Backends: OSX: Fixed monitor and window position by correctly transforming Y origin on multi-monitor setups. (#7028, #7101, #6009, #6432)
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@ -10,7 +10,8 @@
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// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [X] Platform: IME support.
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// [X] Platform: Multi-viewport / platform windows.
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// [x] Platform: Multi-viewport / platform windows.
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// - [ ] Window size not correctly reported when enabling io.ConfigViewportsNoDecoration
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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@ -10,7 +10,8 @@
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// [X] Platform: OSX clipboard is supported within core Dear ImGui (no specific code in this backend).
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// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
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// [X] Platform: IME support.
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// [X] Platform: Multi-viewport / platform windows.
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// [x] Platform: Multi-viewport / platform windows.
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// - [ ] Window size not correctly reported when enabling io.ConfigViewportsNoDecoration
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// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
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// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
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@ -862,9 +863,11 @@ struct ImGuiViewportDataOSX
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@end
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static void ConvertNSRect(NSScreen* screen, NSRect* r)
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static void ConvertNSRect(NSRect* r)
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{
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r->origin.y = screen.frame.size.height - r->origin.y - r->size.height;
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NSRect firstScreenFrame = NSScreen.screens[0].frame;
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IM_ASSERT(firstScreenFrame.origin.x == 0 && firstScreenFrame.origin.y == 0);
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r->origin.y = firstScreenFrame.size.height - r->origin.y - r->size.height;
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}
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static void ImGui_ImplOSX_CreateWindow(ImGuiViewport* viewport)
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@ -875,7 +878,7 @@ static void ImGui_ImplOSX_CreateWindow(ImGuiViewport* viewport)
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NSScreen* screen = bd->Window.screen;
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NSRect rect = NSMakeRect(viewport->Pos.x, viewport->Pos.y, viewport->Size.x, viewport->Size.y);
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ConvertNSRect(screen, &rect);
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ConvertNSRect(&rect);
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NSWindowStyleMask styleMask = 0;
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if (viewport->Flags & ImGuiViewportFlags_NoDecoration)
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@ -945,11 +948,13 @@ static ImVec2 ImGui_ImplOSX_GetWindowPos(ImGuiViewport* viewport)
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IM_ASSERT(data->Window != 0);
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NSWindow* window = data->Window;
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NSScreen* screen = window.screen;
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NSSize size = screen.frame.size;
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NSRect frame = window.frame;
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NSRect rect = window.contentLayoutRect;
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return ImVec2(frame.origin.x, size.height - frame.origin.y - rect.size.height);
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NSRect contentRect = window.contentLayoutRect;
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if (window.styleMask & NSWindowStyleMaskFullSizeContentView) // No title bar windows should be considered.
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contentRect = frame;
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NSRect firstScreenFrame = NSScreen.screens[0].frame;
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return ImVec2(frame.origin.x, firstScreenFrame.size.height - frame.origin.y - contentRect.size.height);
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}
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static void ImGui_ImplOSX_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos)
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@ -961,7 +966,7 @@ static void ImGui_ImplOSX_SetWindowPos(ImGuiViewport* viewport, ImVec2 pos)
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NSSize size = window.frame.size;
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NSRect r = NSMakeRect(pos.x, pos.y, size.width, size.height);
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ConvertNSRect(window.screen, &r);
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ConvertNSRect(&r);
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[window setFrameOrigin:r.origin];
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}
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@ -1042,10 +1047,15 @@ static void ImGui_ImplOSX_UpdateMonitors()
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ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
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platform_io.Monitors.resize(0);
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NSRect firstScreenFrame = NSScreen.screens[0].frame;
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IM_ASSERT(firstScreenFrame.origin.x == 0 && firstScreenFrame.origin.y == 0);
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for (NSScreen* screen in NSScreen.screens)
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{
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NSRect frame = screen.frame;
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NSRect visibleFrame = screen.visibleFrame;
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ConvertNSRect(&frame);
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ConvertNSRect(&visibleFrame);
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ImGuiPlatformMonitor imgui_monitor;
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imgui_monitor.MainPos = ImVec2(frame.origin.x, frame.origin.y);
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@ -110,9 +110,11 @@ Other changes:
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Docking+Viewports Branch:
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- Windows: Fixed ImGuiCol_TitleBg/Active alpha being used for viewport-owned windows. (#7181) [@PathogenDavid]
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- Backends: DX12: Changed swapchain scaling mode to DXGI_SCALING_NONE to reduce artifacts as
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queued frames aren't synchronized with platform window resizes. (#7152, #7153) [@SuperWangKai]
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- Windows: Fixed ImGuiCol_TitleBg/Active alpha being used for viewport-owned windows. (#7181) [@PathogenDavid]
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- Backends: OSX: Fixed monitor and window position by correctly transforming Y origin on multi-viewports
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multi-monitor setups. (#7028, #7101, #6009, #6432) [@dmirty-kuzmenko, @734vin]
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-----------------------------------------------------------------------
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