IO: Fixed AddFocusEvent(false) to also clear MouseDown[] state. (#4921)
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@ -142,6 +142,7 @@ Other Changes:
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- IO: Added ImGuiKey_MouseXXX aliases for mouse buttons/wheel so all operations done on ImGuiKey
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- IO: Added ImGuiKey_MouseXXX aliases for mouse buttons/wheel so all operations done on ImGuiKey
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can apply to mouse data as well. (#4921)
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can apply to mouse data as well. (#4921)
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- IO: Filter duplicate input events during the AddXXX() calls. (#5599, #4921)
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- IO: Filter duplicate input events during the AddXXX() calls. (#5599, #4921)
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- IO: Fixed AddFocusEvent(false) to also clear MouseDown[] state. (#4921)
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- Menus: Fixed incorrect sub-menu parent association when opening a menu by closing another.
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- Menus: Fixed incorrect sub-menu parent association when opening a menu by closing another.
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Among other things, it would accidentally break part of the closing heuristic logic when moving
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Among other things, it would accidentally break part of the closing heuristic logic when moving
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towards a sub-menu. (#2517, #5614). [@rokups]
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towards a sub-menu. (#2517, #5614). [@rokups]
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@ -1303,6 +1303,9 @@ void ImGuiIO::ClearInputKeys()
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}
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}
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KeyCtrl = KeyShift = KeyAlt = KeySuper = false;
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KeyCtrl = KeyShift = KeyAlt = KeySuper = false;
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KeyMods = ImGuiMod_None;
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KeyMods = ImGuiMod_None;
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MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
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memset(MouseDown, 0, sizeof(MouseDown));
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MouseWheel = MouseWheelH = 0.0f;
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}
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}
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static ImGuiInputEvent* FindLatestInputEvent(ImGuiInputEventType type, int arg = -1)
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static ImGuiInputEvent* FindLatestInputEvent(ImGuiInputEventType type, int arg = -1)
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