Nav: Added code to render thin highlight type. (#787)
This commit is contained in:
parent
6ea90af6b7
commit
a56b71e866
31
imgui.cpp
31
imgui.cpp
@ -2148,24 +2148,33 @@ static bool NavScoreItem(ImRect cand)
|
||||
return new_best;
|
||||
}
|
||||
|
||||
void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id)
|
||||
void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (id != g.NavId || g.NavDisableHighlight)
|
||||
if (id != g.NavId)
|
||||
return;
|
||||
if (g.NavDisableHighlight && !(flags & ImGuiNavHighlightFlags_AlwaysRender))
|
||||
return;
|
||||
ImGuiWindow* window = ImGui::GetCurrentWindow();
|
||||
|
||||
ImRect display_rect = bb;
|
||||
display_rect.ClipWith(window->ClipRect);
|
||||
const float THICKNESS = 2.0f;
|
||||
const float DISTANCE = 3.0f + THICKNESS * 0.5f;
|
||||
display_rect.Expand(ImVec2(DISTANCE,DISTANCE));
|
||||
bool fully_visible = window->ClipRect.Contains(display_rect);
|
||||
if (!fully_visible)
|
||||
window->DrawList->PushClipRect(display_rect.Min, display_rect.Max);
|
||||
window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), display_rect.Max - ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), GetColorU32(ImGuiCol_NavHighlight), g.Style.FrameRounding, 0x0F, THICKNESS);
|
||||
if (!fully_visible)
|
||||
window->DrawList->PopClipRect();
|
||||
if (flags & ImGuiNavHighlightFlags_TypeDefault)
|
||||
{
|
||||
const float THICKNESS = 2.0f;
|
||||
const float DISTANCE = 3.0f + THICKNESS * 0.5f;
|
||||
display_rect.Expand(ImVec2(DISTANCE,DISTANCE));
|
||||
bool fully_visible = window->ClipRect.Contains(display_rect);
|
||||
if (!fully_visible)
|
||||
window->DrawList->PushClipRect(display_rect.Min, display_rect.Max);
|
||||
window->DrawList->AddRect(display_rect.Min + ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), display_rect.Max - ImVec2(THICKNESS*0.5f,THICKNESS*0.5f), GetColorU32(ImGuiCol_NavHighlight), g.Style.FrameRounding, 0x0F, THICKNESS);
|
||||
if (!fully_visible)
|
||||
window->DrawList->PopClipRect();
|
||||
}
|
||||
if (flags & ImGuiNavHighlightFlags_TypeThin)
|
||||
{
|
||||
window->DrawList->AddRect(display_rect.Min, display_rect.Max, GetColorU32(ImGuiCol_NavHighlight), g.Style.FrameRounding, ~0, 1.0f);
|
||||
}
|
||||
}
|
||||
|
||||
// Declare item bounding box for clipping and interaction.
|
||||
|
@ -51,6 +51,7 @@ typedef int ImGuiTreeNodeFlags; // enum ImGuiTreeNodeFlags_
|
||||
typedef int ImGuiSliderFlags; // enum ImGuiSliderFlags_
|
||||
typedef int ImGuiSeparatorFlags; // enum ImGuiSeparatorFlags_
|
||||
typedef int ImGuiItemFlags; // enum ImGuiItemFlags_
|
||||
typedef int ImGuiNavHighlightFlags;
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// STB libraries
|
||||
@ -250,6 +251,13 @@ enum ImGuiDir
|
||||
ImGuiDir_Down = 3
|
||||
};
|
||||
|
||||
enum ImGuiNavHighlightFlags_
|
||||
{
|
||||
ImGuiNavHighlightFlags_TypeDefault = 1 << 0,
|
||||
ImGuiNavHighlightFlags_TypeThin = 1 << 1,
|
||||
ImGuiNavHighlightFlags_AlwaysRender = 1 << 2
|
||||
};
|
||||
|
||||
enum ImGuiCorner
|
||||
{
|
||||
ImGuiCorner_TopLeft = 1 << 0, // 1
|
||||
@ -895,7 +903,7 @@ namespace ImGui
|
||||
IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f);
|
||||
IMGUI_API void RenderBullet(ImVec2 pos);
|
||||
IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
|
||||
IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id); // Navigation highlight
|
||||
IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
|
||||
IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
|
||||
IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user