Nav: merged SetNavID() and SetNavIDWithRectRel() to improve sanity, moved flags overwrite off them. (#787)
This commit is contained in:
parent
1c9cc7c117
commit
a64e0eb3a4
59
imgui.cpp
59
imgui.cpp
@ -886,6 +886,7 @@ static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb
|
||||
static ImVec2 NavCalcPreferredRefPos();
|
||||
static void NavSaveLastChildNavWindowIntoParent(ImGuiWindow* nav_window);
|
||||
static ImGuiWindow* NavRestoreLastChildNavWindow(ImGuiWindow* window);
|
||||
static void NavRestoreLayer(ImGuiNavLayer layer);
|
||||
static int FindWindowFocusIndex(ImGuiWindow* window);
|
||||
|
||||
// Error Checking
|
||||
@ -8476,9 +8477,8 @@ ImVec2 ImGui::FindBestWindowPosForPopup(ImGuiWindow* window)
|
||||
// [SECTION] KEYBOARD/GAMEPAD NAVIGATION
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// FIXME-NAV: The existence of SetNavID vs SetNavIDWithRectRel vs SetFocusID is incredibly messy and confusing,
|
||||
// and needs some explanation or serious refactoring.
|
||||
void ImGui::SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id)
|
||||
// FIXME-NAV: The existence of SetNavID vs SetFocusID properly needs to be clarified/reworked.
|
||||
void ImGui::SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
IM_ASSERT(g.NavWindow != NULL);
|
||||
@ -8487,16 +8487,9 @@ void ImGui::SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id)
|
||||
g.NavLayer = (ImGuiNavLayer)nav_layer;
|
||||
g.NavFocusScopeId = focus_scope_id;
|
||||
g.NavWindow->NavLastIds[nav_layer] = id;
|
||||
}
|
||||
|
||||
void ImGui::SetNavIDWithRectRel(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
SetNavID(id, nav_layer, focus_scope_id);
|
||||
g.NavWindow->NavRectRel[nav_layer] = rect_rel;
|
||||
g.NavMousePosDirty = true;
|
||||
g.NavDisableHighlight = false;
|
||||
g.NavDisableMouseHover = true;
|
||||
//g.NavDisableHighlight = false;
|
||||
//g.NavDisableMouseHover = g.NavMousePosDirty = true;
|
||||
}
|
||||
|
||||
void ImGui::SetFocusID(ImGuiID id, ImGuiWindow* window)
|
||||
@ -8810,17 +8803,23 @@ static ImGuiWindow* ImGui::NavRestoreLastChildNavWindow(ImGuiWindow* window)
|
||||
return window;
|
||||
}
|
||||
|
||||
static void NavRestoreLayer(ImGuiNavLayer layer)
|
||||
void ImGui::NavRestoreLayer(ImGuiNavLayer layer)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.NavLayer = layer;
|
||||
if (layer == 0)
|
||||
g.NavWindow = ImGui::NavRestoreLastChildNavWindow(g.NavWindow);
|
||||
if (layer == ImGuiNavLayer_Main)
|
||||
g.NavWindow = NavRestoreLastChildNavWindow(g.NavWindow);
|
||||
ImGuiWindow* window = g.NavWindow;
|
||||
if (window->NavLastIds[layer] != 0)
|
||||
ImGui::SetNavIDWithRectRel(window->NavLastIds[layer], layer, 0, g.NavWindow->NavRectRel[layer]);
|
||||
{
|
||||
SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]);
|
||||
g.NavDisableHighlight = false;
|
||||
g.NavDisableMouseHover = g.NavMousePosDirty = true;
|
||||
}
|
||||
else
|
||||
ImGui::NavInitWindow(window, true);
|
||||
{
|
||||
g.NavLayer = layer;
|
||||
NavInitWindow(window, true);
|
||||
}
|
||||
}
|
||||
|
||||
static inline void ImGui::NavUpdateAnyRequestFlag()
|
||||
@ -8843,7 +8842,7 @@ void ImGui::NavInitWindow(ImGuiWindow* window, bool force_reinit)
|
||||
IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: from NavInitWindow(), init_for_nav=%d, window=\"%s\", layer=%d\n", init_for_nav, window->Name, g.NavLayer);
|
||||
if (init_for_nav)
|
||||
{
|
||||
SetNavID(0, g.NavLayer, 0);
|
||||
SetNavID(0, g.NavLayer, 0, ImRect());
|
||||
g.NavInitRequest = true;
|
||||
g.NavInitRequestFromMove = false;
|
||||
g.NavInitResultId = 0;
|
||||
@ -8987,13 +8986,11 @@ static void ImGui::NavUpdate()
|
||||
{
|
||||
// Set mouse position given our knowledge of the navigated item position from last frame
|
||||
if ((io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos) && (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos))
|
||||
{
|
||||
if (!g.NavDisableHighlight && g.NavDisableMouseHover && g.NavWindow)
|
||||
{
|
||||
io.MousePos = io.MousePosPrev = NavCalcPreferredRefPos();
|
||||
io.WantSetMousePos = true;
|
||||
}
|
||||
}
|
||||
g.NavMousePosDirty = false;
|
||||
}
|
||||
g.NavIdIsAlive = false;
|
||||
@ -9028,12 +9025,9 @@ static void ImGui::NavUpdate()
|
||||
ImGuiWindow* child_window = g.NavWindow;
|
||||
ImGuiWindow* parent_window = g.NavWindow->ParentWindow;
|
||||
IM_ASSERT(child_window->ChildId != 0);
|
||||
ImRect child_rect = child_window->Rect();
|
||||
FocusWindow(parent_window);
|
||||
SetNavID(child_window->ChildId, ImGuiNavLayer_Main, 0);
|
||||
// Reassigning with same value, we're being explicit here.
|
||||
g.NavIdIsAlive = false; // -V1048
|
||||
if (g.NavDisableMouseHover)
|
||||
g.NavMousePosDirty = true;
|
||||
SetNavID(child_window->ChildId, ImGuiNavLayer_Main, 0, ImRect(child_rect.Min - parent_window->Pos, child_rect.Max - parent_window->Pos));
|
||||
}
|
||||
else if (g.OpenPopupStack.Size > 0)
|
||||
{
|
||||
@ -9202,11 +9196,12 @@ static void ImGui::NavUpdateInitResult()
|
||||
|
||||
// Apply result from previous navigation init request (will typically select the first item, unless SetItemDefaultFocus() has been called)
|
||||
IMGUI_DEBUG_LOG_NAV("[nav] NavInitRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", g.NavInitResultId, g.NavLayer, g.NavWindow->Name);
|
||||
SetNavID(g.NavInitResultId, g.NavLayer, 0, g.NavInitResultRectRel);
|
||||
if (g.NavInitRequestFromMove)
|
||||
SetNavIDWithRectRel(g.NavInitResultId, g.NavLayer, 0, g.NavInitResultRectRel);
|
||||
else
|
||||
SetNavID(g.NavInitResultId, g.NavLayer, 0);
|
||||
g.NavWindow->NavRectRel[g.NavLayer] = g.NavInitResultRectRel;
|
||||
{
|
||||
g.NavDisableHighlight = false;
|
||||
g.NavDisableMouseHover = g.NavMousePosDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Apply result from previous frame navigation directional move request
|
||||
@ -9269,7 +9264,9 @@ static void ImGui::NavUpdateMoveResult()
|
||||
g.NavJustMovedToKeyMods = g.NavMoveRequestKeyMods;
|
||||
}
|
||||
IMGUI_DEBUG_LOG_NAV("[nav] NavMoveRequest: result NavID 0x%08X in Layer %d Window \"%s\"\n", result->ID, g.NavLayer, g.NavWindow->Name);
|
||||
SetNavIDWithRectRel(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel);
|
||||
SetNavID(result->ID, g.NavLayer, result->FocusScopeId, result->RectRel);
|
||||
g.NavDisableHighlight = false;
|
||||
g.NavDisableMouseHover = g.NavMousePosDirty = true;
|
||||
}
|
||||
|
||||
// Handle PageUp/PageDown/Home/End keys
|
||||
|
@ -2313,8 +2313,7 @@ namespace ImGui
|
||||
IMGUI_API ImVec2 GetNavInputAmount2d(ImGuiNavDirSourceFlags dir_sources, ImGuiInputReadMode mode, float slow_factor = 0.0f, float fast_factor = 0.0f);
|
||||
IMGUI_API int CalcTypematicRepeatAmount(float t0, float t1, float repeat_delay, float repeat_rate);
|
||||
IMGUI_API void ActivateItem(ImGuiID id); // Remotely activate a button, checkbox, tree node etc. given its unique ID. activation is queued and processed on the next frame when the item is encountered again.
|
||||
IMGUI_API void SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id);
|
||||
IMGUI_API void SetNavIDWithRectRel(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel);
|
||||
IMGUI_API void SetNavID(ImGuiID id, int nav_layer, ImGuiID focus_scope_id, const ImRect& rect_rel);
|
||||
|
||||
// Focus Scope (WIP)
|
||||
// This is generally used to identify a selection set (multiple of which may be in the same window), as selection
|
||||
|
@ -5913,7 +5913,7 @@ void ImGui::TreePop()
|
||||
if (g.NavMoveDir == ImGuiDir_Left && g.NavWindow == window && NavMoveRequestButNoResultYet())
|
||||
if (g.NavIdIsAlive && (window->DC.TreeJumpToParentOnPopMask & tree_depth_mask))
|
||||
{
|
||||
SetNavID(window->IDStack.back(), g.NavLayer, 0);
|
||||
SetNavID(window->IDStack.back(), g.NavLayer, 0, ImRect());
|
||||
NavMoveRequestCancel();
|
||||
}
|
||||
window->DC.TreeJumpToParentOnPopMask &= tree_depth_mask - 1;
|
||||
@ -6101,8 +6101,8 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
|
||||
{
|
||||
if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)
|
||||
{
|
||||
SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent, ImRect(bb.Min - window->Pos, bb.Max - window->Pos));
|
||||
g.NavDisableHighlight = true;
|
||||
SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent);
|
||||
}
|
||||
}
|
||||
if (pressed)
|
||||
@ -6580,8 +6580,9 @@ void ImGui::EndMenuBar()
|
||||
const ImGuiNavLayer layer = ImGuiNavLayer_Menu;
|
||||
IM_ASSERT(window->DC.NavLayerActiveMaskNext & (1 << layer)); // Sanity check
|
||||
FocusWindow(window);
|
||||
SetNavIDWithRectRel(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]);
|
||||
SetNavID(window->NavLastIds[layer], layer, 0, window->NavRectRel[layer]);
|
||||
g.NavDisableHighlight = true; // Hide highlight for the current frame so we don't see the intermediary selection.
|
||||
g.NavDisableMouseHover = g.NavMousePosDirty = true;
|
||||
g.NavMoveRequestForward = ImGuiNavForward_ForwardQueued;
|
||||
NavMoveRequestCancel();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user