MultiSelect: add internal MultiSelectAddSetAll() helper.
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@ -3408,6 +3408,7 @@ namespace ImGui
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// Multi-Select API
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IMGUI_API void MultiSelectItemHeader(ImGuiID id, bool* p_selected, ImGuiButtonFlags* p_button_flags);
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IMGUI_API void MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed);
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IMGUI_API void MultiSelectAddSetAll(ImGuiMultiSelectTempData* ms, bool selected);
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IMGUI_API void MultiSelectAddSetRange(ImGuiMultiSelectTempData* ms, bool selected, int range_dir, ImGuiSelectionUserData first_item, ImGuiSelectionUserData last_item);
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inline ImGuiBoxSelectState* GetBoxSelectState(ImGuiID id) { ImGuiContext& g = *GImGui; return (id != 0 && g.BoxSelectState.ID == id && g.BoxSelectState.IsActive) ? &g.BoxSelectState : NULL; }
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inline ImGuiMultiSelectState* GetMultiSelectState(ImGuiID id) { ImGuiContext& g = *GImGui; return g.MultiSelectStorage.GetByKey(id); }
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@ -7424,12 +7424,7 @@ ImGuiMultiSelectIO* ImGui::BeginMultiSelect(ImGuiMultiSelectFlags flags, int sel
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}
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if (request_clear || request_select_all)
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{
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetAll, request_select_all, 0, ImGuiSelectionUserData_Invalid, ImGuiSelectionUserData_Invalid };
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if (!request_select_all)
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storage->LastSelectionSize = 0;
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ms->IO.Requests.push_back(req);
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}
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MultiSelectAddSetAll(ms, request_select_all);
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ms->LoopRequestSetAll = request_select_all ? 1 : request_clear ? 0 : -1;
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ms->LastSubmittedItem = ImGuiSelectionUserData_Invalid;
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@ -7496,11 +7491,7 @@ ImGuiMultiSelectIO* ImGui::EndMultiSelect()
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if (ms->Flags & ImGuiMultiSelectFlags_ClearOnClickVoid)
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if (IsMouseReleased(0) && IsMouseDragPastThreshold(0) == false && g.IO.KeyMods == ImGuiMod_None)
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{
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetAll, false, 0, ImGuiSelectionUserData_Invalid, ImGuiSelectionUserData_Invalid };
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ms->IO.Requests.resize(0);
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ms->IO.Requests.push_back(req);
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}
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MultiSelectAddSetAll(ms, false);
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}
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// Courtesy nav wrapping helper flag
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@ -7755,11 +7746,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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else if ((input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Gamepad) && is_shift && !is_ctrl)
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request_clear = true; // With is_shift==false the RequestClear was done in BeginIO, not necessary to do again.
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if (request_clear)
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{
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetAll, false, 0, ImGuiSelectionUserData_Invalid, ImGuiSelectionUserData_Invalid };
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ms->IO.Requests.resize(0);
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ms->IO.Requests.push_back(req);
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}
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MultiSelectAddSetAll(ms, false);
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}
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int range_direction;
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@ -7818,6 +7805,15 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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*p_pressed = pressed;
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}
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void ImGui::MultiSelectAddSetAll(ImGuiMultiSelectTempData* ms, bool selected)
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{
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ImGuiSelectionRequest req = { ImGuiSelectionRequestType_SetAll, selected, 0, ImGuiSelectionUserData_Invalid, ImGuiSelectionUserData_Invalid };
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ms->IO.Requests.resize(0); // Can always clear previous requests
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ms->IO.Requests.push_back(req); // Add new request
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if (selected == false)
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ms->Storage->LastSelectionSize = 0;
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}
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void ImGui::MultiSelectAddSetRange(ImGuiMultiSelectTempData* ms, bool selected, int range_dir, ImGuiSelectionUserData first_item, ImGuiSelectionUserData last_item)
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{
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// Merge contiguous spans into same request (unless NoRangeSelect is set which guarantees single-item ranges)
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