Nav: Added ImGuiCol_NavWindowingHighlight into style (#323)

This commit is contained in:
ocornut 2016-08-07 15:26:04 +02:00
parent 6aa8019763
commit a68132948b
2 changed files with 6 additions and 6 deletions

View File

@ -833,6 +833,7 @@ ImGuiStyle::ImGuiStyle()
Colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
Colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
Colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.12f);
}
ImGuiIO::ImGuiIO()
@ -1961,8 +1962,7 @@ static float NavScoreItemDistInterval(float a0, float a1, float b0, float b1)
}
// Scoring function for directional navigation. Based on https://gist.github.com/rygorous/6981057
// FIXME-NAVIGATION: Pretty rough.
// FIXME-NAVIGATION: May want to handle the degenerate case that we have commented out.
// FIXME-NAVIGATION: Pretty rough. Also may want to handle the degenerate case that we have commented out.
static bool NavScoreItem(ImRect cand)
{
ImGuiContext& g = *GImGui;
@ -2540,7 +2540,6 @@ static void NavUpdate()
g.NavWindowingToggleLayer &= (g.NavWindowingDisplayAlpha < 1.0f); // Once button is held long enough we don't consider it a tag-to-toggle-layer press anymore.
// Select window to focus
// FIXME-NAVIGATION: Need to clarify input semantic, naming is misleading/incorrect here.
const int focus_change_dir = (int)IsNavInputPressed(ImGuiNavInput_PadFocusPrev, ImGuiNavReadMode_RepeatSlow) - (int)IsNavInputPressed(ImGuiNavInput_PadFocusNext, ImGuiNavReadMode_RepeatSlow);
if (focus_change_dir != 0 && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_Modal))
{
@ -4868,13 +4867,12 @@ bool ImGui::Begin(const char* name, bool* p_open, const ImVec2& size_on_first_us
window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio));
// Navigation windowing (via ImGuiKey_NavWindowing key) shows whole window selected
// FIXME-NAVIGATION: Styling
if (g.NavWindowingTarget == window)
{
ImRect bb = window->Rect();
bb.Expand(g.FontSize);
window->DrawList->AddRectFilled(bb.Min, bb.Max, IM_COL32(255,255,255,(int)(30 * g.NavWindowingDisplayAlpha))/*ImGui::GetColorU32(ImGuiCol_HeaderHovered, 0.15f)*/, g.Style.WindowRounding);
window->DrawList->AddRect(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_HeaderHovered, g.NavWindowingDisplayAlpha), g.Style.WindowRounding);
window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_NavWindowingHighlight, g.NavWindowingDisplayAlpha), g.Style.WindowRounding);
window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(ImGuiCol_HeaderHovered, g.NavWindowingDisplayAlpha), g.Style.WindowRounding);
}
// Draw window + handle manual resize
@ -5586,6 +5584,7 @@ const char* ImGui::GetStyleColName(ImGuiCol idx)
case ImGuiCol_PlotHistogramHovered: return "PlotHistogramHovered";
case ImGuiCol_TextSelectedBg: return "TextSelectedBg";
case ImGuiCol_ModalWindowDarkening: return "ModalWindowDarkening";
case ImGuiCol_NavWindowingHighlight: return "NavWindowingHighlight";
}
IM_ASSERT(0);
return "Unknown";

View File

@ -665,6 +665,7 @@ enum ImGuiCol_
ImGuiCol_PlotHistogramHovered,
ImGuiCol_TextSelectedBg,
ImGuiCol_ModalWindowDarkening, // darken entire screen when a modal window is active
ImGuiCol_NavWindowingHighlight, // when holding NavMenu to focus/move/resize windows
ImGuiCol_COUNT
};