Backends: OpenGL3: Support older 2.x series of glbinding as loader for OpenGL3 (#3061)
This removes the unversioned definition IMGUI_IMPL_OPENGL_LOADER_GLBINDING in favor of two versioned ones to choose explicitly.
References: #2870, 5e2329b98e
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@ -42,8 +42,11 @@ CXXFLAGS += -I../libs/gl3w -DIMGUI_IMPL_OPENGL_LOADER_GL3W
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# CXXFLAGS += -I../libs/glad/include -DIMGUI_IMPL_OPENGL_LOADER_GLAD
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## Using OpenGL loader: glbinding
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## (This assumes a system-wide installation)
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# CXXFLAGS += -lglbinding -DIMGUI_IMPL_OPENGL_LOADER_GLBINDING
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## This assumes a system-wide installation
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## of either version 3.0.0 (or newer)
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# CXXFLAGS += -lglbinding -DIMGUI_IMPL_OPENGL_LOADER_GLBINDING3
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## or the older version 2.x
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# CXXFLAGS += -lglbinding -DIMGUI_IMPL_OPENGL_LOADER_GLBINDING2
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##---------------------------------------------------------------------
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## BUILD FLAGS PER PLATFORM
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@ -17,9 +17,13 @@
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#include <GL/glew.h> // Initialize with glewInit()
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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#include <glad/glad.h> // Initialize with gladLoadGL()
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING)
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) || defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3)
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#define GLFW_INCLUDE_NONE // GLFW including OpenGL headers causes ambiguity or multiple definition errors.
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#if defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2)
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#include <glbinding/Binding.h> // Initialize with glbinding::Binding::initialize()
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#else
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#include <glbinding/glbinding.h> // Initialize with glbinding::initialize()
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#endif
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#include <glbinding/gl/gl.h>
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using namespace gl;
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#else
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@ -79,7 +83,10 @@ int main(int, char**)
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bool err = glewInit() != GLEW_OK;
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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bool err = gladLoadGL() == 0;
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING)
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2)
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bool err = false;
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glbinding::Binding::initialize();
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3)
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bool err = false;
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glbinding::initialize([](const char* name) { return (glbinding::ProcAddress)glfwGetProcAddress(name); });
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#else
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@ -42,8 +42,11 @@ CXXFLAGS += -I../libs/gl3w -DIMGUI_IMPL_OPENGL_LOADER_GL3W
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# CXXFLAGS += -I../libs/glad/include -DIMGUI_IMPL_OPENGL_LOADER_GLAD
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## Using OpenGL loader: glbinding
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## (This assumes a system-wide installation)
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# CXXFLAGS += -lglbinding -DIMGUI_IMPL_OPENGL_LOADER_GLBINDING
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## This assumes a system-wide installation
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## of either version 3.0.0 (or newer)
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# CXXFLAGS += -lglbinding -DIMGUI_IMPL_OPENGL_LOADER_GLBINDING3
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## or the older version 2.x
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# CXXFLAGS += -lglbinding -DIMGUI_IMPL_OPENGL_LOADER_GLBINDING2
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##---------------------------------------------------------------------
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## BUILD FLAGS PER PLATFORM
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@ -19,8 +19,12 @@
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#include <GL/glew.h> // Initialize with glewInit()
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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#include <glad/glad.h> // Initialize with gladLoadGL()
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING)
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) || defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3)
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#if defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2)
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#include <glbinding/Binding.h> // Initialize with glbinding::Binding::initialize()
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#else
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#include <glbinding/glbinding.h> // Initialize with glbinding::initialize()
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#endif
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#include <glbinding/gl/gl.h>
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using namespace gl;
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#else
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@ -73,7 +77,10 @@ int main(int, char**)
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bool err = glewInit() != GLEW_OK;
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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bool err = gladLoadGL() == 0;
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING)
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2)
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bool err = false;
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glbinding::Binding::initialize();
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3)
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bool err = false;
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glbinding::initialize([](const char* name) { return (glbinding::ProcAddress)SDL_GL_GetProcAddress(name); });
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#else
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@ -86,14 +86,16 @@
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#undef IMGUI_IMPL_OPENGL_LOADER_GL3W
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#undef IMGUI_IMPL_OPENGL_LOADER_GLEW
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#undef IMGUI_IMPL_OPENGL_LOADER_GLAD
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#undef IMGUI_IMPL_OPENGL_LOADER_GLBINDING
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#undef IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
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#undef IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
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#undef IMGUI_IMPL_OPENGL_LOADER_CUSTOM
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#elif defined(__EMSCRIPTEN__)
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#define IMGUI_IMPL_OPENGL_ES2 // Emscripten -> GL ES 2, "#version 100"
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#undef IMGUI_IMPL_OPENGL_LOADER_GL3W
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#undef IMGUI_IMPL_OPENGL_LOADER_GLEW
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#undef IMGUI_IMPL_OPENGL_LOADER_GLAD
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#undef IMGUI_IMPL_OPENGL_LOADER_GLBINDING
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#undef IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
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#undef IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
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#undef IMGUI_IMPL_OPENGL_LOADER_CUSTOM
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#endif
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#endif
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@ -118,9 +120,13 @@
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#include <GL/glew.h> // Needs to be initialized with glewInit() in user's code
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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#include <glad/glad.h> // Needs to be initialized with gladLoadGL() in user's code
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING)
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) || defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3)
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#include <glbinding/gl/gl.h> // Initialize with glbinding::initialize()
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#if defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2)
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#include <glbinding/Binding.h>
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#else
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#include <glbinding/glbinding.h>
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#endif
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using namespace gl;
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#else
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#include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
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@ -193,8 +199,10 @@ bool ImGui_ImplOpenGL3_Init(const char* glsl_version)
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gl_loader = "GLEW";
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLAD)
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gl_loader = "GLAD";
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING)
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gl_loader = "glbinding";
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2)
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gl_loader = "glbinding2";
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#elif defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3)
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gl_loader = "glbinding3";
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#else // IMGUI_IMPL_OPENGL_LOADER_CUSTOM
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gl_loader = "Custom";
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#endif
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@ -46,7 +46,8 @@ IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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#if !defined(IMGUI_IMPL_OPENGL_LOADER_GL3W) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLEW) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLAD) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING2) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_GLBINDING3) \
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&& !defined(IMGUI_IMPL_OPENGL_LOADER_CUSTOM)
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#if defined(__has_include)
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#if __has_include(<GL/glew.h>)
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@ -55,8 +56,10 @@ IMGUI_IMPL_API void ImGui_ImplOpenGL3_DestroyDeviceObjects();
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#define IMGUI_IMPL_OPENGL_LOADER_GLAD
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#elif __has_include(<GL/gl3w.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GL3W
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#elif __has_include(<glbinding/gl/gl.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING
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#elif __has_include(<glbinding/glbinding.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING3
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#elif __has_include(<glbinding/Binding.h>)
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#define IMGUI_IMPL_OPENGL_LOADER_GLBINDING2
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#else
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#error "Cannot detect OpenGL loader!"
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#endif
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