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13
imgui.cpp
13
imgui.cpp
@ -1280,6 +1280,19 @@ void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
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if (ImGui::IsGamepadKey(key))
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if (ImGui::IsGamepadKey(key))
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BackendUsingLegacyNavInputArray = false;
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BackendUsingLegacyNavInputArray = false;
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// Partial filter of duplicates (not strictly needed, but makes data neater in particular for key mods and gamepad values which are most commonly spmamed)
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ImGuiKeyData* key_data = ImGui::GetKeyData(key);
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if (key_data->Down == down && key_data->AnalogValue == analog_value)
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{
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bool found = false;
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for (int n = g.InputEventsQueue.Size - 1; n >= 0 && !found; n--)
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if (g.InputEventsQueue[n].Type == ImGuiInputEventType_Key && g.InputEventsQueue[n].Key.Key == key)
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found = true;
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if (!found)
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return;
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}
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// Add event
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ImGuiInputEvent e;
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ImGuiInputEvent e;
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e.Type = ImGuiInputEventType_Key;
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e.Type = ImGuiInputEventType_Key;
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e.Source = ImGui::IsGamepadKey(key) ? ImGuiInputSource_Gamepad : ImGuiInputSource_Keyboard;
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e.Source = ImGui::IsGamepadKey(key) ? ImGuiInputSource_Gamepad : ImGuiInputSource_Keyboard;
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