mirror of https://github.com/ocornut/imgui
InputText: added native support for UTF-8 text editing and god rid of the wchar buffer. (#7925)
WIP (requires subsequent commits for fixes)
This commit is contained in:
parent
67cd4ead65
commit
abd07f6d30
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@ -1975,7 +1975,7 @@ const char* ImStreolRange(const char* str, const char* str_end)
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return p ? p : str_end;
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}
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const ImWchar* ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin) // find beginning-of-line
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const char* ImStrbol(const char* buf_mid_line, const char* buf_begin) // find beginning-of-line
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{
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while (buf_mid_line > buf_begin && buf_mid_line[-1] != '\n')
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buf_mid_line--;
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@ -366,7 +366,7 @@ IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end
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IMGUI_API void ImStrTrimBlanks(char* str); // Remove leading and trailing blanks from a buffer.
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IMGUI_API const char* ImStrSkipBlank(const char* str); // Find first non-blank character.
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IMGUI_API int ImStrlenW(const ImWchar* str); // Computer string length (ImWchar string)
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IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line (ImWchar string)
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IMGUI_API const char* ImStrbol(const char* buf_mid_line, const char* buf_begin); // Find beginning-of-line
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IM_MSVC_RUNTIME_CHECKS_OFF
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static inline char ImToUpper(char c) { return (c >= 'a' && c <= 'z') ? c &= ~32 : c; }
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static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
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@ -1097,7 +1097,7 @@ struct IMGUI_API ImGuiInputTextDeactivatedState
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#undef IMSTB_TEXTEDIT_STRING
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#undef IMSTB_TEXTEDIT_CHARTYPE
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#define IMSTB_TEXTEDIT_STRING ImGuiInputTextState
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#define IMSTB_TEXTEDIT_CHARTYPE ImWchar
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#define IMSTB_TEXTEDIT_CHARTYPE char
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#define IMSTB_TEXTEDIT_GETWIDTH_NEWLINE (-1.0f)
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#define IMSTB_TEXTEDIT_UNDOSTATECOUNT 99
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#define IMSTB_TEXTEDIT_UNDOCHARCOUNT 999
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@ -1111,8 +1111,7 @@ struct IMGUI_API ImGuiInputTextState
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ImGuiContext* Ctx; // parent UI context (needs to be set explicitly by parent).
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ImStbTexteditState* Stb; // State for stb_textedit.h
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ImGuiID ID; // widget id owning the text state
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int CurLenW, CurLenA; // we need to maintain our buffer length in both UTF-8 and wchar format. UTF-8 length is valid even if TextA is not.
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ImVector<ImWchar> TextW; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
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int CurLenA; // UTF-8 length of the string in TextA (in bytes)
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ImVector<char> TextA; // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity.
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ImVector<char> InitialTextA; // value to revert to when pressing Escape = backup of end-user buffer at the time of focus (in UTF-8, unaltered)
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bool TextAIsValid; // temporary UTF8 buffer is not initially valid before we make the widget active (until then we pull the data from user argument)
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@ -1129,8 +1128,8 @@ struct IMGUI_API ImGuiInputTextState
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ImGuiInputTextState();
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~ImGuiInputTextState();
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void ClearText() { CurLenW = CurLenA = 0; TextW[0] = 0; TextA[0] = 0; CursorClamp(); }
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void ClearFreeMemory() { TextW.clear(); TextA.clear(); InitialTextA.clear(); }
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void ClearText() { CurLenA = 0; TextA[0] = 0; CursorClamp(); }
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void ClearFreeMemory() { TextA.clear(); InitialTextA.clear(); }
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void OnKeyPressed(int key); // Cannot be inline because we call in code in stb_textedit.h implementation
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// Cursor & Selection
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@ -128,7 +128,7 @@ static const ImU64 IM_U64_MAX = (2ULL * 9223372036854775807LL + 1);
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// For InputTextEx()
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static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data, bool input_source_is_clipboard = false);
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static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
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static ImVec2 InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
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static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end, const char** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
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//-------------------------------------------------------------------------
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// [SECTION] Widgets: Text, etc.
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@ -3836,7 +3836,7 @@ static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char**
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return line_count;
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}
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static ImVec2 InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining, ImVec2* out_offset, bool stop_on_new_line)
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static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, const char* text_end, const char** remaining, ImVec2* out_offset, bool stop_on_new_line)
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{
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ImGuiContext& g = *ctx;
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ImFont* font = g.Font;
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@ -3846,10 +3846,11 @@ static ImVec2 InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* text_begi
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ImVec2 text_size = ImVec2(0, 0);
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float line_width = 0.0f;
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const ImWchar* s = text_begin;
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const char* s = text_begin;
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while (s < text_end)
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{
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unsigned int c = (unsigned int)(*s++);
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unsigned int c;
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s += ImTextCharFromUtf8(&c, s, text_end);
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if (c == '\n')
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{
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text_size.x = ImMax(text_size.x, line_width);
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@ -3885,22 +3886,21 @@ static ImVec2 InputTextCalcTextSizeW(ImGuiContext* ctx, const ImWchar* text_begi
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namespace ImStb
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{
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static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenW; }
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static ImWchar STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { IM_ASSERT(idx <= obj->CurLenW); return obj->TextW[idx]; }
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static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { ImWchar c = obj->TextW[line_start_idx + char_idx]; if (c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance(c) * g.FontScale; }
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static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->CurLenA; }
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static char STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { IM_ASSERT(idx <= obj->CurLenA); return obj->TextA[idx]; }
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static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { unsigned int c; ImTextCharFromUtf8(&c, obj->TextA.Data + line_start_idx + char_idx, obj->TextA.Data + obj->TextA.Size); if ((ImWchar)c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance((ImWchar)c) * g.FontScale; }
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static int STB_TEXTEDIT_KEYTOTEXT(int key) { return key >= 0x200000 ? 0 : key; }
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static ImWchar STB_TEXTEDIT_NEWLINE = '\n';
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static char STB_TEXTEDIT_NEWLINE = '\n';
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static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx)
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{
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const ImWchar* text = obj->TextW.Data;
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const ImWchar* text_remaining = NULL;
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const ImVec2 size = InputTextCalcTextSizeW(obj->Ctx, text + line_start_idx, text + obj->CurLenW, &text_remaining, NULL, true);
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const char* text_remaining = NULL;
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const ImVec2 size = InputTextCalcTextSize(obj->Ctx, obj->TextA.Data + line_start_idx, obj->TextA.Data + obj->CurLenA, &text_remaining, NULL, true);
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r->x0 = 0.0f;
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r->x1 = size.x;
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r->baseline_y_delta = size.y;
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r->ymin = 0.0f;
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r->ymax = size.y;
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r->num_chars = (int)(text_remaining - (text + line_start_idx));
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r->num_chars = (int)(text_remaining - (obj->TextA.Data + line_start_idx));
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}
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static bool ImCharIsSeparatorW(unsigned int c)
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@ -3923,10 +3923,14 @@ static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx)
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if ((obj->Flags & ImGuiInputTextFlags_Password) || idx <= 0)
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return 0;
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bool prev_white = ImCharIsBlankW(obj->TextW[idx - 1]);
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bool prev_separ = ImCharIsSeparatorW(obj->TextW[idx - 1]);
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bool curr_white = ImCharIsBlankW(obj->TextW[idx]);
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bool curr_separ = ImCharIsSeparatorW(obj->TextW[idx]);
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const char* prevPtr = ImTextFindPreviousUtf8Codepoint(obj->TextA.Data, obj->TextA.Data + idx);
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unsigned int curr; ImTextCharFromUtf8(&curr, obj->TextA.Data + idx, obj->TextA.Data + obj->TextA.Size);
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unsigned int prev; ImTextCharFromUtf8(&prev, prevPtr, obj->TextA.Data + obj->TextA.Size);
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bool prev_white = ImCharIsBlankW(prev);
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bool prev_separ = ImCharIsSeparatorW(prev);
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bool curr_white = ImCharIsBlankW(curr);
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bool curr_separ = ImCharIsSeparatorW(curr);
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return ((prev_white || prev_separ) && !(curr_separ || curr_white)) || (curr_separ && !prev_separ);
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}
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static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx)
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@ -3934,63 +3938,108 @@ static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx)
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if ((obj->Flags & ImGuiInputTextFlags_Password) || idx <= 0)
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return 0;
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bool prev_white = ImCharIsBlankW(obj->TextW[idx]);
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bool prev_separ = ImCharIsSeparatorW(obj->TextW[idx]);
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bool curr_white = ImCharIsBlankW(obj->TextW[idx - 1]);
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bool curr_separ = ImCharIsSeparatorW(obj->TextW[idx - 1]);
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const char* prevPtr = ImTextFindPreviousUtf8Codepoint(obj->TextA.Data, obj->TextA.Data + idx);
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unsigned int prev; ImTextCharFromUtf8(&prev, obj->TextA.Data + idx, obj->TextA.Data + obj->TextA.Size);
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unsigned int curr; ImTextCharFromUtf8(&curr, prevPtr, obj->TextA.Data + obj->TextA.Size);
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bool prev_white = ImCharIsBlankW(prev);
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bool prev_separ = ImCharIsSeparatorW(prev);
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bool curr_white = ImCharIsBlankW(curr);
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bool curr_separ = ImCharIsSeparatorW(curr);
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return ((prev_white) && !(curr_separ || curr_white)) || (curr_separ && !prev_separ);
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}
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static int STB_TEXTEDIT_MOVEWORDLEFT_IMPL(ImGuiInputTextState* obj, int idx) { idx--; while (idx >= 0 && !is_word_boundary_from_right(obj, idx)) idx--; return idx < 0 ? 0 : idx; }
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static int STB_TEXTEDIT_MOVEWORDRIGHT_MAC(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
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static int STB_TEXTEDIT_MOVEWORDRIGHT_WIN(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenW; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
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static int STB_TEXTEDIT_MOVEWORDRIGHT_MAC(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenA; while (idx < len && !is_word_boundary_from_left(obj, idx)) idx++; return idx > len ? len : idx; }
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static int STB_TEXTEDIT_MOVEWORDRIGHT_WIN(ImGuiInputTextState* obj, int idx) { idx++; int len = obj->CurLenA; while (idx < len && !is_word_boundary_from_right(obj, idx)) idx++; return idx > len ? len : idx; }
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static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx) { ImGuiContext& g = *obj->Ctx; if (g.IO.ConfigMacOSXBehaviors) return STB_TEXTEDIT_MOVEWORDRIGHT_MAC(obj, idx); else return STB_TEXTEDIT_MOVEWORDRIGHT_WIN(obj, idx); }
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#define STB_TEXTEDIT_MOVEWORDLEFT STB_TEXTEDIT_MOVEWORDLEFT_IMPL // They need to be #define for stb_textedit.h
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#define STB_TEXTEDIT_MOVEWORDRIGHT STB_TEXTEDIT_MOVEWORDRIGHT_IMPL
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#define IMSTB_TEXTEDIT_GETNEXTCHARINDEX IMSTB_TEXTEDIT_GETNEXTCHARINDEX_IMPL
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#define IMSTB_TEXTEDIT_GETPREVIOUSCHARINDEX IMSTB_TEXTEDIT_GETPREVIOUSCHARINDEX_IMPL
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static int IMSTB_TEXTEDIT_GETNEXTCHARINDEX_IMPL(ImGuiInputTextState* obj, int idx)
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{
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unsigned int c;
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return idx + ImTextCharFromUtf8(&c, obj->TextA.Data + idx, obj->TextA.Data + obj->TextA.Size);
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}
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static int CountLeadingHighBits(unsigned char b)
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{
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for (int i = 0; i < (int)sizeof(b) * 8; i++)
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{
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bool set = (b >> (7 - i)) & 1;
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if (!set)
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return i;
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}
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return sizeof(b) * 8;
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}
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static int IMSTB_TEXTEDIT_GETPREVIOUSCHARINDEX_IMPL(ImGuiInputTextState* obj, int idx)
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{
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//Backwards check/count for UTF-8 multi byte sequence
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int num_seq_bytes = 0;
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for (int i = idx - 1; i >= 0; i -= 1)
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{
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bool is_seq_byte = (obj->TextA.Data[i] & 0x80) == 0x80 && (obj->TextA.Data[i] & 0x40) == 0;
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num_seq_bytes += is_seq_byte;
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if (!is_seq_byte)
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{
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if (num_seq_bytes > 0)
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{
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char initial_byte = obj->TextA.Data[i];
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char num_leading_bits = (char)CountLeadingHighBits(initial_byte);
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bool is_multi_byte_seq = num_leading_bits == num_seq_bytes + 1;
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if (is_multi_byte_seq)
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{
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return idx - (num_seq_bytes + 1);
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}
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}
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break;
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}
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}
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return idx - 1;
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}
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static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos, int n)
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{
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ImWchar* dst = obj->TextW.Data + pos;
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char* dst = obj->TextA.Data + pos;
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// We maintain our buffer length in both UTF-8 and wchar formats
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obj->Edited = true;
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obj->CurLenA -= ImTextCountUtf8BytesFromStr(dst, dst + n);
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obj->CurLenW -= n;
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obj->CurLenA -= n;
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// Offset remaining text (FIXME-OPT: Use memmove)
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const ImWchar* src = obj->TextW.Data + pos + n;
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while (ImWchar c = *src++)
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const char* src = obj->TextA.Data + pos + n;
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while (char c = *src++)
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*dst++ = c;
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*dst = '\0';
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}
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static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const ImWchar* new_text, int new_text_len)
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static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const char* new_text, int new_text_len)
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{
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const bool is_resizable = (obj->Flags & ImGuiInputTextFlags_CallbackResize) != 0;
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const int text_len = obj->CurLenW;
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const int text_len = obj->CurLenA;
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IM_ASSERT(pos <= text_len);
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const int new_text_len_utf8 = ImTextCountUtf8BytesFromStr(new_text, new_text + new_text_len);
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if (!is_resizable && (new_text_len_utf8 + obj->CurLenA + 1 > obj->BufCapacityA))
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if (!is_resizable && (new_text_len + obj->CurLenA + 1 > obj->BufCapacityA))
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return false;
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// Grow internal buffer if needed
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if (new_text_len + text_len + 1 > obj->TextW.Size)
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if (new_text_len + text_len + 1 > obj->TextA.Size)
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{
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if (!is_resizable)
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return false;
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IM_ASSERT(text_len < obj->TextW.Size);
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obj->TextW.resize(text_len + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1);
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obj->TextA.resize(text_len + ImClamp(new_text_len, 32, ImMax(256, new_text_len)) + 1);
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}
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ImWchar* text = obj->TextW.Data;
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char* text = obj->TextA.Data;
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if (pos != text_len)
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memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos) * sizeof(ImWchar));
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memcpy(text + pos, new_text, (size_t)new_text_len * sizeof(ImWchar));
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memmove(text + pos + new_text_len, text + pos, (size_t)(text_len - pos));
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memcpy(text + pos, new_text, (size_t)new_text_len);
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obj->Edited = true;
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obj->CurLenW += new_text_len;
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obj->CurLenA += new_text_len_utf8;
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obj->TextW[obj->CurLenW] = '\0';
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obj->CurLenA += new_text_len;
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obj->TextA[obj->CurLenA] = '\0';
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return true;
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}
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@ -4022,8 +4071,8 @@ static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const Im
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// the stb_textedit_paste() function creates two separate records, so we perform it manually. (FIXME: Report to nothings/stb?)
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static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* state, const IMSTB_TEXTEDIT_CHARTYPE* text, int text_len)
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{
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stb_text_makeundo_replace(str, state, 0, str->CurLenW, text_len);
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ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenW);
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stb_text_makeundo_replace(str, state, 0, str->CurLenA, text_len);
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ImStb::STB_TEXTEDIT_DELETECHARS(str, 0, str->CurLenA);
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state->cursor = state->select_start = state->select_end = 0;
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if (text_len <= 0)
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return;
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@ -4052,20 +4101,25 @@ ImGuiInputTextState::~ImGuiInputTextState()
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void ImGuiInputTextState::OnKeyPressed(int key)
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{
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stb_textedit_key(this, Stb, key);
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//We prematurely convert the key to a UTF8 byte sequence, even for keys where that doesn't even make sense (e.g. arrow keys).
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//Not optimal but stb_textedit_key will only use the UTF8 values for valid character keys anyways.
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//The changes we had to make to stb_textedit_key make it very much UTF8 specific which is not too great.
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char utf8[5];
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ImTextCharToUtf8(utf8, key);
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stb_textedit_key(this, Stb, key, utf8, (int)strlen(utf8));
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CursorFollow = true;
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CursorAnimReset();
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}
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// Those functions are not inlined in imgui_internal.h, allowing us to hide ImStbTexteditState from that header.
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void ImGuiInputTextState::CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
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void ImGuiInputTextState::CursorClamp() { Stb->cursor = ImMin(Stb->cursor, CurLenW); Stb->select_start = ImMin(Stb->select_start, CurLenW); Stb->select_end = ImMin(Stb->select_end, CurLenW); }
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void ImGuiInputTextState::CursorClamp() { Stb->cursor = ImMin(Stb->cursor, CurLenA); Stb->select_start = ImMin(Stb->select_start, CurLenA); Stb->select_end = ImMin(Stb->select_end, CurLenA); }
|
||||
bool ImGuiInputTextState::HasSelection() const { return Stb->select_start != Stb->select_end; }
|
||||
void ImGuiInputTextState::ClearSelection() { Stb->select_start = Stb->select_end = Stb->cursor; }
|
||||
int ImGuiInputTextState::GetCursorPos() const { return Stb->cursor; }
|
||||
int ImGuiInputTextState::GetSelectionStart() const { return Stb->select_start; }
|
||||
int ImGuiInputTextState::GetSelectionEnd() const { return Stb->select_end; }
|
||||
void ImGuiInputTextState::SelectAll() { Stb->select_start = 0; Stb->cursor = Stb->select_end = CurLenW; Stb->has_preferred_x = 0; }
|
||||
void ImGuiInputTextState::SelectAll() { Stb->select_start = 0; Stb->cursor = Stb->select_end = CurLenA; Stb->has_preferred_x = 0; }
|
||||
void ImGuiInputTextState::ReloadUserBufAndSelectAll() { ReloadUserBuf = true; ReloadSelectionStart = 0; ReloadSelectionEnd = INT_MAX; }
|
||||
void ImGuiInputTextState::ReloadUserBufAndKeepSelection() { ReloadUserBuf = true; ReloadSelectionStart = Stb->select_start; ReloadSelectionEnd = Stb->select_end; }
|
||||
void ImGuiInputTextState::ReloadUserBufAndMoveToEnd() { ReloadUserBuf = true; ReloadSelectionStart = ReloadSelectionEnd = INT_MAX; }
|
||||
|
@ -4238,26 +4292,21 @@ static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, Im
|
|||
// FIXME: Ideally we should transition toward (1) making InsertChars()/DeleteChars() update undo-stack (2) discourage (and keep reconcile) or obsolete (and remove reconcile) accessing buffer directly.
|
||||
static void InputTextReconcileUndoStateAfterUserCallback(ImGuiInputTextState* state, const char* new_buf_a, int new_length_a)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
const ImWchar* old_buf = state->TextW.Data;
|
||||
const int old_length = state->CurLenW;
|
||||
const int new_length = ImTextCountCharsFromUtf8(new_buf_a, new_buf_a + new_length_a);
|
||||
g.TempBuffer.reserve_discard((new_length + 1) * sizeof(ImWchar));
|
||||
ImWchar* new_buf = (ImWchar*)(void*)g.TempBuffer.Data;
|
||||
ImTextStrFromUtf8(new_buf, new_length + 1, new_buf_a, new_buf_a + new_length_a);
|
||||
const char* old_buf = state->TextA.Data;
|
||||
const int old_length = state->CurLenA;
|
||||
|
||||
const int shorter_length = ImMin(old_length, new_length);
|
||||
const int shorter_length = ImMin(old_length, new_length_a);
|
||||
int first_diff;
|
||||
for (first_diff = 0; first_diff < shorter_length; first_diff++)
|
||||
if (old_buf[first_diff] != new_buf[first_diff])
|
||||
if (old_buf[first_diff] != new_buf_a[first_diff])
|
||||
break;
|
||||
if (first_diff == old_length && first_diff == new_length)
|
||||
if (first_diff == old_length && first_diff == new_length_a)
|
||||
return;
|
||||
|
||||
int old_last_diff = old_length - 1;
|
||||
int new_last_diff = new_length - 1;
|
||||
int new_last_diff = new_length_a - 1;
|
||||
for (; old_last_diff >= first_diff && new_last_diff >= first_diff; old_last_diff--, new_last_diff--)
|
||||
if (old_buf[old_last_diff] != new_buf[new_last_diff])
|
||||
if (old_buf[old_last_diff] != new_buf_a[new_last_diff])
|
||||
break;
|
||||
|
||||
const int insert_len = new_last_diff - first_diff + 1;
|
||||
|
@ -4434,13 +4483,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
recycle_state = false;
|
||||
|
||||
// Start edition
|
||||
const char* buf_end = NULL;
|
||||
state->ID = id;
|
||||
state->TextW.resize(buf_size + 1); // wchar count <= UTF-8 count. we use +1 to make sure that .Data is always pointing to at least an empty string.
|
||||
state->TextA.resize(0);
|
||||
state->TextAIsValid = false; // TextA is not valid yet (we will display buf until then)
|
||||
state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, buf_size, buf, NULL, &buf_end);
|
||||
state->CurLenA = (int)(buf_end - buf); // We can't get the result from ImStrncpy() above because it is not UTF-8 aware. Here we'll cut off malformed UTF-8.
|
||||
state->TextA.resize(buf_size + 1); // we use +1 to make sure that .Data is always pointing to at least an empty string.
|
||||
state->TextAIsValid = true;
|
||||
state->CurLenA = (int)strlen(buf);
|
||||
memcpy(state->TextA.Data, buf, state->CurLenA + 1);
|
||||
|
||||
if (recycle_state)
|
||||
{
|
||||
|
@ -4522,18 +4569,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
bool value_changed = false;
|
||||
bool validated = false;
|
||||
|
||||
// When read-only we always use the live data passed to the function
|
||||
// FIXME-OPT: Because our selection/cursor code currently needs the wide text we need to convert it when active, which is not ideal :(
|
||||
if (is_readonly && state != NULL && (render_cursor || render_selection))
|
||||
{
|
||||
const char* buf_end = NULL;
|
||||
state->TextW.resize(buf_size + 1);
|
||||
state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, buf, NULL, &buf_end);
|
||||
state->CurLenA = (int)(buf_end - buf);
|
||||
state->CursorClamp();
|
||||
render_selection &= state->HasSelection();
|
||||
}
|
||||
|
||||
// Select the buffer to render.
|
||||
const bool buf_display_from_state = (render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid;
|
||||
const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0);
|
||||
|
@ -4786,12 +4821,12 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
if (g.PlatformIO.Platform_SetClipboardTextFn != NULL)
|
||||
{
|
||||
const int ib = state->HasSelection() ? ImMin(state->Stb->select_start, state->Stb->select_end) : 0;
|
||||
const int ie = state->HasSelection() ? ImMax(state->Stb->select_start, state->Stb->select_end) : state->CurLenW;
|
||||
const int clipboard_data_len = ImTextCountUtf8BytesFromStr(state->TextW.Data + ib, state->TextW.Data + ie) + 1;
|
||||
char* clipboard_data = (char*)IM_ALLOC(clipboard_data_len * sizeof(char));
|
||||
ImTextStrToUtf8(clipboard_data, clipboard_data_len, state->TextW.Data + ib, state->TextW.Data + ie);
|
||||
SetClipboardText(clipboard_data);
|
||||
MemFree(clipboard_data);
|
||||
const int ie = state->HasSelection() ? ImMax(state->Stb->select_start, state->Stb->select_end) : state->CurLenA;
|
||||
|
||||
char backup = state->TextA.Data[ie];
|
||||
state->TextA.Data[ie] = 0; // A bit of a hack since SetClipboardText only takes null terminated strings
|
||||
SetClipboardText(state->TextA.Data + ib);
|
||||
state->TextA.Data[ie] = backup;
|
||||
}
|
||||
if (is_cut)
|
||||
{
|
||||
|
@ -4807,15 +4842,17 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
{
|
||||
// Filter pasted buffer
|
||||
const int clipboard_len = (int)strlen(clipboard);
|
||||
ImWchar* clipboard_filtered = (ImWchar*)IM_ALLOC((clipboard_len + 1) * sizeof(ImWchar));
|
||||
char* clipboard_filtered = (char*)IM_ALLOC((clipboard_len + 1));
|
||||
int clipboard_filtered_len = 0;
|
||||
for (const char* s = clipboard; *s != 0; )
|
||||
{
|
||||
unsigned int c;
|
||||
s += ImTextCharFromUtf8(&c, s, NULL);
|
||||
int len = ImTextCharFromUtf8(&c, s, NULL);
|
||||
if (!InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, true))
|
||||
continue;
|
||||
clipboard_filtered[clipboard_filtered_len++] = (ImWchar)c;
|
||||
memcpy(clipboard_filtered + clipboard_filtered_len, s, len);
|
||||
clipboard_filtered_len += len;
|
||||
s += len;
|
||||
}
|
||||
clipboard_filtered[clipboard_filtered_len] = 0;
|
||||
if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation
|
||||
|
@ -4851,27 +4888,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
}
|
||||
else if (strcmp(buf, state->InitialTextA.Data) != 0)
|
||||
{
|
||||
// Restore initial value. Only return true if restoring to the initial value changes the current buffer contents.
|
||||
// Push records into the undo stack so we can CTRL+Z the revert operation itself
|
||||
apply_new_text = state->InitialTextA.Data;
|
||||
apply_new_text_length = state->InitialTextA.Size - 1;
|
||||
value_changed = true;
|
||||
ImVector<ImWchar> w_text;
|
||||
if (apply_new_text_length > 0)
|
||||
{
|
||||
w_text.resize(ImTextCountCharsFromUtf8(apply_new_text, apply_new_text + apply_new_text_length) + 1);
|
||||
ImTextStrFromUtf8(w_text.Data, w_text.Size, apply_new_text, apply_new_text + apply_new_text_length);
|
||||
}
|
||||
stb_textedit_replace(state, state->Stb, w_text.Data, (apply_new_text_length > 0) ? (w_text.Size - 1) : 0);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply ASCII value
|
||||
if (!is_readonly)
|
||||
{
|
||||
state->TextAIsValid = true;
|
||||
state->TextA.resize(state->TextW.Size * 4 + 1);
|
||||
ImTextStrToUtf8(state->TextA.Data, state->TextA.Size, state->TextW.Data, NULL);
|
||||
// Restore initial value. Only return true if restoring to the initial value changes the current buffer contents.
|
||||
// Push records into the undo stack so we can CTRL+Z the revert operation itself
|
||||
value_changed = true;
|
||||
stb_textedit_replace(state, state->Stb, state->InitialTextA.Data, state->InitialTextA.Size - 1);
|
||||
}
|
||||
}
|
||||
|
||||
// When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer
|
||||
|
@ -4935,11 +4959,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
callback_data.BufSize = state->BufCapacityA;
|
||||
callback_data.BufDirty = false;
|
||||
|
||||
// We have to convert from wchar-positions to UTF-8-positions, which can be pretty slow (an incentive to ditch the ImWchar buffer, see https://github.com/nothings/stb/issues/188)
|
||||
ImWchar* text = state->TextW.Data;
|
||||
const int utf8_cursor_pos = callback_data.CursorPos = ImTextCountUtf8BytesFromStr(text, text + state->Stb->cursor);
|
||||
const int utf8_selection_start = callback_data.SelectionStart = ImTextCountUtf8BytesFromStr(text, text + state->Stb->select_start);
|
||||
const int utf8_selection_end = callback_data.SelectionEnd = ImTextCountUtf8BytesFromStr(text, text + state->Stb->select_end);
|
||||
const int utf8_cursor_pos = callback_data.CursorPos = state->Stb->cursor;
|
||||
const int utf8_selection_start = callback_data.SelectionStart = state->Stb->select_start;
|
||||
const int utf8_selection_end = state->Stb->select_end;
|
||||
|
||||
// Call user code
|
||||
callback(&callback_data);
|
||||
|
@ -4950,17 +4972,18 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
IM_ASSERT(callback_data.BufSize == state->BufCapacityA);
|
||||
IM_ASSERT(callback_data.Flags == flags);
|
||||
const bool buf_dirty = callback_data.BufDirty;
|
||||
if (callback_data.CursorPos != utf8_cursor_pos || buf_dirty) { state->Stb->cursor = ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); state->CursorFollow = true; }
|
||||
if (callback_data.SelectionStart != utf8_selection_start || buf_dirty) { state->Stb->select_start = (callback_data.SelectionStart == callback_data.CursorPos) ? state->Stb->cursor : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionStart); }
|
||||
if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty) { state->Stb->select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb->select_start : ImTextCountCharsFromUtf8(callback_data.Buf, callback_data.Buf + callback_data.SelectionEnd); }
|
||||
if (callback_data.CursorPos != utf8_cursor_pos || buf_dirty) { state->Stb->cursor = callback_data.CursorPos; state->CursorFollow = true; }
|
||||
if (callback_data.SelectionStart != utf8_selection_start || buf_dirty) { state->Stb->select_start = (callback_data.SelectionStart == callback_data.CursorPos) ? state->Stb->cursor : callback_data.SelectionStart; }
|
||||
if (callback_data.SelectionEnd != utf8_selection_end || buf_dirty) { state->Stb->select_end = (callback_data.SelectionEnd == callback_data.SelectionStart) ? state->Stb->select_start : callback_data.SelectionEnd; }
|
||||
if (buf_dirty)
|
||||
{
|
||||
// Callback may update buffer and thus set buf_dirty even in read-only mode.
|
||||
IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
|
||||
InputTextReconcileUndoStateAfterUserCallback(state, callback_data.Buf, callback_data.BufTextLen); // FIXME: Move the rest of this block inside function and rename to InputTextReconcileStateAfterUserCallback() ?
|
||||
if (callback_data.BufTextLen > backup_current_text_length && is_resizable)
|
||||
state->TextW.resize(state->TextW.Size + (callback_data.BufTextLen - backup_current_text_length)); // Worse case scenario resize
|
||||
state->CurLenW = ImTextStrFromUtf8(state->TextW.Data, state->TextW.Size, callback_data.Buf, NULL);
|
||||
state->TextA.resize(state->TextA.Size + (callback_data.BufTextLen - backup_current_text_length)); // Worse case scenario resize
|
||||
|
||||
memcpy(state->TextA.Data, callback_data.Buf, callback_data.BufTextLen);
|
||||
state->CurLenA = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
|
||||
state->CursorAnimReset();
|
||||
}
|
||||
|
@ -5064,12 +5087,12 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
// - Measure text height (for scrollbar)
|
||||
// We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
|
||||
// FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8.
|
||||
const ImWchar* text_begin = state->TextW.Data;
|
||||
const char* text_begin = state->TextA.Data;
|
||||
ImVec2 cursor_offset, select_start_offset;
|
||||
|
||||
{
|
||||
// Find lines numbers straddling 'cursor' (slot 0) and 'select_start' (slot 1) positions.
|
||||
const ImWchar* searches_input_ptr[2] = { NULL, NULL };
|
||||
const char* searches_input_ptr[2] = { NULL, NULL };
|
||||
int searches_result_line_no[2] = { -1000, -1000 };
|
||||
int searches_remaining = 0;
|
||||
if (render_cursor)
|
||||
|
@ -5090,7 +5113,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
searches_remaining += is_multiline ? 1 : 0;
|
||||
int line_count = 0;
|
||||
//for (const ImWchar* s = text_begin; (s = (const ImWchar*)wcschr((const wchar_t*)s, (wchar_t)'\n')) != NULL; s++) // FIXME-OPT: Could use this when wchar_t are 16-bit
|
||||
for (const ImWchar* s = text_begin; *s != 0; s++)
|
||||
for (const char* s = text_begin; *s != 0; s++)
|
||||
if (*s == '\n')
|
||||
{
|
||||
line_count++;
|
||||
|
@ -5104,11 +5127,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
searches_result_line_no[1] = line_count;
|
||||
|
||||
// Calculate 2d position by finding the beginning of the line and measuring distance
|
||||
cursor_offset.x = InputTextCalcTextSizeW(&g, ImStrbolW(searches_input_ptr[0], text_begin), searches_input_ptr[0]).x;
|
||||
cursor_offset.x = InputTextCalcTextSize(&g, ImStrbol(searches_input_ptr[0], text_begin), searches_input_ptr[0]).x;
|
||||
cursor_offset.y = searches_result_line_no[0] * g.FontSize;
|
||||
if (searches_result_line_no[1] >= 0)
|
||||
{
|
||||
select_start_offset.x = InputTextCalcTextSizeW(&g, ImStrbolW(searches_input_ptr[1], text_begin), searches_input_ptr[1]).x;
|
||||
select_start_offset.x = InputTextCalcTextSize(&g, ImStrbol(searches_input_ptr[1], text_begin), searches_input_ptr[1]).x;
|
||||
select_start_offset.y = searches_result_line_no[1] * g.FontSize;
|
||||
}
|
||||
|
||||
|
@ -5156,14 +5179,14 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
const ImVec2 draw_scroll = ImVec2(state->Scroll.x, 0.0f);
|
||||
if (render_selection)
|
||||
{
|
||||
const ImWchar* text_selected_begin = text_begin + ImMin(state->Stb->select_start, state->Stb->select_end);
|
||||
const ImWchar* text_selected_end = text_begin + ImMax(state->Stb->select_start, state->Stb->select_end);
|
||||
const char* text_selected_begin = text_begin + ImMin(state->Stb->select_start, state->Stb->select_end);
|
||||
const char* text_selected_end = text_begin + ImMax(state->Stb->select_start, state->Stb->select_end);
|
||||
|
||||
ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg, render_cursor ? 1.0f : 0.6f); // FIXME: current code flow mandate that render_cursor is always true here, we are leaving the transparent one for tests.
|
||||
float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection.
|
||||
float bg_offy_dn = is_multiline ? 0.0f : 2.0f;
|
||||
ImVec2 rect_pos = draw_pos + select_start_offset - draw_scroll;
|
||||
for (const ImWchar* p = text_selected_begin; p < text_selected_end; )
|
||||
for (const char* p = text_selected_begin; p < text_selected_end; )
|
||||
{
|
||||
if (rect_pos.y > clip_rect.w + g.FontSize)
|
||||
break;
|
||||
|
@ -5177,7 +5200,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
}
|
||||
else
|
||||
{
|
||||
ImVec2 rect_size = InputTextCalcTextSizeW(&g, p, text_selected_end, &p, NULL, true);
|
||||
ImVec2 rect_size = InputTextCalcTextSize(&g, p, text_selected_end, &p, NULL, true);
|
||||
if (rect_size.x <= 0.0f) rect_size.x = IM_TRUNC(g.Font->GetCharAdvance((ImWchar)' ') * 0.50f); // So we can see selected empty lines
|
||||
ImRect rect(rect_pos + ImVec2(0.0f, bg_offy_up - g.FontSize), rect_pos + ImVec2(rect_size.x, bg_offy_dn));
|
||||
rect.ClipWith(clip_rect);
|
||||
|
@ -5282,7 +5305,7 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
|
|||
ImStb::StbUndoState* undo_state = &stb_state->undostate;
|
||||
Text("ID: 0x%08X, ActiveID: 0x%08X", state->ID, g.ActiveId);
|
||||
DebugLocateItemOnHover(state->ID);
|
||||
Text("CurLenW: %d, CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenW, state->CurLenA, stb_state->cursor, stb_state->select_start, stb_state->select_end);
|
||||
Text("CurLenA: %d, Cursor: %d, Selection: %d..%d", state->CurLenA, stb_state->cursor, stb_state->select_start, stb_state->select_end);
|
||||
Text("has_preferred_x: %d (%.2f)", stb_state->has_preferred_x, stb_state->preferred_x);
|
||||
Text("undo_point: %d, redo_point: %d, undo_char_point: %d, redo_char_point: %d", undo_state->undo_point, undo_state->redo_point, undo_state->undo_char_point, undo_state->redo_char_point);
|
||||
if (BeginChild("undopoints", ImVec2(0.0f, GetTextLineHeight() * 10), ImGuiChildFlags_Borders | ImGuiChildFlags_ResizeY)) // Visualize undo state
|
||||
|
@ -5294,11 +5317,8 @@ void ImGui::DebugNodeInputTextState(ImGuiInputTextState* state)
|
|||
const char undo_rec_type = (n < undo_state->undo_point) ? 'u' : (n >= undo_state->redo_point) ? 'r' : ' ';
|
||||
if (undo_rec_type == ' ')
|
||||
BeginDisabled();
|
||||
char buf[64] = "";
|
||||
if (undo_rec_type != ' ' && undo_rec->char_storage != -1)
|
||||
ImTextStrToUtf8(buf, IM_ARRAYSIZE(buf), undo_state->undo_char + undo_rec->char_storage, undo_state->undo_char + undo_rec->char_storage + undo_rec->insert_length);
|
||||
Text("%c [%02d] where %03d, insert %03d, delete %03d, char_storage %03d \"%s\"",
|
||||
undo_rec_type, n, undo_rec->where, undo_rec->insert_length, undo_rec->delete_length, undo_rec->char_storage, buf);
|
||||
Text("%c [%02d] where %03d, insert %03d, delete %03d, char_storage %03d \"%.*s\"",
|
||||
undo_rec_type, n, undo_rec->where, undo_rec->insert_length, undo_rec->delete_length, undo_rec->char_storage, undo_rec->insert_length, undo_state->undo_char + undo_rec->char_storage);
|
||||
if (undo_rec_type == ' ')
|
||||
EndDisabled();
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
// - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321)
|
||||
// - Fix in stb_textedit_find_charpos to handle last line (see https://github.com/ocornut/imgui/issues/6000 + #6783)
|
||||
// - Added name to struct or it may be forward declared in our code.
|
||||
// - Added UTF8 support https://github.com/nothings/stb/issues/188
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
// - Also renamed macros used or defined outside of IMSTB_TEXTEDIT_IMPLEMENTATION block from STB_TEXTEDIT_* to IMSTB_TEXTEDIT_*
|
||||
|
||||
|
@ -439,13 +440,13 @@ static int stb_text_locate_coord(IMSTB_TEXTEDIT_STRING *str, float x, float y)
|
|||
if (x < r.x1) {
|
||||
// search characters in row for one that straddles 'x'
|
||||
prev_x = r.x0;
|
||||
for (k=0; k < r.num_chars; ++k) {
|
||||
for (k=0; k < r.num_chars; k = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, i + k) - i) {
|
||||
float w = STB_TEXTEDIT_GETWIDTH(str, i, k);
|
||||
if (x < prev_x+w) {
|
||||
if (x < prev_x+w/2)
|
||||
return k+i;
|
||||
else
|
||||
return k+i+1;
|
||||
return IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, i + k);
|
||||
}
|
||||
prev_x += w;
|
||||
}
|
||||
|
@ -564,7 +565,7 @@ static void stb_textedit_find_charpos(StbFindState *find, IMSTB_TEXTEDIT_STRING
|
|||
|
||||
// now scan to find xpos
|
||||
find->x = r.x0;
|
||||
for (i=0; first+i < n; ++i)
|
||||
for (i=0; first+i < n; i = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, first + i) - first)
|
||||
find->x += STB_TEXTEDIT_GETWIDTH(str, first, i);
|
||||
}
|
||||
|
||||
|
@ -641,6 +642,17 @@ static void stb_textedit_move_to_last(IMSTB_TEXTEDIT_STRING *str, STB_TexteditSt
|
|||
}
|
||||
}
|
||||
|
||||
//[DEAR IMGUI]
|
||||
//Functions must be implemented for UTF8 support
|
||||
//Code in this file that uses them, is modified for [DEAR IMGUI] and deviates from the original stb_textedit.
|
||||
//There is not necessarily a '[DEAR IMGUI]' at the usage sites
|
||||
#ifndef IMSTB_TEXTEDIT_GETPREVIOUSCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETPREVIOUSCHARINDEX(obj, idx) idx - 1
|
||||
#endif
|
||||
#ifndef IMSTB_TEXTEDIT_GETNEXTCHARINDEX
|
||||
#define IMSTB_TEXTEDIT_GETNEXTCHARINDEX(obj, idx) idx + 1
|
||||
#endif
|
||||
|
||||
#ifdef STB_TEXTEDIT_IS_SPACE
|
||||
static int is_word_boundary( IMSTB_TEXTEDIT_STRING *str, int idx )
|
||||
{
|
||||
|
@ -722,15 +734,16 @@ static int stb_textedit_paste_internal(IMSTB_TEXTEDIT_STRING *str, STB_TexteditS
|
|||
#endif
|
||||
|
||||
// API key: process a keyboard input
|
||||
static void stb_textedit_key(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_KEYTYPE key)
|
||||
//[DEAR IMGUI] In addition to the key we also pass in the decoded UTF8 byte sequence, if it is a character key.
|
||||
//This is a bit ugly and only makes sense for UTF8. One could think of other solutions that wouldn't make this function so UTF8 specific.
|
||||
//If the idea is to push the changes upstream to stb_textedit it might be worth thinking about but since this is just for [DEAR IMGUI], it might not be worth the complication
|
||||
static void stb_textedit_key(IMSTB_TEXTEDIT_STRING *str, STB_TexteditState *state, STB_TEXTEDIT_KEYTYPE key, const IMSTB_TEXTEDIT_CHARTYPE* decoded, int decoded_size)
|
||||
{
|
||||
retry:
|
||||
switch (key) {
|
||||
default: {
|
||||
int c = STB_TEXTEDIT_KEYTOTEXT(key);
|
||||
if (c > 0) {
|
||||
IMSTB_TEXTEDIT_CHARTYPE ch = (IMSTB_TEXTEDIT_CHARTYPE) c;
|
||||
|
||||
// can't add newline in single-line mode
|
||||
if (c == '\n' && state->single_line)
|
||||
break;
|
||||
|
@ -738,15 +751,15 @@ retry:
|
|||
if (state->insert_mode && !STB_TEXT_HAS_SELECTION(state) && state->cursor < STB_TEXTEDIT_STRINGLEN(str)) {
|
||||
stb_text_makeundo_replace(str, state, state->cursor, 1, 1);
|
||||
STB_TEXTEDIT_DELETECHARS(str, state->cursor, 1);
|
||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) {
|
||||
++state->cursor;
|
||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, decoded, decoded_size)) {
|
||||
state->cursor += decoded_size;
|
||||
state->has_preferred_x = 0;
|
||||
}
|
||||
} else {
|
||||
stb_textedit_delete_selection(str,state); // implicitly clamps
|
||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, &ch, 1)) {
|
||||
stb_text_makeundo_insert(state, state->cursor, 1);
|
||||
++state->cursor;
|
||||
if (STB_TEXTEDIT_INSERTCHARS(str, state->cursor, decoded, decoded_size)) {
|
||||
stb_text_makeundo_insert(state, state->cursor, decoded_size);
|
||||
state->cursor += decoded_size;
|
||||
state->has_preferred_x = 0;
|
||||
}
|
||||
}
|
||||
|
@ -776,7 +789,7 @@ retry:
|
|||
stb_textedit_move_to_first(state);
|
||||
else
|
||||
if (state->cursor > 0)
|
||||
--state->cursor;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETPREVIOUSCHARINDEX(str, state->cursor);
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
|
||||
|
@ -785,7 +798,7 @@ retry:
|
|||
if (STB_TEXT_HAS_SELECTION(state))
|
||||
stb_textedit_move_to_last(str, state);
|
||||
else
|
||||
++state->cursor;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
stb_textedit_clamp(str, state);
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
|
@ -795,7 +808,7 @@ retry:
|
|||
stb_textedit_prep_selection_at_cursor(state);
|
||||
// move selection left
|
||||
if (state->select_end > 0)
|
||||
--state->select_end;
|
||||
state->select_end = IMSTB_TEXTEDIT_GETPREVIOUSCHARINDEX(str, state->select_end);
|
||||
state->cursor = state->select_end;
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
|
@ -845,7 +858,7 @@ retry:
|
|||
case STB_TEXTEDIT_K_RIGHT | STB_TEXTEDIT_K_SHIFT:
|
||||
stb_textedit_prep_selection_at_cursor(state);
|
||||
// move selection right
|
||||
++state->select_end;
|
||||
state->select_end = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->select_end);
|
||||
stb_textedit_clamp(str, state);
|
||||
state->cursor = state->select_end;
|
||||
state->has_preferred_x = 0;
|
||||
|
@ -901,7 +914,7 @@ retry:
|
|||
x += dx;
|
||||
if (x > goal_x)
|
||||
break;
|
||||
++state->cursor;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
}
|
||||
stb_textedit_clamp(str, state);
|
||||
|
||||
|
@ -963,7 +976,7 @@ retry:
|
|||
x += dx;
|
||||
if (x > goal_x)
|
||||
break;
|
||||
++state->cursor;
|
||||
state->cursor = IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor);
|
||||
}
|
||||
stb_textedit_clamp(str, state);
|
||||
|
||||
|
@ -991,7 +1004,7 @@ retry:
|
|||
else {
|
||||
int n = STB_TEXTEDIT_STRINGLEN(str);
|
||||
if (state->cursor < n)
|
||||
stb_textedit_delete(str, state, state->cursor, 1);
|
||||
stb_textedit_delete(str, state, state->cursor, IMSTB_TEXTEDIT_GETNEXTCHARINDEX(str, state->cursor) - state->cursor);
|
||||
}
|
||||
state->has_preferred_x = 0;
|
||||
break;
|
||||
|
@ -1003,8 +1016,9 @@ retry:
|
|||
else {
|
||||
stb_textedit_clamp(str, state);
|
||||
if (state->cursor > 0) {
|
||||
stb_textedit_delete(str, state, state->cursor-1, 1);
|
||||
--state->cursor;
|
||||
int prev = IMSTB_TEXTEDIT_GETPREVIOUSCHARINDEX(str, state->cursor);
|
||||
stb_textedit_delete(str, state, prev, state->cursor - prev);
|
||||
state->cursor = prev;
|
||||
}
|
||||
}
|
||||
state->has_preferred_x = 0;
|
||||
|
|
Loading…
Reference in New Issue