diff --git a/docs/CHANGELOG.txt b/docs/CHANGELOG.txt index 9ef9ead92..6e371f7e1 100644 --- a/docs/CHANGELOG.txt +++ b/docs/CHANGELOG.txt @@ -39,6 +39,11 @@ Breaking Changes: Other Changes: - Added .editorconfig file for text editors to standardize using spaces. (#2038) [@kudaba] +- ImDrawData: Added FramebufferScale field (currently a copy of the value from io.DisplayFramebufferScale). + This is to allow render functions being written without pulling any data from ImGuiIO, allowing incoming + multi-viewport feature to behave on Retina display and with multiple displays. + If you are not using a custom binding, please update your render function code ahead of time, + and use draw_data->FramebufferScale instead of io.DisplayFramebufferScale. (#2306, #1676) - InputText: Fixed a bug where ESCAPE would not restore the initial value in all situations. (#2321) [@relick] - InputText: Fixed a bug where ESCAPE would be first captured by the Keyboard Navigation code. (#2321, #787) - InputText: Fixed redo buffer exhaustion handling (rare) which could corrupt the undo character buffer. (#2333) @@ -65,6 +70,11 @@ Other Changes: - ImFontAtlas: FreeType: Added support for imgui allocators + custom FreeType only SetAllocatorFunctions. (#2285) [@Vuhdo] - ImFontAtlas: FreeType: Fixed using imgui_freetype.cpp in unity builds. (#2302) - Demo: Fixed "Log" demo not initializing properly, leading to the first line not showing before a Clear. (#2318) [@bluescan] +- Examples: Metal, OpenGL2, OpenGL3: Fixed offsetting of clipping rectangle with ImDrawData::DisplayPos != (0,0) when + the display frame-buffer scale scale is not (1,1). While this doesn't make a difference when using master branch, + this is effectively fixing support for multi-viewport with Mac Retina Displays on those examples. (#2306) [@rasky, @ocornut] + Also using ImDrawData::FramebufferScale instead of io.DisplayFramebufferScale. +- Examples: Clarified the use the ImDrawData::DisplayPos to offset clipping rectangles. - Examples: Win32: Using GetForegroundWindow()+IsChild() instead of GetActiveWindow() to be compatible with windows created in a different thread or parent. (#1951, #2087, #2156, #2232) [many people] - Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled). diff --git a/examples/example_apple_opengl2/main.mm b/examples/example_apple_opengl2/main.mm index b91cfb963..0d92da50b 100644 --- a/examples/example_apple_opengl2/main.mm +++ b/examples/example_apple_opengl2/main.mm @@ -92,13 +92,14 @@ [[self openGLContext] makeCurrentContext]; ImGuiIO& io = ImGui::GetIO(); - GLsizei width = (GLsizei)(io.DisplaySize.x * io.DisplayFramebufferScale.x); - GLsizei height = (GLsizei)(io.DisplaySize.y * io.DisplayFramebufferScale.y); + ImDrawData* draw_data = ImGui::GetDrawData(); + GLsizei width = (GLsizei)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); + GLsizei height = (GLsizei)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); glViewport(0, 0, width, height); glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w); glClear(GL_COLOR_BUFFER_BIT); - ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData()); + ImGui_ImplOpenGL2_RenderDrawData(draw_data); // Present [[self openGLContext] flushBuffer]; diff --git a/examples/imgui_impl_allegro5.cpp b/examples/imgui_impl_allegro5.cpp index 8d5345166..ad0e5a352 100644 --- a/examples/imgui_impl_allegro5.cpp +++ b/examples/imgui_impl_allegro5.cpp @@ -122,8 +122,9 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data) indices = (const int*)cmd_list->IdxBuffer.Data; } + // Render command lists int idx_offset = 0; - ImVec2 pos = draw_data->DisplayPos; + ImVec2 clip_off = draw_data->DisplayPos; for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; @@ -134,7 +135,7 @@ void ImGui_ImplAllegro5_RenderDrawData(ImDrawData* draw_data) else { ALLEGRO_BITMAP* texture = (ALLEGRO_BITMAP*)pcmd->TextureId; - al_set_clipping_rectangle(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y); + al_set_clipping_rectangle(pcmd->ClipRect.x - clip_off.x, pcmd->ClipRect.y - clip_off.y, pcmd->ClipRect.z - pcmd->ClipRect.x, pcmd->ClipRect.w - pcmd->ClipRect.y); al_draw_prim(&vertices[0], g_VertexDecl, texture, idx_offset, idx_offset + pcmd->ElemCount, ALLEGRO_PRIM_TRIANGLE_LIST); } idx_offset += pcmd->ElemCount; diff --git a/examples/imgui_impl_dx10.cpp b/examples/imgui_impl_dx10.cpp index b381d60a1..ac394348f 100644 --- a/examples/imgui_impl_dx10.cpp +++ b/examples/imgui_impl_dx10.cpp @@ -199,7 +199,7 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data) // Render command lists int vtx_offset = 0; int idx_offset = 0; - ImVec2 pos = draw_data->DisplayPos; + ImVec2 clip_off = draw_data->DisplayPos; for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; @@ -214,7 +214,7 @@ void ImGui_ImplDX10_RenderDrawData(ImDrawData* draw_data) else { // Apply scissor/clipping rectangle - const D3D10_RECT r = { (LONG)(pcmd->ClipRect.x - pos.x), (LONG)(pcmd->ClipRect.y - pos.y), (LONG)(pcmd->ClipRect.z - pos.x), (LONG)(pcmd->ClipRect.w - pos.y)}; + const D3D10_RECT r = { (LONG)(pcmd->ClipRect.x - clip_off.x), (LONG)(pcmd->ClipRect.y - clip_off.y), (LONG)(pcmd->ClipRect.z - clip_off.x), (LONG)(pcmd->ClipRect.w - clip_off.y)}; ctx->RSSetScissorRects(1, &r); // Bind texture, Draw diff --git a/examples/imgui_impl_dx11.cpp b/examples/imgui_impl_dx11.cpp index f85f5fd26..a686d6bb2 100644 --- a/examples/imgui_impl_dx11.cpp +++ b/examples/imgui_impl_dx11.cpp @@ -204,7 +204,7 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data) // Render command lists int vtx_offset = 0; int idx_offset = 0; - ImVec2 pos = draw_data->DisplayPos; + ImVec2 clip_off = draw_data->DisplayPos; for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; @@ -219,7 +219,7 @@ void ImGui_ImplDX11_RenderDrawData(ImDrawData* draw_data) else { // Apply scissor/clipping rectangle - const D3D11_RECT r = { (LONG)(pcmd->ClipRect.x - pos.x), (LONG)(pcmd->ClipRect.y - pos.y), (LONG)(pcmd->ClipRect.z - pos.x), (LONG)(pcmd->ClipRect.w - pos.y) }; + const D3D11_RECT r = { (LONG)(pcmd->ClipRect.x - clip_off.x), (LONG)(pcmd->ClipRect.y - clip_off.y), (LONG)(pcmd->ClipRect.z - clip_off.x), (LONG)(pcmd->ClipRect.w - clip_off.y) }; ctx->RSSetScissorRects(1, &r); // Bind texture, Draw diff --git a/examples/imgui_impl_dx12.cpp b/examples/imgui_impl_dx12.cpp index 6bcaf5444..f9e1884f8 100644 --- a/examples/imgui_impl_dx12.cpp +++ b/examples/imgui_impl_dx12.cpp @@ -199,7 +199,7 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL // Render command lists int vtx_offset = 0; int idx_offset = 0; - ImVec2 pos = draw_data->DisplayPos; + ImVec2 clip_off = draw_data->DisplayPos; for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; @@ -212,7 +212,7 @@ void ImGui_ImplDX12_RenderDrawData(ImDrawData* draw_data, ID3D12GraphicsCommandL } else { - const D3D12_RECT r = { (LONG)(pcmd->ClipRect.x - pos.x), (LONG)(pcmd->ClipRect.y - pos.y), (LONG)(pcmd->ClipRect.z - pos.x), (LONG)(pcmd->ClipRect.w - pos.y) }; + const D3D12_RECT r = { (LONG)(pcmd->ClipRect.x - clip_off.x), (LONG)(pcmd->ClipRect.y - clip_off.y), (LONG)(pcmd->ClipRect.z - clip_off.x), (LONG)(pcmd->ClipRect.w - clip_off.y) }; ctx->SetGraphicsRootDescriptorTable(1, *(D3D12_GPU_DESCRIPTOR_HANDLE*)&pcmd->TextureId); ctx->RSSetScissorRects(1, &r); ctx->DrawIndexedInstanced(pcmd->ElemCount, 1, idx_offset, vtx_offset, 0); diff --git a/examples/imgui_impl_dx9.cpp b/examples/imgui_impl_dx9.cpp index b85c5242b..c0b9c74e6 100644 --- a/examples/imgui_impl_dx9.cpp +++ b/examples/imgui_impl_dx9.cpp @@ -166,7 +166,7 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) // Render command lists int vtx_offset = 0; int idx_offset = 0; - ImVec2 pos = draw_data->DisplayPos; + ImVec2 clip_off = draw_data->DisplayPos; for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; @@ -179,7 +179,7 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) } else { - const RECT r = { (LONG)(pcmd->ClipRect.x - pos.x), (LONG)(pcmd->ClipRect.y - pos.y), (LONG)(pcmd->ClipRect.z - pos.x), (LONG)(pcmd->ClipRect.w - pos.y) }; + const RECT r = { (LONG)(pcmd->ClipRect.x - clip_off.x), (LONG)(pcmd->ClipRect.y - clip_off.y), (LONG)(pcmd->ClipRect.z - clip_off.x), (LONG)(pcmd->ClipRect.w - clip_off.y) }; const LPDIRECT3DTEXTURE9 texture = (LPDIRECT3DTEXTURE9)pcmd->TextureId; g_pd3dDevice->SetTexture(0, texture); g_pd3dDevice->SetScissorRect(&r); diff --git a/examples/imgui_impl_marmalade.cpp b/examples/imgui_impl_marmalade.cpp index 45435977b..f1eaa99af 100644 --- a/examples/imgui_impl_marmalade.cpp +++ b/examples/imgui_impl_marmalade.cpp @@ -3,6 +3,8 @@ // Implemented features: // [X] Renderer: User texture binding. Use 'CIwTexture*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp. +// Missing features: +// [ ] Renderer: Clipping rectangles are not honored. // You can copy and use unmodified imgui_impl_* files in your project. See main.cpp for an example of using this. // If you are new to dear imgui, read examples/README.txt and read the documentation at the top of imgui.cpp. @@ -38,10 +40,6 @@ static ImVec2 g_RenderScale = ImVec2(1.0f,1.0f); // (this used to be set in io.RenderDrawListsFn and called by ImGui::Render(), but you can now call this directly from your main loop) void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data) { - // Handle cases of screen coordinates != from framebuffer coordinates (e.g. retina displays) - ImGuiIO& io = ImGui::GetIO(); - draw_data->ScaleClipRects(io.DisplayFramebufferScale); - // Render command lists for (int n = 0; n < draw_data->CmdListsCount; n++) { @@ -54,7 +52,7 @@ void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data) for (int i = 0; i < nVert; i++) { - // TODO: optimize multiplication on gpu using vertex shader/projection matrix. + // FIXME-OPT: optimize multiplication on GPU using vertex shader/projection matrix. pVertStream[i].x = cmd_list->VtxBuffer[i].pos.x * g_RenderScale.x; pVertStream[i].y = cmd_list->VtxBuffer[i].pos.y * g_RenderScale.y; pUVStream[i].x = cmd_list->VtxBuffer[i].uv.x; @@ -76,6 +74,7 @@ void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data) } else { + // FIXME: Not honoring ClipRect fields. CIwMaterial* pCurrentMaterial = IW_GX_ALLOC_MATERIAL(); pCurrentMaterial->SetShadeMode(CIwMaterial::SHADE_FLAT); pCurrentMaterial->SetCullMode(CIwMaterial::CULL_NONE); diff --git a/examples/imgui_impl_metal.mm b/examples/imgui_impl_metal.mm index 6ffe27e5e..95c532361 100644 --- a/examples/imgui_impl_metal.mm +++ b/examples/imgui_impl_metal.mm @@ -10,6 +10,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2019-02-11: Metal: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. // 2018-07-05: Metal: Added new Metal backend implementation. @@ -401,12 +402,10 @@ void ImGui_ImplMetal_DestroyDeviceObjects() commandEncoder:(id)commandEncoder { // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) - ImGuiIO &io = ImGui::GetIO(); - int fb_width = (int)(drawData->DisplaySize.x * io.DisplayFramebufferScale.x); - int fb_height = (int)(drawData->DisplaySize.y * io.DisplayFramebufferScale.y); + int fb_width = (int)(drawData->DisplaySize.x * draw_data->FramebufferScale.x); + int fb_height = (int)(drawData->DisplaySize.y * draw_data->FramebufferScale.y); if (fb_width <= 0 || fb_height <= 0 || drawData->CmdListsCount == 0) return; - drawData->ScaleClipRects(io.DisplayFramebufferScale); [commandEncoder setCullMode:MTLCullModeNone]; [commandEncoder setDepthStencilState:g_sharedMetalContext.depthStencilState]; @@ -450,9 +449,13 @@ void ImGui_ImplMetal_DestroyDeviceObjects() [commandEncoder setVertexBuffer:vertexBuffer.buffer offset:0 atIndex:0]; + // Will project scissor/clipping rectangles into framebuffer space + ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports + ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) + + // Render command lists size_t vertexBufferOffset = 0; size_t indexBufferOffset = 0; - ImVec2 pos = drawData->DisplayPos; for (int n = 0; n < drawData->CmdListsCount; n++) { const ImDrawList* cmd_list = drawData->CmdLists[n]; @@ -473,7 +476,13 @@ void ImGui_ImplMetal_DestroyDeviceObjects() } else { - ImVec4 clip_rect = ImVec4(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - pos.x, pcmd->ClipRect.w - pos.y); + // Project scissor/clipping rectangles into framebuffer space + ImVec4 clip_rect; + clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x; + clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y; + clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x; + clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y; + if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f) { // Apply scissor/clipping rectangle diff --git a/examples/imgui_impl_opengl2.cpp b/examples/imgui_impl_opengl2.cpp index 9745238c4..99ca96907 100644 --- a/examples/imgui_impl_opengl2.cpp +++ b/examples/imgui_impl_opengl2.cpp @@ -18,6 +18,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display. // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. // 2018-08-03: OpenGL: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. // 2018-06-08: Misc: Extracted imgui_impl_opengl2.cpp/.h away from the old combined GLFW/SDL+OpenGL2 examples. @@ -76,12 +77,10 @@ void ImGui_ImplOpenGL2_NewFrame() void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data) { // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) - ImGuiIO& io = ImGui::GetIO(); - int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x); - int fb_height = (int)(draw_data->DisplaySize.y * io.DisplayFramebufferScale.y); + int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); + int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); if (fb_width == 0 || fb_height == 0) return; - draw_data->ScaleClipRects(io.DisplayFramebufferScale); // We are using the OpenGL fixed pipeline to make the example code simpler to read! // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers, polygon fill. @@ -122,8 +121,11 @@ void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data) glPushMatrix(); glLoadIdentity(); + // Will project scissor/clipping rectangles into framebuffer space + ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports + ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) + // Render command lists - ImVec2 pos = draw_data->DisplayPos; for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; @@ -143,7 +145,13 @@ void ImGui_ImplOpenGL2_RenderDrawData(ImDrawData* draw_data) } else { - ImVec4 clip_rect = ImVec4(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - pos.x, pcmd->ClipRect.w - pos.y); + // Project scissor/clipping rectangles into framebuffer space + ImVec4 clip_rect; + clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x; + clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y; + clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x; + clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y; + if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f) { // Apply scissor/clipping rectangle diff --git a/examples/imgui_impl_opengl3.cpp b/examples/imgui_impl_opengl3.cpp index 70bafe77c..bd8c94e64 100644 --- a/examples/imgui_impl_opengl3.cpp +++ b/examples/imgui_impl_opengl3.cpp @@ -11,6 +11,7 @@ // CHANGELOG // (minor and older changes stripped away, please see git history for details) +// 2019-02-11: OpenGL: Projecting clipping rectangles correctly using draw_data->FramebufferScale to allow multi-viewports for retina display. // 2019-02-01: OpenGL: Using GLSL 410 shaders for any version over 410 (e.g. 430, 450). // 2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. // 2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT). @@ -137,12 +138,10 @@ void ImGui_ImplOpenGL3_NewFrame() void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) { // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates) - ImGuiIO& io = ImGui::GetIO(); - int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x); - int fb_height = (int)(draw_data->DisplaySize.y * io.DisplayFramebufferScale.y); + int fb_width = (int)(draw_data->DisplaySize.x * draw_data->FramebufferScale.x); + int fb_height = (int)(draw_data->DisplaySize.y * draw_data->FramebufferScale.y); if (fb_width <= 0 || fb_height <= 0) return; - draw_data->ScaleClipRects(io.DisplayFramebufferScale); // Backup GL state GLenum last_active_texture; glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint*)&last_active_texture); @@ -220,8 +219,11 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) glVertexAttribPointer(g_AttribLocationUV, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, uv)); glVertexAttribPointer(g_AttribLocationColor, 4, GL_UNSIGNED_BYTE, GL_TRUE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, col)); - // Draw - ImVec2 pos = draw_data->DisplayPos; + // Will project scissor/clipping rectangles into framebuffer space + ImVec2 clip_off = draw_data->DisplayPos; // (0,0) unless using multi-viewports + ImVec2 clip_scale = draw_data->FramebufferScale; // (1,1) unless using retina display which are often (2,2) + + // Render command lists for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; @@ -243,7 +245,13 @@ void ImGui_ImplOpenGL3_RenderDrawData(ImDrawData* draw_data) } else { - ImVec4 clip_rect = ImVec4(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - pos.x, pcmd->ClipRect.w - pos.y); + // Project scissor/clipping rectangles into framebuffer space + ImVec4 clip_rect; + clip_rect.x = (pcmd->ClipRect.x - clip_off.x) * clip_scale.x; + clip_rect.y = (pcmd->ClipRect.y - clip_off.y) * clip_scale.y; + clip_rect.z = (pcmd->ClipRect.z - clip_off.x) * clip_scale.x; + clip_rect.w = (pcmd->ClipRect.w - clip_off.y) * clip_scale.y; + if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f) { // Apply scissor/clipping rectangle diff --git a/examples/imgui_impl_vulkan.cpp b/examples/imgui_impl_vulkan.cpp index 14807863c..15c32b2e2 100644 --- a/examples/imgui_impl_vulkan.cpp +++ b/examples/imgui_impl_vulkan.cpp @@ -289,7 +289,7 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm // Render the command lists: int vtx_offset = 0; int idx_offset = 0; - ImVec2 display_pos = draw_data->DisplayPos; + ImVec2 clip_off = draw_data->DisplayPos; for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; @@ -305,8 +305,8 @@ void ImGui_ImplVulkan_RenderDrawData(ImDrawData* draw_data, VkCommandBuffer comm // Apply scissor/clipping rectangle // FIXME: We could clamp width/height based on clamped min/max values. VkRect2D scissor; - scissor.offset.x = (int32_t)(pcmd->ClipRect.x - display_pos.x) > 0 ? (int32_t)(pcmd->ClipRect.x - display_pos.x) : 0; - scissor.offset.y = (int32_t)(pcmd->ClipRect.y - display_pos.y) > 0 ? (int32_t)(pcmd->ClipRect.y - display_pos.y) : 0; + scissor.offset.x = (int32_t)(pcmd->ClipRect.x - clip_off.x) > 0 ? (int32_t)(pcmd->ClipRect.x - clip_off.x) : 0; + scissor.offset.y = (int32_t)(pcmd->ClipRect.y - clip_off.y) > 0 ? (int32_t)(pcmd->ClipRect.y - clip_off.y) : 0; scissor.extent.width = (uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x); scissor.extent.height = (uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y + 1); // FIXME: Why +1 here? vkCmdSetScissor(command_buffer, 0, 1, &scissor); diff --git a/imgui.cpp b/imgui.cpp index 2ddcf43f6..e2ddba187 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3731,6 +3731,7 @@ static void SetupDrawData(ImVector* draw_lists, ImDrawData* draw_da draw_data->TotalVtxCount = draw_data->TotalIdxCount = 0; draw_data->DisplayPos = ImVec2(0.0f, 0.0f); draw_data->DisplaySize = io.DisplaySize; + draw_data->FramebufferScale = io.DisplayFramebufferScale; for (int n = 0; n < draw_lists->Size; n++) { draw_data->TotalVtxCount += draw_lists->Data[n]->VtxBuffer.Size; diff --git a/imgui.h b/imgui.h index bf42eb39d..be3434f39 100644 --- a/imgui.h +++ b/imgui.h @@ -1300,7 +1300,7 @@ struct ImGuiIO float FontGlobalScale; // = 1.0f // Global scale all fonts bool FontAllowUserScaling; // = false // Allow user scaling text of individual window with CTRL+Wheel. ImFont* FontDefault; // = NULL // Font to use on NewFrame(). Use NULL to uses Fonts->Fonts[0]. - ImVec2 DisplayFramebufferScale; // = (1.0f,1.0f) // For hi-dpi/retina display or other situations where window coordinates are different from framebuffer coordinates. User storage only, presently not used by ImGui. + ImVec2 DisplayFramebufferScale; // = (1, 1) // For retina display or other situations where window coordinates are different from framebuffer coordinates. This generally ends up in ImDrawData::FramebufferScale. // Miscellaneous options bool MouseDrawCursor; // = false // Request ImGui to draw a mouse cursor for you (if you are on a platform without a mouse cursor). Cannot be easily renamed to 'io.ConfigXXX' because this is frequently used by back-end implementations. @@ -1893,13 +1893,14 @@ struct ImDrawData int TotalVtxCount; // For convenience, sum of all ImDrawList's VtxBuffer.Size ImVec2 DisplayPos; // Upper-left position of the viewport to render (== upper-left of the orthogonal projection matrix to use) ImVec2 DisplaySize; // Size of the viewport to render (== io.DisplaySize for the main viewport) (DisplayPos + DisplaySize == lower-right of the orthogonal projection matrix to use) + ImVec2 FramebufferScale; // Amount of pixels for each unit of DisplaySize. Based on io.DisplayFramebufferScale. Generally (1,1) on normal display, (2,2) on OSX with Retina display. // Functions ImDrawData() { Valid = false; Clear(); } ~ImDrawData() { Clear(); } - void Clear() { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = 0; DisplayPos = DisplaySize = ImVec2(0.f, 0.f); } // The ImDrawList are owned by ImGuiContext! - IMGUI_API void DeIndexAllBuffers(); // Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! - IMGUI_API void ScaleClipRects(const ImVec2& sc); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. + void Clear() { Valid = false; CmdLists = NULL; CmdListsCount = TotalVtxCount = TotalIdxCount = 0; DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.f, 0.f); } // The ImDrawList are owned by ImGuiContext! + IMGUI_API void DeIndexAllBuffers(); // Helper to convert all buffers from indexed to non-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering! + IMGUI_API void ScaleClipRects(const ImVec2& fb_scale); // Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. }; //----------------------------------------------------------------------------- diff --git a/imgui_draw.cpp b/imgui_draw.cpp index 844a3e923..8ebc36c32 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1287,8 +1287,10 @@ void ImDrawData::DeIndexAllBuffers() } } -// Helper to scale the ClipRect field of each ImDrawCmd. Use if your final output buffer is at a different scale than ImGui expects, or if there is a difference between your window resolution and framebuffer resolution. -void ImDrawData::ScaleClipRects(const ImVec2& scale) +// Helper to scale the ClipRect field of each ImDrawCmd. +// Use if your final output buffer is at a different scale than draw_data->DisplaySize, +// or if there is a difference between your window resolution and framebuffer resolution. +void ImDrawData::ScaleClipRects(const ImVec2& fb_scale) { for (int i = 0; i < CmdListsCount; i++) { @@ -1296,7 +1298,7 @@ void ImDrawData::ScaleClipRects(const ImVec2& scale) for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { ImDrawCmd* cmd = &cmd_list->CmdBuffer[cmd_i]; - cmd->ClipRect = ImVec4(cmd->ClipRect.x * scale.x, cmd->ClipRect.y * scale.y, cmd->ClipRect.z * scale.x, cmd->ClipRect.w * scale.y); + cmd->ClipRect = ImVec4(cmd->ClipRect.x * fb_scale.x, cmd->ClipRect.y * fb_scale.y, cmd->ClipRect.z * fb_scale.x, cmd->ClipRect.w * fb_scale.y); } } }