Backends: Win32: minor tidying up. (#5819)
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@ -88,10 +88,10 @@ struct ImGui_ImplWin32_Data
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INT64 Time;
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INT64 Time;
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INT64 TicksPerSecond;
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INT64 TicksPerSecond;
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ImGuiMouseCursor LastMouseCursor;
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ImGuiMouseCursor LastMouseCursor;
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bool HasGamepad;
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bool WantUpdateHasGamepad;
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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bool HasGamepad;
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bool WantUpdateHasGamepad;
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HMODULE XInputDLL;
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HMODULE XInputDLL;
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PFN_XInputGetCapabilities XInputGetCapabilities;
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PFN_XInputGetCapabilities XInputGetCapabilities;
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PFN_XInputGetState XInputGetState;
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PFN_XInputGetState XInputGetState;
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@ -129,7 +129,6 @@ bool ImGui_ImplWin32_Init(void* hwnd)
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io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
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io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos; // We can honor io.WantSetMousePos requests (optional, rarely used)
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bd->hWnd = (HWND)hwnd;
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bd->hWnd = (HWND)hwnd;
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bd->WantUpdateHasGamepad = true;
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bd->TicksPerSecond = perf_frequency;
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bd->TicksPerSecond = perf_frequency;
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bd->Time = perf_counter;
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bd->Time = perf_counter;
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bd->LastMouseCursor = ImGuiMouseCursor_COUNT;
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bd->LastMouseCursor = ImGuiMouseCursor_COUNT;
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@ -139,6 +138,7 @@ bool ImGui_ImplWin32_Init(void* hwnd)
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// Dynamically load XInput library
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// Dynamically load XInput library
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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bd->WantUpdateHasGamepad = true;
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const char* xinput_dll_names[] =
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const char* xinput_dll_names[] =
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{
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{
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"xinput1_4.dll", // Windows 8+
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"xinput1_4.dll", // Windows 8+
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@ -634,8 +634,10 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hwnd, UINT msg, WPARA
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return 1;
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return 1;
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return 0;
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return 0;
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case WM_DEVICECHANGE:
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case WM_DEVICECHANGE:
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#ifndef IMGUI_IMPL_WIN32_DISABLE_GAMEPAD
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if ((UINT)wParam == DBT_DEVNODES_CHANGED)
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if ((UINT)wParam == DBT_DEVNODES_CHANGED)
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bd->WantUpdateHasGamepad = true;
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bd->WantUpdateHasGamepad = true;
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#endif
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return 0;
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return 0;
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}
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}
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return 0;
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return 0;
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