ImDrawListSplitter: Don't merge draw commands when crossing a VtxOffset boundary + Renamed fields ImDrawChannels to consistently suggest those are internal structures.
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6
imgui.h
6
imgui.h
@ -1824,8 +1824,8 @@ IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT;
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// For use by ImDrawListSplitter.
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struct ImDrawChannel
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{
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ImVector<ImDrawCmd> CmdBuffer;
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ImVector<ImDrawIdx> IdxBuffer;
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ImVector<ImDrawCmd> _CmdBuffer;
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ImVector<ImDrawIdx> _IdxBuffer;
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};
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// Split/Merge functions are used to split the draw list into different layers which can be drawn into out of order.
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@ -1834,7 +1834,7 @@ struct ImDrawListSplitter
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{
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int _Current; // Current channel number (0)
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int _Count; // Number of active channels (1+)
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ImVector<ImDrawChannel> _Channels; // Draw channels (not resized down so Count might be < Channels.Size)
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ImVector<ImDrawChannel> _Channels; // Draw channels (not resized down so _Count might be < Channels.Size)
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inline ImDrawListSplitter() { Clear(); }
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inline void Clear() { _Current = 0; _Count = 1; } // Do not clear Channels[] so our allocations are reused next frame
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@ -1203,8 +1203,8 @@ void ImDrawListSplitter::ClearFreeMemory()
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{
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if (i == _Current)
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memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
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_Channels[i].CmdBuffer.clear();
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_Channels[i].IdxBuffer.clear();
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_Channels[i]._CmdBuffer.clear();
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_Channels[i]._IdxBuffer.clear();
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}
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_Current = 0;
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_Count = 1;
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@ -1231,22 +1231,22 @@ void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
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}
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else
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{
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_Channels[i].CmdBuffer.resize(0);
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_Channels[i].IdxBuffer.resize(0);
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_Channels[i]._CmdBuffer.resize(0);
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_Channels[i]._IdxBuffer.resize(0);
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}
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if (_Channels[i].CmdBuffer.Size == 0)
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if (_Channels[i]._CmdBuffer.Size == 0)
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{
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ImDrawCmd draw_cmd;
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draw_cmd.ClipRect = draw_list->_ClipRectStack.back();
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draw_cmd.TextureId = draw_list->_TextureIdStack.back();
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_Channels[i].CmdBuffer.push_back(draw_cmd);
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_Channels[i]._CmdBuffer.push_back(draw_cmd);
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}
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}
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}
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static inline bool CanMergeDrawCommands(ImDrawCmd* a, ImDrawCmd* b)
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{
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return memcmp(&a->ClipRect, &b->ClipRect, sizeof(a->ClipRect)) == 0 && a->TextureId == b->TextureId && !a->UserCallback && !b->UserCallback;
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return memcmp(&a->ClipRect, &b->ClipRect, sizeof(a->ClipRect)) == 0 && a->TextureId == b->TextureId && a->VtxOffset == b->VtxOffset && !a->UserCallback && !b->UserCallback;
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}
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void ImDrawListSplitter::Merge(ImDrawList* draw_list)
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@ -1262,28 +1262,28 @@ void ImDrawListSplitter::Merge(ImDrawList* draw_list)
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// Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
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int new_cmd_buffer_count = 0;
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int new_idx_buffer_count = 0;
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ImDrawCmd* last_cmd = (_Count > 0 && _Channels[0].CmdBuffer.Size > 0) ? &_Channels[0].CmdBuffer.back() : NULL;
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ImDrawCmd* last_cmd = (_Count > 0 && _Channels[0]._CmdBuffer.Size > 0) ? &_Channels[0]._CmdBuffer.back() : NULL;
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int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
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for (int i = 1; i < _Count; i++)
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{
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ImDrawChannel& ch = _Channels[i];
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if (ch.CmdBuffer.Size > 0 && ch.CmdBuffer.back().ElemCount == 0)
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ch.CmdBuffer.pop_back();
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if (ch.CmdBuffer.Size > 0 && last_cmd != NULL && CanMergeDrawCommands(last_cmd, &ch.CmdBuffer[0]))
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if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0)
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ch._CmdBuffer.pop_back();
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if (ch._CmdBuffer.Size > 0 && last_cmd != NULL && CanMergeDrawCommands(last_cmd, &ch._CmdBuffer[0]))
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{
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// Merge previous channel last draw command with current channel first draw command if matching.
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last_cmd->ElemCount += ch.CmdBuffer[0].ElemCount;
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idx_offset += ch.CmdBuffer[0].ElemCount;
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ch.CmdBuffer.erase(ch.CmdBuffer.Data);
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last_cmd->ElemCount += ch._CmdBuffer[0].ElemCount;
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idx_offset += ch._CmdBuffer[0].ElemCount;
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ch._CmdBuffer.erase(ch._CmdBuffer.Data);
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}
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if (ch.CmdBuffer.Size > 0)
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last_cmd = &ch.CmdBuffer.back();
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new_cmd_buffer_count += ch.CmdBuffer.Size;
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new_idx_buffer_count += ch.IdxBuffer.Size;
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for (int cmd_n = 0; cmd_n < ch.CmdBuffer.Size; cmd_n++)
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if (ch._CmdBuffer.Size > 0)
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last_cmd = &ch._CmdBuffer.back();
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new_cmd_buffer_count += ch._CmdBuffer.Size;
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new_idx_buffer_count += ch._IdxBuffer.Size;
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for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
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{
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ch.CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
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idx_offset += ch.CmdBuffer.Data[cmd_n].ElemCount;
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ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
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idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
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}
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}
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draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
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@ -1295,8 +1295,8 @@ void ImDrawListSplitter::Merge(ImDrawList* draw_list)
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for (int i = 1; i < _Count; i++)
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{
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ImDrawChannel& ch = _Channels[i];
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if (int sz = ch.CmdBuffer.Size) { memcpy(cmd_write, ch.CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
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if (int sz = ch.IdxBuffer.Size) { memcpy(idx_write, ch.IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
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if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
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if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
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}
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draw_list->_IdxWritePtr = idx_write;
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draw_list->UpdateClipRect(); // We call this instead of AddDrawCmd(), so that empty channels won't produce an extra draw call.
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@ -1309,11 +1309,11 @@ void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
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if (_Current == idx)
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return;
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// Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
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memcpy(&_Channels.Data[_Current].CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
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memcpy(&_Channels.Data[_Current].IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
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memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
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memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
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_Current = idx;
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memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx].CmdBuffer, sizeof(draw_list->CmdBuffer));
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memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx].IdxBuffer, sizeof(draw_list->IdxBuffer));
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memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
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memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
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draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
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}
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