mirror of https://github.com/ocornut/imgui
Tables: Added ImGuiTableFlags_NoHostExtendX (#3605) marked as WIP, will probably rename.
Moved some code from BeginTable() to TableUpdateLayout() to late latch some of the required data.
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c4dbab8f5e
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23
imgui.h
23
imgui.h
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@ -1075,20 +1075,21 @@ enum ImGuiTableFlags_
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ImGuiTableFlags_ColumnsWidthFixed = 1 << 14, // Default if ScrollX is on. Columns will default to use _WidthFixed or _WidthAutoResize policy (if Resizable is off). Read description above for more details.
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ImGuiTableFlags_SameWidths = 1 << 15, // Make all columns the same widths which is useful with Fixed columns policy (but granted by default with Stretch policy + no resize). Implicitly enable ImGuiTableFlags_NoKeepColumnsVisible and disable ImGuiTableFlags_Resizable.
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ImGuiTableFlags_NoHeadersWidth = 1 << 16, // Disable headers' contribution to automatic width calculation.
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ImGuiTableFlags_NoHostExtendY = 1 << 17, // Disable extending past the limit set by outer_size.y, only meaningful when neither of ScrollX|ScrollY are set (data below the limit will be clipped and not visible)
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ImGuiTableFlags_NoKeepColumnsVisible = 1 << 18, // Disable keeping column always minimally visible when ScrollX is off and table gets too small.
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ImGuiTableFlags_PreciseWidths = 1 << 19, // Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.
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ImGuiTableFlags_NoClip = 1 << 20, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze().
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ImGuiTableFlags_NoHostExtendX = 1 << 17, // Disable extending table past the limit required by the right-most columns. Only meaningful with Fixed columns and when neither ScrollX nor ScrollY are set.
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ImGuiTableFlags_NoHostExtendY = 1 << 18, // Disable extending table past the limit set by outer_size.y. Only meaningful when neither ScrollX nor ScrollY are set (data below the limit will be clipped and not visible)
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ImGuiTableFlags_NoKeepColumnsVisible = 1 << 19, // Disable keeping column always minimally visible when ScrollX is off and table gets too small.
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ImGuiTableFlags_PreciseWidths = 1 << 20, // Disable distributing remainder width to stretched columns (width allocation on a 100-wide table with 3 columns: Without this flag: 33,33,34. With this flag: 33,33,33). With larger number of columns, resizing will appear to be less smooth.
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ImGuiTableFlags_NoClip = 1 << 21, // Disable clipping rectangle for every individual columns (reduce draw command count, items will be able to overflow into other columns). Generally incompatible with TableSetupScrollFreeze().
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// Padding
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ImGuiTableFlags_PadOuterX = 1 << 21, // Default if BordersOuterV is on. Enable outer-most padding.
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ImGuiTableFlags_NoPadOuterX = 1 << 22, // Default if BordersOuterV is off. Disable outer-most padding.
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ImGuiTableFlags_NoPadInnerX = 1 << 23, // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off).
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ImGuiTableFlags_PadOuterX = 1 << 22, // Default if BordersOuterV is on. Enable outer-most padding.
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ImGuiTableFlags_NoPadOuterX = 1 << 23, // Default if BordersOuterV is off. Disable outer-most padding.
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ImGuiTableFlags_NoPadInnerX = 1 << 24, // Disable inner padding between columns (double inner padding if BordersOuterV is on, single inner padding if BordersOuterV is off).
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// Scrolling
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ImGuiTableFlags_ScrollX = 1 << 24, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
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ImGuiTableFlags_ScrollY = 1 << 25, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
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ImGuiTableFlags_ScrollX = 1 << 25, // Enable horizontal scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size. Changes default sizing policy. Because this create a child window, ScrollY is currently generally recommended when using ScrollX.
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ImGuiTableFlags_ScrollY = 1 << 26, // Enable vertical scrolling. Require 'outer_size' parameter of BeginTable() to specify the container size.
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// Sorting
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ImGuiTableFlags_SortMulti = 1 << 26, // Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).
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ImGuiTableFlags_SortTristate = 1 << 27 // Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).
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ImGuiTableFlags_SortMulti = 1 << 27, // Hold shift when clicking headers to sort on multiple column. TableGetSortSpecs() may return specs where (SpecsCount > 1).
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ImGuiTableFlags_SortTristate = 1 << 28 // Allow no sorting, disable default sorting. TableGetSortSpecs() may return specs where (SpecsCount == 0).
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};
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// Flags for ImGui::TableSetupColumn()
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@ -4221,6 +4221,7 @@ static void ShowDemoWindowTables()
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ImGui::SetNextItemOpen(open_action != 0);
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if (ImGui::TreeNode("Outer size"))
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{
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ImGui::Text("Using manual/explicit size:");
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if (ImGui::BeginTable("##table1", 3, ImGuiTableFlags_Borders | ImGuiTableFlags_RowBg, ImVec2(TEXT_BASE_WIDTH * 30, 0.0f)))
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{
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for (int row = 0; row < 5; row++)
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@ -4248,6 +4249,30 @@ static void ShowDemoWindowTables()
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}
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ImGui::EndTable();
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}
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ImGui::Spacing();
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// Showcasing use of ImGuiTableFlags_NoHostExtendX and ImGuiTableFlags_NoHostExtendY
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// FIXME-TABLE: WIP API: Don't use yet, will probably rework/rename those flags.
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ImGui::Text("Using NoHostExtend flags:");
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static ImGuiTableFlags flags = ImGuiTableFlags_Borders | ImGuiTableFlags_Resizable | ImGuiTableFlags_ContextMenuInBody | ImGuiTableFlags_RowBg | ImGuiTableFlags_NoHostExtendX | ImGuiTableFlags_ColumnsWidthFixed;
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ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX);
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ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY);
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if (ImGui::BeginTable("##table3", 3, flags, ImVec2(0.0f, TEXT_BASE_HEIGHT * 5.5f)))
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{
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for (int row = 0; row < 10; row++)
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{
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ImGui::TableNextRow();
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for (int column = 0; column < 3; column++)
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{
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ImGui::TableNextColumn();
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ImGui::Text("Cell %d,%d", column, row);
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}
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}
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ImGui::EndTable();
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}
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ImGui::SameLine();
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ImGui::Text("Hello!");
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ImGui::TreePop();
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}
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@ -4715,6 +4740,7 @@ static void ShowDemoWindowTables()
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flags &= ~ImGuiTableFlags_ColumnsWidthStretch; // Can't specify both sizing polices so we clear the other
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ImGui::SameLine(); HelpMarker("[Default if ScrollX is on]\nEnlarge as needed: enable scrollbar if ScrollX is enabled, otherwise extend parent window's contents rectangle. Only Fixed columns allowed. Stretched columns will calculate their width assuming no scrolling.");
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ImGui::CheckboxFlags("ImGuiTableFlags_NoHeadersWidth", &flags, ImGuiTableFlags_NoHeadersWidth);
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ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendX", &flags, ImGuiTableFlags_NoHostExtendX);
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ImGui::CheckboxFlags("ImGuiTableFlags_NoHostExtendY", &flags, ImGuiTableFlags_NoHostExtendY);
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ImGui::CheckboxFlags("ImGuiTableFlags_NoKeepColumnsVisible", &flags, ImGuiTableFlags_NoKeepColumnsVisible);
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ImGui::SameLine(); HelpMarker("Only available if ScrollX is disabled.");
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@ -2072,6 +2072,7 @@ struct ImGuiTable
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bool IsResetAllRequest;
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bool IsResetDisplayOrderRequest;
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bool IsUnfrozen; // Set when we got past the frozen row.
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bool IsOuterRectFitX; // Set when outer_size value passed to BeginTable() is (>= -1.0f && <= 0.0f)
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bool MemoryCompacted;
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bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
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@ -38,7 +38,7 @@ Index of this file:
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// - TableSetupColumn() user submit columns details (optional)
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// - TableSetupScrollFreeze() user submit scroll freeze information (optional)
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//-----------------------------------------------------------------------------
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// - TableUpdateLayout() [Internal] setup everything, lock all widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow().
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// - TableUpdateLayout() [Internal] followup to BeginTable(): setup everything: widths, columns positions, clipping rectangles. Automatically called by the FIRST call to TableNextRow() or TableHeadersRow().
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// | TableSetupDrawChannels() - setup ImDrawList channels
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// | TableUpdateBorders() - detect hovering columns for resize, ahead of contents submission
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// | TableDrawContextMenu() - draw right-click context menu
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@ -280,6 +280,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->InnerWidth = inner_width;
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table->OuterRect = outer_rect;
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table->WorkRect = outer_rect;
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table->IsOuterRectFitX = (outer_size.x >= -1.0f && outer_size.x <= 0.0f); // Bit ambiguous
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// When not using a child window, WorkRect.Max will grow as we append contents.
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if (use_child_window)
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@ -325,7 +326,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->HostBackupCursorMaxPos = inner_window->DC.CursorMaxPos;
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table->HostBackupItemWidth = outer_window->DC.ItemWidth;
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table->HostBackupItemWidthStackSize = outer_window->DC.ItemWidthStack.Size;
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inner_window->ParentWorkRect = table->WorkRect;
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inner_window->DC.PrevLineSize = inner_window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
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// Padding and Spacing
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@ -356,13 +356,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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table->InnerClipRect.ClipWithFull(table->HostClipRect);
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table->InnerClipRect.Max.y = (flags & ImGuiTableFlags_NoHostExtendY) ? ImMin(table->InnerClipRect.Max.y, inner_window->WorkRect.Max.y) : inner_window->ClipRect.Max.y;
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// Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default.
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// This is because all our cell highlight are manually clipped with BgClipRect
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// Larger at first, if/after unfreezing will become same as tight
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table->BgClipRect = table->InnerClipRect;
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table->BgClipRectForDrawCmd = table->HostClipRect;
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IM_ASSERT(table->BgClipRect.Min.y <= table->BgClipRect.Max.y);
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table->RowPosY1 = table->RowPosY2 = table->WorkRect.Min.y; // This is needed somehow
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table->RowTextBaseline = 0.0f; // This will be cleared again by TableBeginRow()
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table->FreezeRowsRequest = table->FreezeRowsCount = 0; // This will be setup by TableSetupScrollFreeze(), if any
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@ -373,8 +366,6 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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// Using opaque colors facilitate overlapping elements of the grid
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table->BorderColorStrong = GetColorU32(ImGuiCol_TableBorderStrong);
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table->BorderColorLight = GetColorU32(ImGuiCol_TableBorderLight);
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table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f);
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table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f);
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// Make table current
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const int table_idx = g.Tables.GetIndex(table);
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@ -1001,26 +992,39 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
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// [Part 8] Detect/store when we are hovering the unused space after the right-most column (so e.g. context menus can react on it)
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// Clear Resizable flag if none of our column are actually resizable (either via an explicit _NoResize flag, either
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// because of using _WidthAutoResize/_WidthStretch). This will hide the resizing option from the context menu.
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const float unused_x1 = ImMax(table->WorkRect.Min.x, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x);
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if (is_hovering_table && table->HoveredColumnBody == -1)
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{
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float unused_x1 = ImMax(table->WorkRect.Min.x, table->Columns[table->RightMostEnabledColumn].ClipRect.Max.x);
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if (g.IO.MousePos.x >= unused_x1)
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table->HoveredColumnBody = (ImGuiTableColumnIdx)table->ColumnsCount;
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}
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if (count_resizable == 0 && (table->Flags & ImGuiTableFlags_Resizable))
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table->Flags &= ~ImGuiTableFlags_Resizable;
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// [Part 9] Allocate draw channels
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// [Part 9] Lock actual OuterRect/WorkRect right-most position.
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// This is done late to handle the case of fixed-columns tables not claiming more widths that they need.
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// Because of this we are careful with uses of WorkRect and InnerClipRect before this point.
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if ((table->Flags & ImGuiTableFlags_NoHostExtendX) && table->InnerWindow == table->OuterWindow && table->RightMostStretchedColumn == -1)
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{
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table->OuterRect.Max.x = table->WorkRect.Max.x = unused_x1;
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table->InnerClipRect.Max.x = ImMin(table->InnerClipRect.Max.x, unused_x1);
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table->IsOuterRectFitX = false;
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}
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table->InnerWindow->ParentWorkRect = table->WorkRect;
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table->BorderX1 = table->InnerClipRect.Min.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : -1.0f);
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table->BorderX2 = table->InnerClipRect.Max.x;// +((table->Flags & ImGuiTableFlags_BordersOuter) ? 0.0f : +1.0f);
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// [Part 10] Allocate draw channels and setup background cliprect
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TableSetupDrawChannels(table);
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// [Part 10] Hit testing on borders
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// [Part 11] Hit testing on borders
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if (table->Flags & ImGuiTableFlags_Resizable)
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TableUpdateBorders(table);
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table->LastFirstRowHeight = 0.0f;
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table->IsLayoutLocked = true;
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table->IsUsingHeaders = false;
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// [Part 11] Context menu
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// [Part 12] Context menu
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if (table->IsContextPopupOpen && table->InstanceCurrent == table->InstanceInteracted)
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{
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const ImGuiID context_menu_id = ImHashStr("##ContextMenu", 0, table->ID);
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@ -1227,14 +1231,14 @@ void ImGui::EndTable()
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outer_window->DC.ItemWidth = table->HostBackupItemWidth;
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outer_window->DC.ItemWidthStack.Size = table->HostBackupItemWidthStackSize;
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outer_window->DC.ColumnsOffset = table->HostBackupColumnsOffset;
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const float outer_width = table->IsOuterRectFitX ? table->ColumnsAutoFitWidth : table->WorkRect.GetWidth();
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if (inner_window != outer_window)
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{
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EndChild();
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}
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else
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{
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ImVec2 item_size = table->OuterRect.GetSize();
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item_size.x = table->ColumnsTotalWidth;
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ImVec2 item_size(outer_width, table->OuterRect.GetHeight());
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ItemSize(item_size);
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}
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@ -1247,7 +1251,8 @@ void ImGui::EndTable()
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}
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else
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{
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos_x, table->WorkRect.Min.x + table->ColumnsAutoFitWidth); // For auto-fit
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outer_window->DC.CursorMaxPos.x = ImMax(backup_outer_max_pos_x, table->WorkRect.Min.x + outer_width); // For auto-fit
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outer_window->DC.CursorPosPrevLine.x = table->WorkRect.Max.x; // For consistent reaction to SameLine() // FIXME: Should be a feature of layout/ItemAdd
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}
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// Save settings
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@ -2068,6 +2073,13 @@ void ImGui::TableSetupDrawChannels(ImGuiTable* table)
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}
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column->DrawChannelCurrent = column->DrawChannelFrozen;
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}
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// Initial draw cmd starts with a BgClipRect that matches the one of its host, to facilitate merge draw commands by default.
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// All our cell highlight are manually clipped with BgClipRect. When unfreezing it will be made smaller to fit scrolling rect.
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// (This technically isn't part of setting up draw channels, but is reasonably related to be done here)
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table->BgClipRect = table->InnerClipRect;
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table->BgClipRectForDrawCmd = table->HostClipRect;
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IM_ASSERT(table->BgClipRect.Min.y <= table->BgClipRect.Max.y);
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}
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// This function reorder draw channels based on matching clip rectangle, to facilitate merging them. Called by EndTable().
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