Merge branch 'master' into docking
# Conflicts: # imgui.cpp
This commit is contained in:
commit
ac9512e095
75
imgui.cpp
75
imgui.cpp
@ -2680,7 +2680,7 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg)
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window->DC.LastItemStatusFlags = ImGuiItemStatusFlags_None;
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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ImGuiTestEngineHook_ItemAdd(id, bb);
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ImGuiTestEngineHook_ItemAdd(bb, id);
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#endif
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// Clipping test
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@ -3462,7 +3462,7 @@ void ImGui::NewFrame()
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// No window should be open at the beginning of the frame.
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// But in order to allow the user to call NewFrame() multiple times without calling Render(), we are doing an explicit clear.
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g.CurrentWindowStack.resize(0);
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g.CurrentPopupStack.resize(0);
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g.BeginPopupStack.resize(0);
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ClosePopupsOverWindow(g.NavWindow);
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// Docking
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@ -3560,7 +3560,7 @@ void ImGui::Shutdown(ImGuiContext* context)
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g.StyleModifiers.clear();
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g.FontStack.clear();
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g.OpenPopupStack.clear();
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g.CurrentPopupStack.clear();
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g.BeginPopupStack.clear();
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g.CurrentViewport = g.MouseViewport = g.MouseLastHoveredViewport = NULL;
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for (int i = 0; i < g.Viewports.Size; i++)
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IM_DELETE(g.Viewports[i]);
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@ -4235,8 +4235,8 @@ ImVec2 ImGui::GetMousePos()
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ImVec2 ImGui::GetMousePosOnOpeningCurrentPopup()
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{
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ImGuiContext& g = *GImGui;
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if (g.CurrentPopupStack.Size > 0)
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return g.OpenPopupStack[g.CurrentPopupStack.Size-1].OpenMousePos;
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if (g.BeginPopupStack.Size > 0)
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return g.OpenPopupStack[g.BeginPopupStack.Size-1].OpenMousePos;
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return g.IO.MousePos;
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}
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@ -4518,7 +4518,7 @@ static void CheckStacksSize(ImGuiWindow* window, bool write)
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short* p_backup = &window->DC.StackSizesBackup[0];
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{ int current = window->IDStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "PushID/PopID or TreeNode/TreePop Mismatch!"); p_backup++; } // Too few or too many PopID()/TreePop()
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{ int current = window->DC.GroupStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginGroup/EndGroup Mismatch!"); p_backup++; } // Too few or too many EndGroup()
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{ int current = g.CurrentPopupStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch"); p_backup++;}// Too few or too many EndMenu()/EndPopup()
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{ int current = g.BeginPopupStack.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup == current && "BeginMenu/EndMenu or BeginPopup/EndPopup Mismatch"); p_backup++;}// Too few or too many EndMenu()/EndPopup()
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// For color, style and font stacks there is an incentive to use Push/Begin/Pop/.../End patterns, so we relax our checks a little to allow them.
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{ int current = g.ColorModifiers.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushStyleColor/PopStyleColor Mismatch!"); p_backup++; } // Too few or too many PopStyleColor()
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{ int current = g.StyleModifiers.Size; if (write) *p_backup = (short)current; else IM_ASSERT(*p_backup >= current && "PushStyleVar/PopStyleVar Mismatch!"); p_backup++; } // Too few or too many PopStyleVar()
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@ -4965,7 +4965,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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const bool window_just_appearing_after_hidden_for_resize = (window->HiddenFramesForResize > 0);
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if (flags & ImGuiWindowFlags_Popup)
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{
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ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size];
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ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
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window_just_activated_by_user |= (window->PopupId != popup_ref.PopupId); // We recycle popups so treat window as activated if popup id changed
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window_just_activated_by_user |= (window != popup_ref.Window);
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}
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@ -5015,9 +5015,9 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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CheckStacksSize(window, true);
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if (flags & ImGuiWindowFlags_Popup)
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{
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ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.CurrentPopupStack.Size];
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ImGuiPopupRef& popup_ref = g.OpenPopupStack[g.BeginPopupStack.Size];
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popup_ref.Window = window;
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g.CurrentPopupStack.push_back(popup_ref);
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g.BeginPopupStack.push_back(popup_ref);
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window->PopupId = popup_ref.PopupId;
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}
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@ -5215,7 +5215,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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window->AutoPosLastDirection = ImGuiDir_None;
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if ((flags & ImGuiWindowFlags_Popup) != 0 && !window_pos_set_by_api)
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window->Pos = g.CurrentPopupStack.back().OpenPopupPos;
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window->Pos = g.BeginPopupStack.back().OpenPopupPos;
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}
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// Position child window
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@ -5752,7 +5752,7 @@ void ImGui::End()
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// Pop from window stack
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g.CurrentWindowStack.pop_back();
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if (window->Flags & ImGuiWindowFlags_Popup)
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g.CurrentPopupStack.pop_back();
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g.BeginPopupStack.pop_back();
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CheckStacksSize(window, false);
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SetCurrentWindow(g.CurrentWindowStack.empty() ? NULL : g.CurrentWindowStack.back());
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if (g.CurrentWindow)
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@ -7019,13 +7019,13 @@ void ImGui::SetTooltip(const char* fmt, ...)
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bool ImGui::IsPopupOpen(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id;
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return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == id;
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}
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bool ImGui::IsPopupOpen(const char* str_id)
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{
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ImGuiContext& g = *GImGui;
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return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id);
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return g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].PopupId == g.CurrentWindow->GetID(str_id);
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}
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ImGuiWindow* ImGui::GetFrontMostPopupModal()
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@ -7052,7 +7052,7 @@ void ImGui::OpenPopupEx(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* parent_window = g.CurrentWindow;
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int current_stack_size = g.CurrentPopupStack.Size;
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int current_stack_size = g.BeginPopupStack.Size;
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ImGuiPopupRef popup_ref; // Tagged as new ref as Window will be set back to NULL if we write this into OpenPopupStack.
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popup_ref.PopupId = id;
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popup_ref.Window = NULL;
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@ -7111,12 +7111,13 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window)
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// When popups are stacked, clicking on a lower level popups puts focus back to it and close popups above it.
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// Don't close our own child popup windows.
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int n = 0;
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int popup_count_to_keep = 0;
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if (ref_window)
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{
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for (; n < g.OpenPopupStack.Size; n++)
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// Find the highest popup which is a descendant of the reference window (generally reference window = NavWindow)
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for (; popup_count_to_keep < g.OpenPopupStack.Size; popup_count_to_keep++)
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{
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ImGuiPopupRef& popup = g.OpenPopupStack[n];
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ImGuiPopupRef& popup = g.OpenPopupStack[popup_count_to_keep];
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if (!popup.Window)
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continue;
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IM_ASSERT((popup.Window->Flags & ImGuiWindowFlags_Popup) != 0);
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@ -7124,15 +7125,19 @@ void ImGui::ClosePopupsOverWindow(ImGuiWindow* ref_window)
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continue;
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// Trim the stack if popups are not direct descendant of the reference window (which is often the NavWindow)
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bool has_focus = false;
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for (int m = n; m < g.OpenPopupStack.Size && !has_focus; m++)
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has_focus = (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == ref_window->RootWindow);
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if (!has_focus)
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bool popup_or_descendent_has_focus = false;
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for (int m = popup_count_to_keep; m < g.OpenPopupStack.Size && !popup_or_descendent_has_focus; m++)
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if (g.OpenPopupStack[m].Window && g.OpenPopupStack[m].Window->RootWindow == ref_window->RootWindow)
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popup_or_descendent_has_focus = true;
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if (!popup_or_descendent_has_focus)
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break;
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}
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}
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if (n < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below
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ClosePopupToLevel(n);
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if (popup_count_to_keep < g.OpenPopupStack.Size) // This test is not required but it allows to set a convenient breakpoint on the statement below
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{
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//IMGUI_DEBUG_LOG("ClosePopupsOverWindow(%s) -> ClosePopupToLevel(%d)\n", ref_window->Name, popup_count_to_keep);
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ClosePopupToLevel(popup_count_to_keep);
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}
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}
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void ImGui::ClosePopupToLevel(int remaining)
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@ -7147,20 +7152,12 @@ void ImGui::ClosePopupToLevel(int remaining)
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g.OpenPopupStack.resize(remaining);
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}
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void ImGui::ClosePopup(ImGuiID id)
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{
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if (!IsPopupOpen(id))
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return;
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ImGuiContext& g = *GImGui;
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ClosePopupToLevel(g.OpenPopupStack.Size - 1);
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}
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// Close the popup we have begin-ed into.
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void ImGui::CloseCurrentPopup()
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{
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ImGuiContext& g = *GImGui;
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int popup_idx = g.CurrentPopupStack.Size - 1;
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if (popup_idx < 0 || popup_idx >= g.OpenPopupStack.Size || g.CurrentPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId)
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int popup_idx = g.BeginPopupStack.Size - 1;
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if (popup_idx < 0 || popup_idx >= g.OpenPopupStack.Size || g.BeginPopupStack[popup_idx].PopupId != g.OpenPopupStack[popup_idx].PopupId)
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return;
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while (popup_idx > 0 && g.OpenPopupStack[popup_idx].Window && (g.OpenPopupStack[popup_idx].Window->Flags & ImGuiWindowFlags_ChildMenu))
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popup_idx--;
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@ -7178,7 +7175,7 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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char name[20];
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if (extra_flags & ImGuiWindowFlags_ChildMenu)
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ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.CurrentPopupStack.Size); // Recycle windows based on depth
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ImFormatString(name, IM_ARRAYSIZE(name), "##Menu_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth
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else
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ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame
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@ -7192,7 +7189,7 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags)
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bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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if (g.OpenPopupStack.Size <= g.CurrentPopupStack.Size) // Early out for performance
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if (g.OpenPopupStack.Size <= g.BeginPopupStack.Size) // Early out for performance
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{
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g.NextWindowData.Clear(); // We behave like Begin() and need to consume those values
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return false;
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@ -7201,6 +7198,8 @@ bool ImGui::BeginPopup(const char* str_id, ImGuiWindowFlags flags)
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return BeginPopupEx(g.CurrentWindow->GetID(str_id), flags);
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}
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// If 'p_open' is specified for a modal popup window, the popup will have a regular close button which will close the popup.
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// Note that popup visibility status is owned by imgui (and manipulated with e.g. OpenPopup) so the actual value of *p_open is meaningless here.
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bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags flags)
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{
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ImGuiContext& g = *GImGui;
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@ -7223,7 +7222,7 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
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{
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EndPopup();
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if (is_open)
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ClosePopup(id);
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ClosePopupToLevel(g.BeginPopupStack.Size);
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return false;
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}
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return is_open;
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@ -7233,7 +7232,7 @@ void ImGui::EndPopup()
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{
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ImGuiContext& g = *GImGui; (void)g;
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IM_ASSERT(g.CurrentWindow->Flags & ImGuiWindowFlags_Popup); // Mismatched BeginPopup()/EndPopup() calls
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IM_ASSERT(g.CurrentPopupStack.Size > 0);
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IM_ASSERT(g.BeginPopupStack.Size > 0);
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// Make all menus and popups wrap around for now, may need to expose that policy.
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NavMoveRequestTryWrapping(g.CurrentWindow, ImGuiNavMoveFlags_LoopY);
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@ -7815,7 +7814,7 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
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{
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// We need to take account of the possibility that mouse may become invalid.
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// Popups/Tooltip always set ViewportAllowPlatformMonitorExtend so GetWindowAllowedExtentRect() will return full monitor bounds.
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ImVec2 mouse_ref = (flags & ImGuiWindowFlags_Tooltip) ? g.IO.MousePos : g.CurrentPopupStack.back().OpenMousePos;
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ImVec2 mouse_ref = (flags & ImGuiWindowFlags_Tooltip) ? g.IO.MousePos : g.BeginPopupStack.back().OpenMousePos;
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bool use_mouse_ref = (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow);
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bool mouse_valid = IsMousePosValid(&mouse_ref);
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if ((window->Appearing || (flags & ImGuiWindowFlags_Tooltip)) && (!use_mouse_ref || mouse_valid))
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|
18
imgui.h
18
imgui.h
@ -237,7 +237,8 @@ namespace ImGui
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// which clicking will set the boolean to false when clicked.
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// - Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting
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// anything to the window. Always call a matching End() for each Begin() call, regardless of its return value!
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// [this is due to legacy reason and is inconsistent with most other functions such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function returned true.]
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// [this is due to legacy reason and is inconsistent with most other functions such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc.
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// where the EndXXX call should only be called if the corresponding BeginXXX function returned true.]
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// - Note that the bottom of window stack always contains a window called "Debug".
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IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0);
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IMGUI_API void End();
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@ -525,7 +526,14 @@ namespace ImGui
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IMGUI_API void SetTooltip(const char* fmt, ...) IM_FMTARGS(1); // set a text-only tooltip, typically use with ImGui::IsItemHovered(). overidde any previous call to SetTooltip().
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IMGUI_API void SetTooltipV(const char* fmt, va_list args) IM_FMTLIST(1);
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// Popups
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// Popups, Modals
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// The properties of popups windows are:
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// - They block normal mouse hovering detection outside them. (*)
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// - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE.
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// - Their visibility state (~bool) is held internally by imgui instead of being held by the programmer as we are used to with regular Begin() calls.
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// User can manipulate the visibility state by calling OpenPopup().
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// (*) One can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even when normally blocked by a popup.
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// Those three properties are connected. The library needs to hold their visibility state because it can close popups at any time.
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IMGUI_API void OpenPopup(const char* str_id); // call to mark popup as open (don't call every frame!). popups are closed when user click outside, or if CloseCurrentPopup() is called within a BeginPopup()/EndPopup() block. By default, Selectable()/MenuItem() are calling CloseCurrentPopup(). Popup identifiers are relative to the current ID-stack (so OpenPopup and BeginPopup needs to be at the same level).
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IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it. only call EndPopup() if BeginPopup() returns true!
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IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, int mouse_button = 1); // helper to open and begin popup when clicked on last item. if you can pass a NULL str_id only if the previous item had an id. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
|
||||
@ -534,11 +542,11 @@ namespace ImGui
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||||
IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // modal dialog (regular window with title bar, block interactions behind the modal window, can't close the modal window by clicking outside)
|
||||
IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true!
|
||||
IMGUI_API bool OpenPopupOnItemClick(const char* str_id = NULL, int mouse_button = 1); // helper to open popup when clicked on last item (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors). return true when just opened.
|
||||
IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open
|
||||
IMGUI_API bool IsPopupOpen(const char* str_id); // return true if the popup is open at the current begin-ed level of the popup stack.
|
||||
IMGUI_API void CloseCurrentPopup(); // close the popup we have begin-ed into. clicking on a MenuItem or Selectable automatically close the current popup.
|
||||
|
||||
// Columns
|
||||
// You can also use SameLine(pos_x) for simplified columns. The columns API is work-in-progress and rather lacking (columns are arguably the worst part of dear imgui at the moment!)
|
||||
// You can also use SameLine(pos_x) to mimic simplified columns. The columns API is work-in-progress and rather lacking (columns are arguably the worst part of dear imgui at the moment!)
|
||||
IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true);
|
||||
IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished
|
||||
IMGUI_API int GetColumnIndex(); // get current column index
|
||||
@ -570,7 +578,7 @@ namespace ImGui
|
||||
IMGUI_API bool IsWindowDocked(); // is current window docked into another window?
|
||||
|
||||
// Logging/Capture: all text output from interface is captured to tty/file/clipboard. By default, tree nodes are automatically opened during logging.
|
||||
IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty
|
||||
IMGUI_API void LogToTTY(int max_depth = -1); // start logging to tty (stdout)
|
||||
IMGUI_API void LogToFile(int max_depth = -1, const char* filename = NULL); // start logging to file
|
||||
IMGUI_API void LogToClipboard(int max_depth = -1); // start logging to OS clipboard
|
||||
IMGUI_API void LogFinish(); // stop logging (close file, etc.)
|
||||
|
@ -2025,12 +2025,13 @@ static void ShowDemoWindowPopups()
|
||||
if (!ImGui::CollapsingHeader("Popups & Modal windows"))
|
||||
return;
|
||||
|
||||
// Popups are windows with a few special properties:
|
||||
// The properties of popups windows are:
|
||||
// - They block normal mouse hovering detection outside them. (*)
|
||||
// - Unless modal, they can be closed by clicking anywhere outside them, or by pressing ESCAPE.
|
||||
// - Their visibility state (~bool) is held internally by imgui instead of being held by the programmer as we are used to with regular Begin() calls.
|
||||
// User can manipulate the visibility state by calling OpenPopup().
|
||||
// (*) One can use IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup) to bypass it and detect hovering even when normally blocked by a popup.
|
||||
// Those three properties are intimately connected. The library needs to hold their visibility state because it can close popups at any time.
|
||||
// Those three properties are connected. The library needs to hold their visibility state because it can close popups at any time.
|
||||
|
||||
// Typical use for regular windows:
|
||||
// bool my_tool_is_active = false; if (ImGui::Button("Open")) my_tool_is_active = true; [...] if (my_tool_is_active) Begin("My Tool", &my_tool_is_active) { [...] } End();
|
||||
@ -2159,6 +2160,7 @@ static void ShowDemoWindowPopups()
|
||||
|
||||
if (ImGui::Button("Delete.."))
|
||||
ImGui::OpenPopup("Delete?");
|
||||
|
||||
if (ImGui::BeginPopupModal("Delete?", NULL, ImGuiWindowFlags_AlwaysAutoResize))
|
||||
{
|
||||
ImGui::Text("All those beautiful files will be deleted.\nThis operation cannot be undone!\n\n");
|
||||
@ -2191,7 +2193,11 @@ static void ShowDemoWindowPopups()
|
||||
|
||||
if (ImGui::Button("Add another modal.."))
|
||||
ImGui::OpenPopup("Stacked 2");
|
||||
if (ImGui::BeginPopupModal("Stacked 2"))
|
||||
|
||||
// Also demonstrate passing a bool* to BeginPopupModal(), this will create a regular close button which will close the popup.
|
||||
// Note that the visibility state of popups is owned by imgui, so the input value of the bool actually doesn't matter here.
|
||||
bool dummy_open = true;
|
||||
if (ImGui::BeginPopupModal("Stacked 2", &dummy_open))
|
||||
{
|
||||
ImGui::Text("Hello from Stacked The Second!");
|
||||
if (ImGui::Button("Close"))
|
||||
|
@ -876,7 +876,7 @@ struct ImGuiContext
|
||||
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
|
||||
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
|
||||
ImVector<ImGuiPopupRef> OpenPopupStack; // Which popups are open (persistent)
|
||||
ImVector<ImGuiPopupRef> CurrentPopupStack; // Which level of BeginPopup() we are in (reset every frame)
|
||||
ImVector<ImGuiPopupRef> BeginPopupStack; // Which level of BeginPopup() we are in (reset every frame)
|
||||
ImGuiNextWindowData NextWindowData; // Storage for SetNextWindow** functions
|
||||
bool NextTreeNodeOpenVal; // Storage for SetNextTreeNode** functions
|
||||
ImGuiCond NextTreeNodeOpenCond;
|
||||
@ -1474,10 +1474,9 @@ namespace ImGui
|
||||
|
||||
// Popups, Modals, Tooltips
|
||||
IMGUI_API void OpenPopupEx(ImGuiID id);
|
||||
IMGUI_API void ClosePopup(ImGuiID id);
|
||||
IMGUI_API void ClosePopupToLevel(int remaining);
|
||||
IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window);
|
||||
IMGUI_API bool IsPopupOpen(ImGuiID id);
|
||||
IMGUI_API bool IsPopupOpen(ImGuiID id); // Test for id within current popup stack level (currently begin-ed into); this doesn't scan the whole popup stack!
|
||||
IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_flags);
|
||||
IMGUI_API void BeginTooltipEx(ImGuiWindowFlags extra_flags, bool override_previous_tooltip = true);
|
||||
IMGUI_API ImGuiWindow* GetFrontMostPopupModal();
|
||||
@ -1639,7 +1638,7 @@ IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned ch
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
extern void ImGuiTestEngineHook_PreNewFrame();
|
||||
extern void ImGuiTestEngineHook_PostNewFrame();
|
||||
extern void ImGuiTestEngineHook_ItemAdd(ImGuiID id, const ImRect& bb);
|
||||
extern void ImGuiTestEngineHook_ItemAdd(const ImRect& bb, ImGuiID id);
|
||||
extern void ImGuiTestEngineHook_ItemInfo(ImGuiID id, const char* label, int flags);
|
||||
#define IMGUI_TEST_ENGINE_ITEM_INFO(_ID, _LABEL, _FLAGS) ImGuiTestEngineHook_ItemInfo(_ID, _LABEL, _FLAGS) // Register status flags
|
||||
#else
|
||||
|
@ -397,6 +397,11 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
|
||||
if (flatten_hovered_children)
|
||||
g.HoveredWindow = window;
|
||||
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
if (window->DC.LastItemId != id)
|
||||
ImGuiTestEngineHook_ItemAdd(bb, id);
|
||||
#endif
|
||||
|
||||
bool pressed = false;
|
||||
bool hovered = ItemHoverable(bb, id);
|
||||
|
||||
@ -1363,7 +1368,7 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
||||
}
|
||||
|
||||
char name[16];
|
||||
ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.CurrentPopupStack.Size); // Recycle windows based on depth
|
||||
ImFormatString(name, IM_ARRAYSIZE(name), "##Combo_%02d", g.BeginPopupStack.Size); // Recycle windows based on depth
|
||||
|
||||
// Peak into expected window size so we can position it
|
||||
if (ImGuiWindow* popup_window = FindWindowByName(name))
|
||||
@ -5594,7 +5599,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
|
||||
bool pressed;
|
||||
bool menu_is_open = IsPopupOpen(id);
|
||||
bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].OpenParentId == window->IDStack.back());
|
||||
bool menuset_is_open = !(window->Flags & ImGuiWindowFlags_Popup) && (g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].OpenParentId == window->IDStack.back());
|
||||
ImGuiWindow* backed_nav_window = g.NavWindow;
|
||||
if (menuset_is_open)
|
||||
g.NavWindow = window; // Odd hack to allow hovering across menus of a same menu-set (otherwise we wouldn't be able to hover parent)
|
||||
@ -5635,9 +5640,9 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
{
|
||||
// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
|
||||
bool moving_within_opened_triangle = false;
|
||||
if (g.HoveredWindow == window && g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].ParentWindow == window && !(window->Flags & ImGuiWindowFlags_MenuBar))
|
||||
if (g.HoveredWindow == window && g.OpenPopupStack.Size > g.BeginPopupStack.Size && g.OpenPopupStack[g.BeginPopupStack.Size].ParentWindow == window && !(window->Flags & ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
if (ImGuiWindow* next_window = g.OpenPopupStack[g.CurrentPopupStack.Size].Window)
|
||||
if (ImGuiWindow* next_window = g.OpenPopupStack[g.BeginPopupStack.Size].Window)
|
||||
{
|
||||
ImRect next_window_rect = next_window->Rect();
|
||||
ImVec2 ta = g.IO.MousePos - g.IO.MouseDelta;
|
||||
@ -5688,11 +5693,11 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
if (!enabled) // explicitly close if an open menu becomes disabled, facilitate users code a lot in pattern such as 'if (BeginMenu("options", has_object)) { ..use object.. }'
|
||||
want_close = true;
|
||||
if (want_close && IsPopupOpen(id))
|
||||
ClosePopupToLevel(g.CurrentPopupStack.Size);
|
||||
ClosePopupToLevel(g.BeginPopupStack.Size);
|
||||
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Openable | (menu_is_open ? ImGuiItemStatusFlags_Opened : 0));
|
||||
|
||||
if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.CurrentPopupStack.Size)
|
||||
if (!menu_is_open && want_open && g.OpenPopupStack.Size > g.BeginPopupStack.Size)
|
||||
{
|
||||
// Don't recycle same menu level in the same frame, first close the other menu and yield for a frame.
|
||||
OpenPopup(label);
|
||||
@ -5718,14 +5723,14 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
||||
|
||||
void ImGui::EndMenu()
|
||||
{
|
||||
// Nav: When a left move request _within our child menu_ failed, close the menu.
|
||||
// Nav: When a left move request _within our child menu_ failed, close ourselves (the _parent_ menu).
|
||||
// A menu doesn't close itself because EndMenuBar() wants the catch the last Left<>Right inputs.
|
||||
// However, it means that with the current code, a BeginMenu() from outside another menu or a menu-bar won't be closable with the Left direction.
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (g.NavWindow && g.NavWindow->ParentWindow == window && g.NavMoveDir == ImGuiDir_Left && NavMoveRequestButNoResultYet() && window->DC.LayoutType == ImGuiLayoutType_Vertical)
|
||||
{
|
||||
ClosePopupToLevel(g.OpenPopupStack.Size - 1);
|
||||
ClosePopupToLevel(g.BeginPopupStack.Size);
|
||||
NavMoveRequestCancel();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user