This commit is contained in:
parent
5429f0f6b5
commit
9def2b04d7
13
imgui.cpp
13
imgui.cpp
@ -1280,6 +1280,19 @@ void ImGuiIO::AddKeyAnalogEvent(ImGuiKey key, bool down, float analog_value)
|
||||
if (ImGui::IsGamepadKey(key))
|
||||
BackendUsingLegacyNavInputArray = false;
|
||||
|
||||
// Partial filter of duplicates (not strictly needed, but makes data neater in particular for key mods and gamepad values which are most commonly spmamed)
|
||||
ImGuiKeyData* key_data = ImGui::GetKeyData(key);
|
||||
if (key_data->Down == down && key_data->AnalogValue == analog_value)
|
||||
{
|
||||
bool found = false;
|
||||
for (int n = g.InputEventsQueue.Size - 1; n >= 0 && !found; n--)
|
||||
if (g.InputEventsQueue[n].Type == ImGuiInputEventType_Key && g.InputEventsQueue[n].Key.Key == key)
|
||||
found = true;
|
||||
if (!found)
|
||||
return;
|
||||
}
|
||||
|
||||
// Add event
|
||||
ImGuiInputEvent e;
|
||||
e.Type = ImGuiInputEventType_Key;
|
||||
e.Source = ImGui::IsGamepadKey(key) ? ImGuiInputSource_Gamepad : ImGuiInputSource_Keyboard;
|
||||
|
Loading…
Reference in New Issue
Block a user