From a869e944b0671f406f3359ebb18a3947edbe1ab2 Mon Sep 17 00:00:00 2001 From: Hossam Ayman Date: Mon, 26 Feb 2018 17:31:02 +0200 Subject: [PATCH] README.md typo fix --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 51e9193a1..1190405ac 100644 --- a/README.md +++ b/README.md @@ -107,7 +107,7 @@ Integrating Dear ImGui within your custom engine is a matter of 1) wiring mouse/ _NB: those third-party bindings may be more or less maintained, more or less close to the original API (as people who create language bindings sometimes haven't used the C++ API themselves.. for the good reason that they aren't C++ users). Dear ImGui was designed with C++ in mind and some of the subtleties may be lost in translation with other languages. If your language supports it, I would suggest replicating the function overloading and default parameters used in the original, else the API may be harder to use. In doubt, please check the original C++ version first!_ -Languages: (third-party bindinds) +Languages: (third-party bindings) - C: [cimgui](https://github.com/Extrawurst/cimgui) - C#/.Net: [ImGui.NET](https://github.com/mellinoe/ImGui.NET) - ChaiScript: [imgui-chaiscript](https://github.com/JuJuBoSc/imgui-chaiscript)