mirror of https://github.com/ocornut/imgui
Merge branch 'master' into navigation
# Conflicts: # imgui_internal.h
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commit
a126c702d9
32
imgui.cpp
32
imgui.cpp
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@ -3897,18 +3897,22 @@ void ImGui::RenderBullet(ImVec2 pos)
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window->DrawList->AddCircleFilled(pos, GImGui->FontSize*0.20f, GetColorU32(ImGuiCol_Text), 8);
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}
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void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col)
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void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col, float sz)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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float start_x = (float)(int)(g.FontSize * 0.307f + 0.5f);
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float rem_third = (float)(int)((g.FontSize - start_x) / 3.0f);
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float bx = pos.x + 0.5f + start_x + rem_third;
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float by = pos.y - 1.0f + (float)(int)(g.Font->Ascent * (g.FontSize / g.Font->FontSize) + 0.5f) + (float)(int)(g.Font->DisplayOffset.y);
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window->DrawList->PathLineTo(ImVec2(bx - rem_third, by - rem_third));
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float thickness = ImMax(sz / 5.0f, 1.0f);
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sz -= thickness*0.5f;
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pos += ImVec2(thickness*0.25f, thickness*0.25f);
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float third = sz / 3.0f;
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float bx = pos.x + third;
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float by = pos.y + sz - third*0.5f;
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window->DrawList->PathLineTo(ImVec2(bx - third, by - third));
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window->DrawList->PathLineTo(ImVec2(bx, by));
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window->DrawList->PathLineTo(ImVec2(bx + rem_third*2, by - rem_third*2));
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window->DrawList->PathStroke(col, false);
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window->DrawList->PathLineTo(ImVec2(bx + third*2, by - third*2));
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window->DrawList->PathStroke(col, false, thickness);
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}
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void ImGui::RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags)
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@ -6786,8 +6790,12 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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if (((flags & ImGuiButtonFlags_PressedOnClick) && g.IO.MouseClicked[0]) || ((flags & ImGuiButtonFlags_PressedOnDoubleClick) && g.IO.MouseDoubleClicked[0]))
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{
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pressed = true;
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ClearActiveID();
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if (flags & ImGuiButtonFlags_NoHoldingActiveID)
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ClearActiveID();
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else
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SetActiveID(id, window); // Hold on ID
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FocusWindow(window);
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g.ActiveIdClickOffset = g.IO.MousePos - bb.Min;
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}
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if ((flags & ImGuiButtonFlags_PressedOnRelease) && g.IO.MouseReleased[0])
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{
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@ -8630,7 +8638,7 @@ bool ImGui::Checkbox(const char* label, bool* v)
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{
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const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
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const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
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window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), GetColorU32(ImGuiCol_CheckMark), style.FrameRounding);
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RenderCheckMark(check_bb.Min + ImVec2(pad,pad), GetColorU32(ImGuiCol_CheckMark), check_bb.GetWidth() - pad*2.0f);
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}
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if (g.LogEnabled)
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@ -9967,7 +9975,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl
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}
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ImGuiButtonFlags button_flags = 0;
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if (flags & ImGuiSelectableFlags_Menu) button_flags |= ImGuiButtonFlags_PressedOnClick;
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if (flags & ImGuiSelectableFlags_Menu) button_flags |= ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_NoHoldingActiveID;
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if (flags & ImGuiSelectableFlags_MenuItem) button_flags |= ImGuiButtonFlags_PressedOnRelease;
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if (flags & ImGuiSelectableFlags_Disabled) button_flags |= ImGuiButtonFlags_Disabled;
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if (flags & ImGuiSelectableFlags_AllowDoubleClick) button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick;
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@ -10135,7 +10143,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
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}
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if (selected)
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RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled));
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RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * (0.20f+0.200f), g.FontSize * 0.134f * 0.5f), GetColorU32(enabled ? ImGuiCol_Text : ImGuiCol_TextDisabled), g.FontSize * 0.866f);
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return pressed;
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}
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@ -109,6 +109,7 @@ IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec
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// Helpers: String
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IMGUI_API int ImStricmp(const char* str1, const char* str2);
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IMGUI_API int ImStrnicmp(const char* str1, const char* str2, int count);
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IMGUI_API void ImStrncpy(char* dst, const char* src, int count);
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IMGUI_API char* ImStrdup(const char* str);
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IMGUI_API int ImStrlenW(const ImWchar* str);
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IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
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@ -142,6 +143,7 @@ static inline int ImClamp(int v, int mn, int mx)
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static inline float ImClamp(float v, float mn, float mx) { return (v < mn) ? mn : (v > mx) ? mx : v; }
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static inline ImVec2 ImClamp(const ImVec2& f, const ImVec2& mn, ImVec2 mx) { return ImVec2(ImClamp(f.x,mn.x,mx.x), ImClamp(f.y,mn.y,mx.y)); }
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static inline float ImSaturate(float f) { return (f < 0.0f) ? 0.0f : (f > 1.0f) ? 1.0f : f; }
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static inline void ImSwap(int& a, int& b) { int tmp = a; a = b; b = tmp; }
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static inline void ImSwap(float& a, float& b) { float tmp = a; a = b; b = tmp; }
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static inline int ImLerp(int a, int b, float t) { return (int)(a + (b - a) * t); }
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static inline float ImLerp(float a, float b, float t) { return a + (b - a) * t; }
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@ -182,7 +184,8 @@ enum ImGuiButtonFlags_
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ImGuiButtonFlags_AlignTextBaseLine = 1 << 8, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
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ImGuiButtonFlags_NoKeyModifiers = 1 << 9, // disable interaction if a key modifier is held
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ImGuiButtonFlags_AllowOverlapMode = 1 << 10, // require previous frame HoveredId to either match id or be null before being usable
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ImGuiButtonFlags_NoNavFocus = 1 << 11 // don't override navigation focus when activated
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ImGuiButtonFlags_NoHoldingActiveID = 1 << 11, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
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ImGuiButtonFlags_NoNavFocus = 1 << 12 // don't override navigation focus when activated
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};
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enum ImGuiSliderFlags_
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@ -915,7 +918,7 @@ namespace ImGui
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IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, int rounding_corners_flags = ~0);
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IMGUI_API void RenderCollapseTriangle(ImVec2 pos, bool is_open, float scale = 1.0f);
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IMGUI_API void RenderBullet(ImVec2 pos);
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IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col);
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IMGUI_API void RenderCheckMark(ImVec2 pos, ImU32 col, float sz);
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IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
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IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
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IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
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