mirror of https://github.com/ocornut/imgui
Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. (#1987)
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@ -56,6 +56,7 @@ Other Changes:
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- IsItemHovered(): Added ImGuiHoveredFlags_AllowWhenDisabled flag to query hovered status on disabled items. (#1940, #211)
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- Misc: Added ImGuiMouseCursor_Hand cursor enum + corresponding software cursor. (#1913, 1914) [@aiekick, @ocornut]
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- Misc: Tweaked software mouse cursor offset to match the offset of the corresponding Windows 10 cursors.
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- Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. (#1987)
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- Fixed horizontal mouse wheel not forwarding the request to the parent window if ImGuiWindowFlags_NoScrollWithMouse is set. (#1463, #1380, #1502)
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- Fixed a include build issue for Cygwin in non-POSIX (Win32) mode. (#1917, #1319, #276)
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- OS/Windows: Fixed missing ImmReleaseContext() call in the default Win32 IME handler. (#1932) [@vby]
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@ -3883,6 +3883,7 @@ void ImGui::NewFrame()
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}
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g.Time += g.IO.DeltaTime;
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g.FrameScopeActive = true;
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g.FrameCount += 1;
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g.TooltipOverrideCount = 0;
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g.WindowsActiveCount = 0;
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@ -4421,9 +4422,11 @@ void ImGui::PopClipRect()
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void ImGui::EndFrame()
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
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IM_ASSERT(g.Initialized);
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if (g.FrameCountEnded == g.FrameCount) // Don't process EndFrame() multiple times.
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return;
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IM_ASSERT(g.FrameScopeActive && "Forgot to call ImGui::NewFrame()");
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g.FrameScopeActive = false;
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// Notify OS when our Input Method Editor cursor has moved (e.g. CJK inputs using Microsoft IME)
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if (g.IO.ImeSetInputScreenPosFn && ImLengthSqr(g.PlatformImeLastPos - g.PlatformImePos) > 0.0001f)
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@ -4508,7 +4511,7 @@ void ImGui::EndFrame()
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void ImGui::Render()
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
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IM_ASSERT(g.Initialized);
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if (g.FrameCountEnded != g.FrameCount)
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ImGui::EndFrame();
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@ -6212,7 +6215,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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IM_ASSERT(name != NULL); // Window name required
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IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
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IM_ASSERT(g.FrameScopeActive); // Forgot to call ImGui::NewFrame()
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IM_ASSERT(g.FrameCountEnded != g.FrameCount); // Called ImGui::Render() or ImGui::EndFrame() and haven't called ImGui::NewFrame() again yet
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// Find or create
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@ -608,6 +608,7 @@ struct ImGuiNextWindowData
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struct ImGuiContext
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{
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bool Initialized;
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bool FrameScopeActive; // Set by NewFrame(), cleared by EndFrame()/Render()
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bool FontAtlasOwnedByContext; // Io.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
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ImGuiIO IO;
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ImGuiStyle Style;
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@ -761,6 +762,7 @@ struct ImGuiContext
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ImGuiContext(ImFontAtlas* shared_font_atlas) : OverlayDrawList(NULL)
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{
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Initialized = false;
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FrameScopeActive = false;
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Font = NULL;
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FontSize = FontBaseSize = 0.0f;
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FontAtlasOwnedByContext = shared_font_atlas ? false : true;
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