mirror of https://github.com/ocornut/imgui
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@ -3469,6 +3469,7 @@ namespace ImGui
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IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f, ImU32 bg_col = 0);
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IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
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IMGUI_API void TreePushOverrideID(ImGuiID id);
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IMGUI_API bool TreeNodeIsOpen(ImGuiID id);
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IMGUI_API void TreeNodeSetOpen(ImGuiID id, bool open);
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IMGUI_API bool TreeNodeUpdateNextOpen(ImGuiID id, ImGuiTreeNodeFlags flags); // Return open state. Consume previous SetNextItemOpen() data, if any. May return true when logging.
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IMGUI_API void SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_data);
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@ -6257,6 +6257,13 @@ bool ImGui::TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char
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return TreeNodeBehavior(window->GetID(ptr_id), flags, label, label_end);
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}
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bool ImGui::TreeNodeIsOpen(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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ImGuiStorage* storage = g.CurrentWindow->DC.StateStorage;
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return storage->GetInt(id, 0) != 0;
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}
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void ImGui::TreeNodeSetOpen(ImGuiID id, bool open)
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{
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ImGuiContext& g = *GImGui;
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@ -6269,7 +6276,7 @@ bool ImGui::TreeNodeUpdateNextOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
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if (flags & ImGuiTreeNodeFlags_Leaf)
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return true;
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// We only write to the tree storage if the user clicks (or explicitly use the SetNextItemOpen function)
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// We only write to the tree storage if the user clicks, or explicitly use the SetNextItemOpen function
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiStorage* storage = window->DC.StateStorage;
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@ -6311,6 +6318,7 @@ bool ImGui::TreeNodeUpdateNextOpen(ImGuiID id, ImGuiTreeNodeFlags flags)
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}
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// Store ImGuiTreeNodeStackData for just submitted node.
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// Currently only supports 32 level deep and we are fine with (1 << Depth) overflowing into a zero, easy to increase.
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static void TreeNodeStoreStackData(ImGuiTreeNodeFlags flags)
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{
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ImGuiContext& g = *GImGui;
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@ -6393,7 +6401,6 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// Store data for the current depth to allow returning to this node from any child item.
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// For this purpose we essentially compare if g.NavIdIsAlive went from 0 to 1 between TreeNode() and TreePop().
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// It will become tempting to enable ImGuiTreeNodeFlags_NavLeftJumpsBackHere by default or move it to ImGuiStyle.
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// Currently only supports 32 level deep and we are fine with (1 << Depth) overflowing into a zero, easy to increase.
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bool store_tree_node_stack_data = false;
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if (!(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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{
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@ -6517,7 +6524,6 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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text_pos.x -= text_offset_x -padding.x;
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if (flags & ImGuiTreeNodeFlags_ClipLabelForTrailingButton)
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frame_bb.Max.x -= g.FontSize + style.FramePadding.x;
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if (g.LogEnabled)
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LogSetNextTextDecoration("###", "###");
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}
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@ -6550,7 +6556,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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if (store_tree_node_stack_data && is_open)
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TreeNodeStoreStackData(flags); // Call before TreePushOverrideID()
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if (is_open && !(flags & ImGuiTreeNodeFlags_NoTreePushOnOpen))
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TreePushOverrideID(id);
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TreePushOverrideID(id); // Could use TreePush(label) but this avoid computing twice
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, g.LastItemData.StatusFlags | (is_leaf ? 0 : ImGuiItemStatusFlags_Openable) | (is_open ? ImGuiItemStatusFlags_Opened : 0));
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return is_open;
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