mirror of https://github.com/ocornut/imgui
Version 1.83
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@ -32,9 +32,11 @@ HOW TO UPDATE?
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-----------------------------------------------------------------------
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VERSION 1.83 WIP (In Progress)
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VERSION 1.83 (Released 2011-05-24)
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-----------------------------------------------------------------------
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Decorated log: https://github.com/ocornut/imgui/releases/tag/v1.83
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Breaking Changes:
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- Backends: Obsoleted direct access to ImDrawCmd::TextureId in favor of calling ImDrawCmd::GetTexID(). (#3761) [@thedmd]
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@ -61,7 +63,7 @@ Other Changes:
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- Tables: Better preserve widths when columns count changes. (#4046)
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- Tables: Sharing more memory buffers between tables, reducing general memory footprints. (#3740)
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- TabBar: Fixed mouse reordering with very fast movements (e.g. crossing multiple tabs in a single
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frame and then immediately standling still (would only affect automation/bots). [@rokups]
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frame and then immediately standing still (would only affect automation/bots). [@rokups]
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- Menus: made MenuItem() in a menu bar reflect the 'selected' argument with a highlight. (#4128) [@mattelegende]
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- Drags, Sliders, Inputs: Specifying a NULL format to Float functions default them to "%.3f" to be
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consistent with the compile-time default. (#3922)
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@ -74,7 +76,7 @@ Other Changes:
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- LabelText: Fixed clipping of multi-line value text when label is single-line. (#4004)
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- LabelText: Fixed vertical alignment of single-line value text when label is multi-line. (#4004)
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- Combos: Changed the combo popup to use a different id to also using a context menu with the default item id.
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Fixed using BeginPopupContextItem() with no parameter. (#4167)
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Fixed using BeginPopupContextItem() with no parameter after a combo. (#4167)
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- Popups: Added 'OpenPopup(ImGuiID id)' overload to facilitate calling from nested stacks. (#3993, #331) [@zlash]
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- Tweak computation of io.Framerate so it is less biased toward high-values in the first 120 frames. (#4138)
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- Optimization: Disabling some of MSVC most aggressive Debug runtime checks for some simple/low-level functions
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@ -92,7 +94,7 @@ Other Changes:
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[@1025798851]
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- Backends: OSX: Fix keys remaining stuck when CMD-tabbing to a different application. (#3832) [@rokups]
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- Backends: DirectX9: calling IDirect3DStateBlock9::Capture() after CreateStateBlock() which appears to
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workaround/fix state restoring issues. Unknown exactly why so, but bit of a cargo-cult fix. (#3857)
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workaround/fix state restoring issues. Unknown exactly why so, bit of a cargo-cult fix. (#3857)
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- Backends: DirectX9: explicitly setting up more graphics states to increase compatibility with unusual
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non-default states. (#4063)
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- Backends: DirectX10, DirectX11: fixed a crash when backing/restoring state if nothing is bound when
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@ -107,7 +109,7 @@ Other Changes:
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- Examples: Vulkan: Prefer using discrete GPU if there are more than one available. (#4012) [@rokups]
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- Examples: SDL2: Link with shell32.lib required by SDL2main.lib since SDL 2.0.12. [#3988]
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- Examples: Android: Make Android example build compatible with Gradle 7.0. (#3446)
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- Docs: Improvements to description of using colored glyphes/emojis. (#4169, #3369)
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- Docs: Improvements to description of using colored glyphs/emojis. (#4169, #3369)
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- Docs: Improvements to minor mistakes in documentation comments (#3923) [@ANF-Studios]
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@ -1,4 +1,4 @@
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// dear imgui, v1.83 WIP
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// dear imgui, v1.83
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// (main code and documentation)
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// Help:
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6
imgui.h
6
imgui.h
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// dear imgui, v1.83 WIP
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// dear imgui, v1.83
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// (headers)
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// Help:
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@ -60,8 +60,8 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.83 WIP"
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#define IMGUI_VERSION_NUM 18211
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#define IMGUI_VERSION "1.83"
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#define IMGUI_VERSION_NUM 18300
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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#define IMGUI_HAS_TABLE
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// dear imgui, v1.83 WIP
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// dear imgui, v1.83
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// (demo code)
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// Help:
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// dear imgui, v1.83 WIP
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// dear imgui, v1.83
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// (drawing and font code)
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/*
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// dear imgui, v1.83 WIP
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// dear imgui, v1.83
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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// dear imgui, v1.83 WIP
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// dear imgui, v1.83
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// (tables and columns code)
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/*
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// dear imgui, v1.83 WIP
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// dear imgui, v1.83
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// (widgets code)
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/*
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