InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete).
This commit is contained in:
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24ff259816
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9f393c38e9
@ -39,6 +39,8 @@ Breaking Changes:
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- Changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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- Removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor `io.ConfigResizeWindowsFromEdges=true` to enable the feature globally. (#1495)
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The feature is not currently enabled by default because it is not satisfying enough.
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- InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency.
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Kept redirection types (will obsolete).
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- InputText: Removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly).
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- Renamed io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to io.ConfigMacOSXBehaviors for consistency. (#1427, #473)
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33
imgui.cpp
33
imgui.cpp
@ -307,7 +307,8 @@
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2018/08/21 (1.63) - removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly).
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- 2018/08/21 (1.63) - renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete).
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- 2018/08/21 (1.63) - removed ImGuiInputTextCallbackData::ReadOnly since it is a duplication of (ImGuiInputTextCallbackData::Flags & ImGuiInputTextFlags_ReadOnly).
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- 2018/08/01 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.ConfigResizeWindowsFromEdges to enable the feature.
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- 2018/08/01 (1.63) - renamed io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency.
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- 2018/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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@ -896,7 +897,7 @@ static void AddWindowToSortedBuffer(ImVector<ImGuiWindow*>* out_sort
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static ImRect GetViewportRect();
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static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data);
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static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data);
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static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end);
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static ImVec2 InputTextCalcTextSizeW(const ImWchar* text_begin, const ImWchar* text_end, const ImWchar** remaining = NULL, ImVec2* out_offset = NULL, bool stop_on_new_line = false);
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@ -10586,14 +10587,14 @@ static bool STB_TEXTEDIT_INSERTCHARS(STB_TEXTEDIT_STRING* obj, int pos, const Im
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}
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void ImGuiTextEditState::OnKeyPressed(int key)
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void ImGuiInputTextState::OnKeyPressed(int key)
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{
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stb_textedit_key(this, &StbState, key);
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CursorFollow = true;
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CursorAnimReset();
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}
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ImGuiTextEditCallbackData::ImGuiTextEditCallbackData()
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ImGuiInputTextCallbackData::ImGuiInputTextCallbackData()
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{
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memset(this, 0, sizeof(*this));
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}
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@ -10601,7 +10602,7 @@ ImGuiTextEditCallbackData::ImGuiTextEditCallbackData()
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// Public API to manipulate UTF-8 text
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// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar)
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// FIXME: The existence of this rarely exercised code path is a bit of a nuisance.
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void ImGuiTextEditCallbackData::DeleteChars(int pos, int bytes_count)
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void ImGuiInputTextCallbackData::DeleteChars(int pos, int bytes_count)
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{
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IM_ASSERT(pos + bytes_count <= BufTextLen);
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char* dst = Buf + pos;
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@ -10619,7 +10620,7 @@ void ImGuiTextEditCallbackData::DeleteChars(int pos, int bytes_count)
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BufTextLen -= bytes_count;
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}
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void ImGuiTextEditCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end)
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void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, const char* new_text_end)
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{
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const int new_text_len = new_text_end ? (int)(new_text_end - new_text) : (int)strlen(new_text);
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if (new_text_len + BufTextLen + 1 >= BufSize)
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@ -10638,7 +10639,7 @@ void ImGuiTextEditCallbackData::InsertChars(int pos, const char* new_text, const
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}
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// Return false to discard a character.
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static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
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static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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unsigned int c = *p_char;
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@ -10679,8 +10680,8 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
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if (flags & ImGuiInputTextFlags_CallbackCharFilter)
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{
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ImGuiTextEditCallbackData callback_data;
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memset(&callback_data, 0, sizeof(ImGuiTextEditCallbackData));
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ImGuiInputTextCallbackData callback_data;
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memset(&callback_data, 0, sizeof(ImGuiInputTextCallbackData));
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callback_data.EventFlag = ImGuiInputTextFlags_CallbackCharFilter;
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callback_data.EventChar = (ImWchar)c;
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callback_data.Flags = flags;
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@ -10698,7 +10699,7 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
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// Edit a string of text
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// NB: when active, hold on a privately held copy of the text (and apply back to 'buf'). So changing 'buf' while active has no effect.
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// FIXME: Rather messy function partly because we are doing UTF8 > u16 > UTF8 conversions on the go to more easily handle stb_textedit calls. Ideally we should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188
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bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* callback_user_data)
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bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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@ -10768,7 +10769,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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}
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// NB: we are only allowed to access 'edit_state' if we are the active widget.
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ImGuiTextEditState& edit_state = g.InputTextState;
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ImGuiInputTextState& edit_state = g.InputTextState;
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const bool focus_requested = FocusableItemRegister(window, id, (flags & (ImGuiInputTextFlags_CallbackCompletion|ImGuiInputTextFlags_AllowTabInput)) == 0); // Using completion callback disable keyboard tabbing
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const bool focus_requested_by_code = focus_requested && (window->FocusIdxAllCounter == window->FocusIdxAllRequestCurrent);
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@ -11084,8 +11085,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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if (event_flag)
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{
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ImGuiTextEditCallbackData callback_data;
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memset(&callback_data, 0, sizeof(ImGuiTextEditCallbackData));
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ImGuiInputTextCallbackData callback_data;
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memset(&callback_data, 0, sizeof(ImGuiInputTextCallbackData));
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callback_data.EventFlag = event_flag;
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callback_data.Flags = flags;
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callback_data.UserData = callback_user_data;
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@ -11136,7 +11137,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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IM_ASSERT(apply_new_text_length >= 0);
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if (backup_current_text_length != apply_new_text_length && (flags & ImGuiInputTextFlags_CallbackResize))
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{
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ImGuiTextEditCallbackData callback_data;
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ImGuiInputTextCallbackData callback_data;
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callback_data.EventFlag = ImGuiInputTextFlags_CallbackResize;
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callback_data.Flags = flags;
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callback_data.Buf = buf;
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@ -11347,13 +11348,13 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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return value_changed;
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}
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bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
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bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline()
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return InputTextEx(label, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data);
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}
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bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback, void* user_data)
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bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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return InputTextEx(label, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data);
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}
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17
imgui.h
17
imgui.h
@ -71,12 +71,12 @@ struct ImFontAtlas; // Runtime data for multiple fonts, bake mul
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struct ImFontConfig; // Configuration data when adding a font or merging fonts
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struct ImColor; // Helper functions to create a color that can be converted to either u32 or float4 (*obsolete* please avoid using)
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struct ImGuiIO; // Main configuration and I/O between your application and ImGui
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struct ImGuiInputTextCallbackData; // Shared state of ImGui::InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
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struct ImGuiOnceUponAFrame; // Simple helper for running a block of code not more than once a frame, used by IMGUI_ONCE_UPON_A_FRAME macro
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struct ImGuiStorage; // Simple custom key value storage
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struct ImGuiStyle; // Runtime data for styling/colors
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struct ImGuiTextFilter; // Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
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struct ImGuiTextBuffer; // Text buffer for logging/accumulating text
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struct ImGuiTextEditCallbackData; // Shared state of ImGui::InputText() when using custom ImGuiTextEditCallback (rare/advanced use)
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struct ImGuiSizeCallbackData; // Structure used to constraint window size in custom ways when using custom ImGuiSizeCallback (rare/advanced use)
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struct ImGuiListClipper; // Helper to manually clip large list of items
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struct ImGuiPayload; // User data payload for drag and drop operations
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@ -112,7 +112,7 @@ typedef int ImGuiInputTextFlags; // flags: for InputText*()
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typedef int ImGuiSelectableFlags; // flags: for Selectable() // enum ImGuiSelectableFlags_
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typedef int ImGuiTreeNodeFlags; // flags: for TreeNode*(),CollapsingHeader()// enum ImGuiTreeNodeFlags_
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typedef int ImGuiWindowFlags; // flags: for Begin*() // enum ImGuiWindowFlags_
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typedef int (*ImGuiTextEditCallback)(ImGuiTextEditCallbackData *data);
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typedef int (*ImGuiInputTextCallback)(ImGuiInputTextCallbackData *data);
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typedef void (*ImGuiSizeCallback)(ImGuiSizeCallbackData* data);
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// Scalar data types
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@ -373,8 +373,8 @@ namespace ImGui
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IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* v, int components, float v_speed, const void* v_min = NULL, const void* v_max = NULL, const char* format = NULL, float power = 1.0f);
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// Widgets: Input with Keyboard
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IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0,0), ImGuiInputTextFlags flags = 0, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0,0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags extra_flags = 0);
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IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags extra_flags = 0);
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IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags extra_flags = 0);
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@ -1420,7 +1420,7 @@ struct ImGuiStorage
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// Special processing:
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// - ImGuiInputTextFlags_CallbackCharFilter: return 1 if the character is not allowed. You may also set 'EventChar=0' as any character replacement are allowed.
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// - ImGuiInputTextFlags_CallbackResize: BufTextLen is set to the new desired string length so you can allocate or update known size. No need to initialize new characters or zero-terminator as InputText will do it.
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struct ImGuiTextEditCallbackData
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struct ImGuiInputTextCallbackData
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{
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ImGuiInputTextFlags EventFlag; // One ImGuiInputTextFlags_Callback* // Read-only
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ImGuiInputTextFlags Flags; // What user passed to InputText() // Read-only
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@ -1439,12 +1439,17 @@ struct ImGuiTextEditCallbackData
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int SelectionEnd; // // Read-write // [Completion,History,Always]
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// NB: Helper functions for text manipulation. Calling those function loses selection.
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ImGuiTextEditCallbackData();
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ImGuiInputTextCallbackData();
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IMGUI_API void DeleteChars(int pos, int bytes_count);
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IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
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bool HasSelection() const { return SelectionStart != SelectionEnd; }
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};
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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typedef ImGuiInputTextCallback ImGuiTextEditCallback; // [OBSOLETE 1.63+] Made the names consistent
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typedef ImGuiInputTextCallbackData ImGuiTextEditCallbackData;
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#endif
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// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
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// NB: For basic min/max size constraint on each axis you don't need to use the callback! The SetNextWindowSizeConstraints() parameters are enough.
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struct ImGuiSizeCallbackData
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@ -774,7 +774,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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static char buf3[64] = ""; ImGui::InputText("hexadecimal", buf3, 64, ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase);
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static char buf4[64] = ""; ImGui::InputText("uppercase", buf4, 64, ImGuiInputTextFlags_CharsUppercase);
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static char buf5[64] = ""; ImGui::InputText("no blank", buf5, 64, ImGuiInputTextFlags_CharsNoBlank);
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struct TextFilters { static int FilterImGuiLetters(ImGuiTextEditCallbackData* data) { if (data->EventChar < 256 && strchr("imgui", (char)data->EventChar)) return 0; return 1; } };
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struct TextFilters { static int FilterImGuiLetters(ImGuiInputTextCallbackData* data) { if (data->EventChar < 256 && strchr("imgui", (char)data->EventChar)) return 0; return 1; } };
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static char buf6[64] = ""; ImGui::InputText("\"imgui\" letters", buf6, 64, ImGuiInputTextFlags_CallbackCharFilter, TextFilters::FilterImGuiLetters);
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ImGui::Text("Password input");
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@ -2862,13 +2862,13 @@ struct ExampleAppConsole
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}
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}
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static int TextEditCallbackStub(ImGuiTextEditCallbackData* data) // In C++11 you are better off using lambdas for this sort of forwarding callbacks
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static int TextEditCallbackStub(ImGuiInputTextCallbackData* data) // In C++11 you are better off using lambdas for this sort of forwarding callbacks
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{
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ExampleAppConsole* console = (ExampleAppConsole*)data->UserData;
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return console->TextEditCallback(data);
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}
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int TextEditCallback(ImGuiTextEditCallbackData* data)
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int TextEditCallback(ImGuiInputTextCallbackData* data)
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{
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//AddLog("cursor: %d, selection: %d-%d", data->CursorPos, data->SelectionStart, data->SelectionEnd);
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switch (data->EventFlag)
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@ -41,6 +41,7 @@ struct ImGuiColumnData; // Storage data for a single column
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struct ImGuiColumnsSet; // Storage data for a columns set
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struct ImGuiContext; // Main imgui context
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struct ImGuiGroupData; // Stacked storage data for BeginGroup()/EndGroup()
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struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box
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struct ImGuiItemHoveredDataBackup; // Backup and restore IsItemHovered() internal data
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struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
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struct ImGuiNavMoveResult; // Result of a directional navigation move query result
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@ -48,7 +49,6 @@ struct ImGuiNextWindowData; // Storage for SetNexWindow** functions
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struct ImGuiPopupRef; // Storage for current popup stack
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struct ImGuiSettingsHandler;
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struct ImGuiStyleMod; // Stacked style modifier, backup of modified data so we can restore it
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struct ImGuiTextEditState; // Internal state of the currently focused/edited text input box
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struct ImGuiWindow; // Storage for one window
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struct ImGuiWindowTempData; // Temporary storage for one, that's the data which in theory we could ditch at the end of the frame
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struct ImGuiWindowSettings; // Storage for window settings stored in .ini file (we keep one of those even if the actual window wasn't instanced during this session)
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@ -72,7 +72,7 @@ namespace ImGuiStb
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#undef STB_TEXTEDIT_STRING
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#undef STB_TEXTEDIT_CHARTYPE
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#define STB_TEXTEDIT_STRING ImGuiTextEditState
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#define STB_TEXTEDIT_STRING ImGuiInputTextState
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#define STB_TEXTEDIT_CHARTYPE ImWchar
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#define STB_TEXTEDIT_GETWIDTH_NEWLINE -1.0f
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#include "stb_textedit.h"
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@ -429,7 +429,7 @@ struct IMGUI_API ImGuiMenuColumns
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};
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// Internal state of the currently focused/edited text input box
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struct IMGUI_API ImGuiTextEditState
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struct IMGUI_API ImGuiInputTextState
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{
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ImGuiID ID; // widget id owning the text state
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ImVector<ImWchar> Text; // edit buffer, we need to persist but can't guarantee the persistence of the user-provided buffer. so we copy into own buffer.
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@ -445,10 +445,10 @@ struct IMGUI_API ImGuiTextEditState
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// Temporarily set when active
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ImGuiInputTextFlags UserFlags;
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ImGuiTextEditCallback UserCallback;
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ImGuiInputTextCallback UserCallback;
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void* UserCallbackData;
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ImGuiTextEditState() { memset(this, 0, sizeof(*this)); }
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ImGuiInputTextState() { memset(this, 0, sizeof(*this)); }
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void CursorAnimReset() { CursorAnim = -0.30f; } // After a user-input the cursor stays on for a while without blinking
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void CursorClamp() { StbState.cursor = ImMin(StbState.cursor, CurLenW); StbState.select_start = ImMin(StbState.select_start, CurLenW); StbState.select_end = ImMin(StbState.select_end, CurLenW); }
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bool HasSelection() const { return StbState.select_start != StbState.select_end; }
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@ -732,7 +732,7 @@ struct ImGuiContext
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unsigned char DragDropPayloadBufLocal[8]; // Local buffer for small payloads
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// Widget state
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ImGuiTextEditState InputTextState;
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ImGuiInputTextState InputTextState;
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ImFont InputTextPasswordFont;
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ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiColorEditFlags ColorEditOptions; // Store user options for color edit widgets
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@ -1209,7 +1209,7 @@ namespace ImGui
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IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextTreeNodeOpened() data, if any. May return true when logging
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IMGUI_API void TreePushRawID(ImGuiID id);
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IMGUI_API bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiTextEditCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
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IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
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