Nav: Added code to render thin highlight type. (#787)

This commit is contained in:
omar 2017-10-03 13:54:19 -07:00
parent 6ea90af6b7
commit a56b71e866
2 changed files with 29 additions and 12 deletions

View File

@ -2148,15 +2148,19 @@ static bool NavScoreItem(ImRect cand)
return new_best;
}
void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id)
void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags)
{
ImGuiContext& g = *GImGui;
if (id != g.NavId || g.NavDisableHighlight)
if (id != g.NavId)
return;
if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysRender))
return;
ImGuiWindow* window = ImGui::GetCurrentWindow();
ImRect display_rect = bb;
display_rect.ClipWith(window->ClipRect);
if (flags & ImGuiNavHighlightFlags_TypeDefault)
{
const float THICKNESS = 2.0f;
const float DISTANCE = 3.0f + THICKNESS * 0.5f;
display_rect.Expand(ImVec2(DISTANCE,DISTANCE));
@ -2167,6 +2171,11 @@ void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id)
if (!fully_visible)
window->DrawList->PopClipRect();
}
if (flags & ImGuiNavHighlightFlags_TypeThin)
{
window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), g.Style.FrameRounding, ~0, 1.0f);
}
}
// Declare item bounding box for clipping and interaction.
// Note that the size can be different than the one provided to ItemSize(). Typically, widgets that spread over available surface

View File

@ -51,6 +51,7 @@ typedef int ImGuiTreeNodeFlags; // enum ImGuiTreeNodeFlags_
typedef int ImGuiSliderFlags; // enum ImGuiSliderFlags_
typedef int ImGuiSeparatorFlags; // enum ImGuiSeparatorFlags_
typedef int ImGuiItemFlags; // enum ImGuiItemFlags_
typedef int ImGuiNavHighlightFlags;
//-------------------------------------------------------------------------
// STB libraries
@ -250,6 +251,13 @@ enum ImGuiDir
ImGuiDir_Down = 3
};
enum ImGuiNavHighlightFlags_
{
ImGuiNavHighlightFlags_TypeDefault = 1 << 0,
ImGuiNavHighlightFlags_TypeThin = 1 << 1,
ImGuiNavHighlightFlags_AlwaysRender = 1 << 2
};
enum ImGuiCorner
{
ImGuiCorner_TopLeft = 1 << 0, // 1
@ -895,7 +903,7 @@ namespace ImGui
IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f);
IMGUI_API void RenderBullet(ImVec2 pos);
IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id); // Navigation highlight
IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.