport->Window = current_window;
viewport->ID = current_window->ID;
viewport->LastNameHash = 0;
}
}
(void)current_window;
if (viewport)
viewport->LastFrameActive = g.FrameCount;
@ -7326,17 +7308,17 @@ static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window)
return false;
}
static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
static bool ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport)
{
ImGuiContext& g = *GImGui;
if (!(g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable))
return;
return false;
if (!(viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) || window->Viewport == viewport)
return;
return false;
if (!viewport->GetRect().Contains(window->Rect()))
return;
return false;
if (GetWindowAlwaysWantOwnViewport(window))
return;
return false;
// Move to the existing viewport, Move child/hosted windows as well (FIXME-OPT: iterate child)
ImGuiViewportP* old_viewport = window->Viewport;
@ -7345,6 +7327,7 @@ static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImG
if (g.Windows[n]->Viewport == old_viewport)
SetWindowViewport(g.Windows[n], viewport);
SetWindowViewport(window, viewport);
return true;
}
// Scale all windows (position, size). Use when e.g. changing DPI. (This is a lossy operation!)
@ -7412,6 +7395,7 @@ static void ImGui::UpdateViewports()
g.Viewports.erase(g.Viewports.Data + n);
// Destroy
//IMGUI_DEBUG_LOG("Delete Viewport %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
DestroyPlatformWindow(viewport); // In most circumstances the platform window will already be destroyed here.
IM_ASSERT(g.PlatformIO.Viewports.contains(viewport) == false);
IM_DELETE(viewport);
@ -7535,6 +7519,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const
viewport->Size = size;
viewport->PlatformMonitor = FindPlatformMonitorForRect(viewport->GetRect());
g.Viewports.push_back(viewport);
//IMGUI_DEBUG_LOG("Add Viewport %08X (%s)\n", id, window->Name);
if (window && (window->Flags & ImGuiWindowFlags_NoFocusOnAppearing))
flags |= ImGuiViewportFlags_NoFocusOnAppearing;
@ -7653,6 +7638,24 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
else
window->ViewportAllowPlatformMonitorExtend = window->Viewport->PlatformMonitor;
}
else if (window->Viewport && window != window->Viewport->Window && window->Viewport->Window && !(flags & ImGuiWindowFlags_ChildWindow))
{
// When called from Begin() we don't have access to a proper version of the Hidden flag yet.
const bool will_be_visible = (window->DockIsActive && !window->DockTabIsVisible) ? false : true;
if ((window->Flags & ImGuiWindowFlags_DockNodeHost) && window->Viewport->LastFrameActive < g.FrameCount && will_be_visible)
{
// Steal/transfer ownership
//printf("[%05d] Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, window->Name, window->Viewport->ID, window->Viewport->Window->Name);
window->Viewport->Window = window;
window->Viewport->ID = window->ID;
window->Viewport->LastNameHash = 0;
}
else if (!UpdateTryMergeWindowIntoHostViewport(window, g.Viewports[0])) // Merge?
{
// New viewport
window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_NoDecoration | ImGuiViewportFlags_NoFocusOnAppearing);
}
}
else if ((flags & ImGuiWindowFlags_DockNodeHost) && (window->Appearing))
{
// Mark so the dock host can be on its own viewport
@ -7724,6 +7727,7 @@ void ImGui::UpdatePlatformWindows()
bool is_new_window = (viewport->CreatedPlatformWindow == false);
if (is_new_window)
{
//IMGUI_DEBUG_LOG("Create Platform Window %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
g.PlatformIO.Platform_CreateWindow(viewport);
if (g.PlatformIO.Renderer_CreateWindow != NULL)
g.PlatformIO.Renderer_CreateWindow(viewport);