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@ -43,6 +43,8 @@ Breaking changes:
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Other changes:
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Other changes:
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- Scrollbar: Shift+Click always use absolute positionning scroll (which was the default
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before 1.90.8). (#8002, #7328)
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- Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal.
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- Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal.
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@ -1000,8 +1000,8 @@ bool ImGui::ScrollbarEx(const ImRect& bb_frame, ImGuiID id, ImGuiAxis axis, ImS6
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if (g.ActiveIdIsJustActivated)
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if (g.ActiveIdIsJustActivated)
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{
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{
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// On initial click calculate the distance between mouse and the center of the grab
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// On initial click calculate the distance between mouse and the center of the grab
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g.ScrollbarSeekMode = (short)held_dir;
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g.ScrollbarSeekMode = g.IO.KeyShift ? 0 : (short)held_dir;
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g.ScrollbarClickDeltaToGrabCenter = (g.ScrollbarSeekMode == 0.0f) ? clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f : 0.0f;
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g.ScrollbarClickDeltaToGrabCenter = (g.ScrollbarSeekMode == 0 && !g.IO.KeyShift) ? clicked_v_norm - grab_v_norm - grab_h_norm * 0.5f : 0.0f;
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}
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}
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// Apply scroll (p_scroll_v will generally point on one member of window->Scroll)
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// Apply scroll (p_scroll_v will generally point on one member of window->Scroll)
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