MultiSelect: Internals rename of IO fields to avoid ambiguity with io/rw concepts + memset constructors, tweaks.
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32
imgui.h
32
imgui.h
@ -2781,26 +2781,20 @@ enum ImGuiMultiSelectFlags_
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// If you submit all items (no clipper), Step 2 and 3 and will be handled by Selectable() on a per-item basis.
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struct ImGuiMultiSelectIO
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{
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// Output (return by BeginMultiSelect()/EndMultiSelect()
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// - Always process requests in their structure order.
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bool RequestClear; // Begin, End // 1. Request user to clear selection
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bool RequestSelectAll; // Begin, End // 2. Request user to select all
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bool RequestSetRange; // End // 3. Request user to set or clear selection in the [RangeSrc..RangeDst] range
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bool RangeValue; // End // End: parameter from RequestSetRange request. true = Select Range, false = Unselect Range.
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void* RangeSrc; // Begin, End // End: parameter from RequestSetRange request + you need to save this value so you can pass it again next frame. / Begin: this is the value you passed to BeginMultiSelect()
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void* RangeDst; // End // End: parameter from RequestSetRange request.
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int RangeDirection; // End // End: parameter from RequestSetRange request. +1 if RangeSrc came before RangeDst, -1 otherwise. Available as an indicator in case you cannot infer order from the void* values. If your void* values are storing indices you will never need this.
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// - Always process requests in this order: Clear, SelectAll, SetRange.
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// - Below: who reads/writes each fields? 'r'=read, 'w'=write, 'ms'=multi-select code, 'app'=application/user code.
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// // BEGIN / LOOP / END
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bool RequestClear; // ms:w, app:r / / ms:w, app:r // 1. Request user to clear selection (processed by app code)
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bool RequestSelectAll; // ms:w, app:r / / ms:w, app:r // 2. Request user to select all (processed by app code)
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bool RequestSetRange; // / / ms:w, app:r // 3. Request user to alter selection in the [RangeSrc..RangeDst] range using RangeValue. In practice, only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
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void* RangeSrc; // ms:w / app:r / ms:w, app:r // Begin: Last known RangeSrc value. End: parameter from RequestSetRange request.
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void* RangeDst; // / / ms:w, app:r // End: parameter from RequestSetRange request.
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ImS8 RangeDirection; // / / ms:w, app:r // End: parameter from RequestSetRange request. +1 if RangeSrc came before RangeDst, -1 otherwise. Available as an indicator in case you cannot infer order from the void* values. If your void* values are storing indices you will never need this.
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bool RangeValue; // / / ms:w, app:r // End: parameter from RequestSetRange request. true = Select Range, false = Unselect Range.
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bool RangeSrcPassedBy; // / ms:rw app:w / ms:r // (If using a clipper) Need to be set by user if RangeSrc was part of the clipped set before submitting the visible items. Ignore if not clipping.
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// Input (written by user between BeginMultiSelect()/EndMultiSelect()
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bool RangeSrcPassedBy; // Loop // (If using a clipper) Need to be set by user if RangeSrc was part of the clipped set before submitting the visible items. Ignore if not clipping.
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ImGuiMultiSelectIO() { Clear(); }
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void Clear()
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{
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RequestClear = RequestSelectAll = RequestSetRange = RangeSrcPassedBy = RangeValue = false;
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RangeSrc = RangeDst = NULL;
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RangeDirection = 0;
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}
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ImGuiMultiSelectIO() { Clear(); }
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void Clear() { memset(this, 0, sizeof(*this)); }
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};
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//-----------------------------------------------------------------------------
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@ -2779,7 +2779,7 @@ struct ExampleSelection
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{
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// Data
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ImGuiStorage Storage; // Selection set
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int SelectionSize; // Number of selected items (== number of 1 in the Storage, maintained by this class)
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int SelectionSize; // Number of selected items (== number of 1 in the Storage, maintained by this class) // FIXME-RANGESELECT: Imply more difficult to track with intrusive selection schemes?
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int RangeRef; // Reference/pivot item (generally last clicked item)
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// Functions
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@ -1713,21 +1713,22 @@ struct ImGuiOldColumns
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#ifdef IMGUI_HAS_MULTI_SELECT
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// Temporary storage for multi-select
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struct IMGUI_API ImGuiMultiSelectTempData
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{
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ImGuiID FocusScopeId; // Copied from g.CurrentFocusScopeId (unless another selection scope was pushed manually)
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ImGuiMultiSelectFlags Flags;
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ImGuiKeyChord KeyMods;
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ImGuiWindow* Window;
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ImGuiMultiSelectIO In; // The In requests are set and returned by BeginMultiSelect()
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ImGuiMultiSelectIO Out; // The Out requests are finalized and returned by EndMultiSelect()
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ImGuiMultiSelectIO BeginIO; // Requests are set and returned by BeginMultiSelect(), written to by user during the loop.
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ImGuiMultiSelectIO EndIO; // Requests are set during the loop and returned by EndMultiSelect().
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bool IsFocused; // Set if currently focusing the selection scope (any item of the selection). May be used if you have custom shortcut associated to selection.
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bool InRangeDstPassedBy; // (Internal) set by the the item that match NavJustMovedToId when InRequestRangeSetNav is set.
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bool InRequestSetRangeNav; // (Internal) set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
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bool IsSetRange; // Set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
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bool SetRangeDstPassedBy; // Set by the the item that matches NavJustMovedToId when IsSetRange is set.
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//ImRect Rect; // Extent of selection scope between BeginMultiSelect() / EndMultiSelect(), used by ImGuiMultiSelectFlags_ClearOnClickRectVoid.
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ImGuiMultiSelectTempData() { Clear(); }
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void Clear() { FocusScopeId = 0; Flags = ImGuiMultiSelectFlags_None; KeyMods = ImGuiMod_None; Window = NULL; In.Clear(); Out.Clear(); InRangeDstPassedBy = InRequestSetRangeNav = false; }
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ImGuiMultiSelectTempData() { Clear(); }
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void Clear() { memset(this, 0, sizeof(*this)); }
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};
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#endif // #ifdef IMGUI_HAS_MULTI_SELECT
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@ -7120,21 +7120,22 @@ void ImGui::DebugNodeTypingSelectState(ImGuiTypingSelectState* data)
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// - SetNextItemSelectionUserData()
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// - MultiSelectItemHeader() [Internal]
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// - MultiSelectItemFooter() [Internal]
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// - DebugNodeMultiSelectState() [Internal]
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//-------------------------------------------------------------------------
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static void DebugLogMultiSelectRequests(const ImGuiMultiSelectIO* data)
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static void DebugLogMultiSelectRequests(const char* function, const ImGuiMultiSelectIO* data)
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{
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ImGuiContext& g = *GImGui;
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if (data->RequestClear) IMGUI_DEBUG_LOG_SELECTION("EndMultiSelect: RequestClear\n");
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if (data->RequestSelectAll) IMGUI_DEBUG_LOG_SELECTION("EndMultiSelect: RequestSelectAll\n");
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if (data->RequestSetRange) IMGUI_DEBUG_LOG_SELECTION("EndMultiSelect: RequestSetRange %p..%p = %d (dir %+d)\n", data->RangeSrc, data->RangeDst, data->RangeValue, data->RangeDirection);
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if (data->RequestClear) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: RequestClear\n", function);
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if (data->RequestSelectAll) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: RequestSelectAll\n", function);
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if (data->RequestSetRange) IMGUI_DEBUG_LOG_SELECTION("[selection] %s: RequestSetRange %p..%p = %d (dir %+d)\n", function, data->RangeSrc, data->RangeDst, data->RangeValue, data->RangeDirection);
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}
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ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void* range_ref, bool range_ref_is_selected)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiMultiSelectTempData* ms = &g.MultiSelectTempData[0];;
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ImGuiMultiSelectTempData* ms = &g.MultiSelectTempData[0];
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IM_ASSERT(g.CurrentMultiSelect == NULL); // No recursion allowed yet (we could allow it if we deem it useful)
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g.CurrentMultiSelect = ms;
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@ -7151,36 +7152,35 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, void* r
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if ((flags & ImGuiMultiSelectFlags_NoMultiSelect) == 0)
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{
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ms->In.RangeSrc = ms->Out.RangeSrc = range_ref;
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ms->In.RangeValue = ms->Out.RangeValue = range_ref_is_selected;
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ms->BeginIO.RangeSrc = ms->EndIO.RangeSrc = range_ref;
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ms->BeginIO.RangeValue = ms->EndIO.RangeValue = range_ref_is_selected;
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}
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// Auto clear when using Navigation to move within the selection (we compare SelectScopeId so it possible to use multiple lists inside a same window)
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// FIXME: Polling key mods after the fact (frame following the move request) is incorrect, but latching it would requires non-trivial change in MultiSelectItemFooter()
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if (g.NavJustMovedToId != 0 && g.NavJustMovedToFocusScopeId == ms->FocusScopeId && g.NavJustMovedToHasSelectionData)
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{
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if (ms->KeyMods & ImGuiMod_Shift)
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ms->InRequestSetRangeNav = true;
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ms->IsSetRange = true;
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if ((ms->KeyMods & (ImGuiMod_Ctrl | ImGuiMod_Shift)) == 0)
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ms->In.RequestClear = true;
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ms->BeginIO.RequestClear = true;
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}
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// Shortcut: Select all (CTRL+A)
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if (ms->IsFocused && !(flags & ImGuiMultiSelectFlags_NoMultiSelect) && !(flags & ImGuiMultiSelectFlags_NoSelectAll))
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if (Shortcut(ImGuiMod_Ctrl | ImGuiKey_A))
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ms->In.RequestSelectAll = true;
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ms->BeginIO.RequestSelectAll = true;
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// Shortcut: Clear selection (Escape)
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// FIXME-MULTISELECT: Only hog shortcut if selection is not null, meaning we need "has selection or "selection size" data here.
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// Otherwise may be done by caller but it means Shortcut() needs to be exposed.
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if (ms->IsFocused && (flags & ImGuiMultiSelectFlags_ClearOnEscape))
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if (Shortcut(ImGuiKey_Escape))
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ms->In.RequestClear = true;
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ms->BeginIO.RequestClear = true;
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if (g.DebugLogFlags & ImGuiDebugLogFlags_EventSelection)
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DebugLogMultiSelectRequests(&ms->In);
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DebugLogMultiSelectRequests("BeginMultiSelect", &ms->BeginIO);
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return &ms->In;
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return &ms->BeginIO;
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}
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ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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@ -7196,13 +7196,13 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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if (IsWindowHovered() && g.HoveredId == 0)
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if (IsMouseReleased(0) && IsMouseDragPastThreshold(0) == false && g.IO.KeyMods == ImGuiMod_None)
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{
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ms->Out.RequestClear = true;
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ms->Out.RequestSelectAll = ms->Out.RequestSetRange = false;
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ms->EndIO.RequestClear = true;
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ms->EndIO.RequestSelectAll = ms->EndIO.RequestSetRange = false;
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}
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// Unwind
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if (ms->Flags & ImGuiMultiSelectFlags_NoUnselect)
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ms->Out.RangeValue = true;
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ms->EndIO.RangeValue = true;
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ms->FocusScopeId = 0;
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ms->Window = NULL;
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ms->Flags = ImGuiMultiSelectFlags_None;
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@ -7210,9 +7210,9 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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g.CurrentMultiSelect = NULL;
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if (g.DebugLogFlags & ImGuiDebugLogFlags_EventSelection)
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DebugLogMultiSelectRequests(&ms->Out);
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DebugLogMultiSelectRequests("EndMultiSelect", &ms->EndIO);
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return &ms->Out;
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return &ms->EndIO;
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}
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void ImGui::SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_data)
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@ -7229,8 +7229,8 @@ void ImGui::SetNextItemSelectionUserData(ImGuiSelectionUserData selection_user_d
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// Auto updating RangeSrcPassedBy for cases were clipper is not used (done before ItemAdd() clipping)
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if (ImGuiMultiSelectTempData* ms = g.CurrentMultiSelect)
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if (ms->In.RangeSrc == (void*)selection_user_data)
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ms->In.RangeSrcPassedBy = true;
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if (ms->BeginIO.RangeSrc == (void*)selection_user_data)
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ms->BeginIO.RangeSrcPassedBy = true;
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}
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void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected)
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@ -7248,23 +7248,23 @@ void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected)
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// This is only useful if the user hasn't processed them already, and this only works if the user isn't using the clipper.
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// If you are using a clipper (aka not submitting every element of the list) you need to process the Clear/SelectAll request after calling BeginMultiSelect()
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bool selected = *p_selected;
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if (ms->In.RequestClear)
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if (ms->BeginIO.RequestClear)
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selected = false;
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else if (ms->In.RequestSelectAll)
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else if (ms->BeginIO.RequestSelectAll)
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selected = true;
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// When using SHIFT+Nav: because it can incur scrolling we cannot afford a frame of lag with the selection highlight (otherwise scrolling would happen before selection)
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// For this to work, IF the user is clipping items, they need to set RangeSrcPassedBy = true to notify the system.
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if (ms->InRequestSetRangeNav)
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if (ms->IsSetRange)
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{
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IM_ASSERT(id != 0);
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IM_ASSERT((ms->KeyMods & ImGuiMod_Shift) != 0);
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const bool is_range_src = (ms->In.RangeSrc == item_data);
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const bool is_range_dst = !ms->InRangeDstPassedBy && g.NavJustMovedToId == id; // Assume that g.NavJustMovedToId is not clipped.
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const bool is_range_src = (ms->BeginIO.RangeSrc == item_data);
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const bool is_range_dst = !ms->SetRangeDstPassedBy && g.NavJustMovedToId == id; // Assume that g.NavJustMovedToId is not clipped.
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if (is_range_dst)
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ms->InRangeDstPassedBy = true;
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if (is_range_src || is_range_dst || ms->In.RangeSrcPassedBy != ms->InRangeDstPassedBy)
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selected = ms->In.RangeValue;
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ms->SetRangeDstPassedBy = true;
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if (is_range_src || is_range_dst || ms->BeginIO.RangeSrcPassedBy != ms->SetRangeDstPassedBy)
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selected = ms->BeginIO.RangeValue;
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else if ((ms->KeyMods & ImGuiMod_Ctrl) == 0)
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selected = false;
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}
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@ -7331,53 +7331,53 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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if (is_shift && is_multiselect)
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{
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// Shift+Arrow always select, Ctrl+Shift+Arrow copy source selection state.
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ms->Out.RequestSetRange = true;
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ms->Out.RangeDst = item_data;
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ms->EndIO.RequestSetRange = true;
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ms->EndIO.RangeDst = item_data;
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if (!is_ctrl)
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ms->Out.RangeValue = true;
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ms->Out.RangeDirection = ms->In.RangeSrcPassedBy ? +1 : -1;
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ms->EndIO.RangeValue = true;
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ms->EndIO.RangeDirection = ms->BeginIO.RangeSrcPassedBy ? +1 : -1;
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}
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else
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{
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// Ctrl inverts selection, otherwise always select
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selected = (is_ctrl && (ms->Flags & ImGuiMultiSelectFlags_NoUnselect) == 0) ? !selected : true;
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ms->Out.RangeSrc = ms->Out.RangeDst = item_data;
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ms->Out.RangeValue = selected;
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ms->EndIO.RangeSrc = ms->EndIO.RangeDst = item_data;
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ms->EndIO.RangeValue = selected;
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}
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if (input_source == ImGuiInputSource_Mouse || g.NavActivateId == id)
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{
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// Mouse click without CTRL clears the selection, unless the clicked item is already selected
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if (is_multiselect && !is_ctrl)
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ms->Out.RequestClear = true;
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if (is_multiselect && !is_shift && ms->Out.RequestClear)
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ms->EndIO.RequestClear = true;
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if (is_multiselect && !is_shift && ms->EndIO.RequestClear)
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{
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// For toggle selection unless there is a Clear request, we can handle it completely locally without sending a RangeSet request.
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IM_ASSERT(ms->Out.RangeSrc == ms->Out.RangeDst); // Setup by else block above
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ms->Out.RequestSetRange = true;
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ms->Out.RangeValue = selected;
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ms->Out.RangeDirection = +1;
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IM_ASSERT(ms->EndIO.RangeSrc == ms->EndIO.RangeDst); // Setup by else block above
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ms->EndIO.RequestSetRange = true;
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ms->EndIO.RangeValue = selected;
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ms->EndIO.RangeDirection = +1;
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}
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if (!is_multiselect)
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{
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// Clear selection, set single item range
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IM_ASSERT(ms->Out.RangeSrc == item_data && ms->Out.RangeDst == item_data); // Setup by block above
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ms->Out.RequestClear = true;
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ms->Out.RequestSetRange = true;
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IM_ASSERT(ms->EndIO.RangeSrc == item_data && ms->EndIO.RangeDst == item_data); // Setup by block above
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ms->EndIO.RequestClear = true;
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ms->EndIO.RequestSetRange = true;
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}
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}
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else if (input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Gamepad)
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{
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if (is_multiselect && is_shift && !is_ctrl)
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ms->Out.RequestClear = true;
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ms->EndIO.RequestClear = true;
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else if (!is_multiselect)
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ms->Out.RequestClear = true;
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ms->EndIO.RequestClear = true;
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}
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}
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// Update/store the selection state of the Source item (used by CTRL+SHIFT, when Source is unselected we perform a range unselect)
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if (ms->Out.RangeSrc == item_data && is_ctrl && is_shift && is_multiselect && !(ms->Flags & ImGuiMultiSelectFlags_NoUnselect))
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ms->Out.RangeValue = selected;
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if (ms->EndIO.RangeSrc == item_data && is_ctrl && is_shift && is_multiselect && !(ms->Flags & ImGuiMultiSelectFlags_NoUnselect))
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ms->EndIO.RangeValue = selected;
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*p_selected = selected;
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*p_pressed = pressed;
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