IO: Added simple (incomplete) filter for duplicates to reduce data spam. (#4921, #4858)

This commit is contained in:
ocornut 2022-01-27 17:18:29 +01:00
parent 5429f0f6b5
commit 9def2b04d7

View File

@ -1280,6 +1280,19 @@ void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
if (ImGui::IsGamepadKey(key)) if (ImGui::IsGamepadKey(key))
BackendUsingLegacyNavInputArray = false; BackendUsingLegacyNavInputArray = false;
// Partial filter of duplicates (not strictly needed, but makes data neater in particular for key mods and gamepad values which are most commonly spmamed)
ImGuiKeyData* key_data = ImGui::GetKeyData(key);
if (key_data->Down == down && key_data->AnalogValue == analog_value)
{
bool found = false;
for (int n = g.InputEventsQueue.Size - 1; n >= 0 && !found; n--)
if (g.InputEventsQueue[n].Type == ImGuiInputEventType_Key && g.InputEventsQueue[n].Key.Key == key)
found = true;
if (!found)
return;
}
// Add event
ImGuiInputEvent e; ImGuiInputEvent e;
e.Type = ImGuiInputEventType_Key; e.Type = ImGuiInputEventType_Key;
e.Source = ImGui::IsGamepadKey(key) ? ImGuiInputSource_Gamepad : ImGuiInputSource_Keyboard; e.Source = ImGui::IsGamepadKey(key) ? ImGuiInputSource_Gamepad : ImGuiInputSource_Keyboard;