Replace UTF-8 decoder with one based on branchless version by Christopher Wellons. (not branchless anymore tho)
Decoding performance increase ~30%
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@ -64,6 +64,9 @@ Other Changes:
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- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
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into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
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- Metrics: Fixed mishandling of ImDrawCmd::VtxOffset in wireframe mesh renderer.
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- Misc: Replaced UTF-8 decoder by branchless one by Christopher Wellons (30~40% faster). [@rokups]
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Super minor fix handling incomplete UTF-8 contents: if input does not contain enough bytes, decoder
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returns IM_UNICODE_CODEPOINT_INVALID and consume remaining bytes (vs old decoded consumed only 1 byte).
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- Backends: OpenGL3: Use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
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when the later returns zero (e.g. Desktop GL 2.x). (#3530) [@xndcn]
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- Backends: OpenGL3: Backup and restore GL_PRIMITIVE_RESTART state. (#3544) [@Xipiryon]
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102
imgui.cpp
102
imgui.cpp
@ -1554,66 +1554,58 @@ void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_f
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//-----------------------------------------------------------------------------
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// Convert UTF-8 to 32-bit character, process single character input.
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// Based on stb_from_utf8() from github.com/nothings/stb/
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// A nearly-branchless UTF-8 decoder, based on work of Christopher Wellons (https://github.com/skeeto/branchless-utf8).
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// We handle UTF-8 decoding error by skipping forward.
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int ImTextCharFromUtf8(unsigned int* out_char, const char* in_text, const char* in_text_end)
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{
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unsigned int c = (unsigned int)-1;
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const unsigned char* str = (const unsigned char*)in_text;
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if (!(*str & 0x80))
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static const char lengths[32] = { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 3, 3, 4, 0 };
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static const int masks[] = { 0x00, 0x7f, 0x1f, 0x0f, 0x07 };
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static const uint32_t mins[] = { 0x400000, 0, 0x80, 0x800, 0x10000 };
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static const int shiftc[] = { 0, 18, 12, 6, 0 };
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static const int shifte[] = { 0, 6, 4, 2, 0 };
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int len = lengths[*(const unsigned char*)in_text >> 3];
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int wanted = len + !len;
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if (in_text_end == NULL)
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in_text_end = in_text + wanted; // Max length, nulls will be taken into account.
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// Copy at most 'len' bytes, stop copying at 0 or past in_text_end. Branch predictor does a good job here,
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// so it is fast even with excessive branching.
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unsigned char s[4];
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s[0] = in_text + 0 < in_text_end ? in_text[0] : 0;
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s[1] = in_text + 1 < in_text_end ? in_text[1] : 0;
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s[2] = in_text + 2 < in_text_end ? in_text[2] : 0;
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s[3] = in_text + 3 < in_text_end ? in_text[3] : 0;
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// Assume a four-byte character and load four bytes. Unused bits are shifted out.
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*out_char = (uint32_t)(s[0] & masks[len]) << 18;
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*out_char |= (uint32_t)(s[1] & 0x3f) << 12;
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*out_char |= (uint32_t)(s[2] & 0x3f) << 6;
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*out_char |= (uint32_t)(s[3] & 0x3f) << 0;
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*out_char >>= shiftc[len];
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// Accumulate the various error conditions.
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int e = 0;
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e = (*out_char < mins[len]) << 6; // non-canonical encoding
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e |= ((*out_char >> 11) == 0x1b) << 7; // surrogate half?
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e |= (*out_char > IM_UNICODE_CODEPOINT_MAX) << 8; // out of range?
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e |= (s[1] & 0xc0) >> 2;
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e |= (s[2] & 0xc0) >> 4;
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e |= (s[3] ) >> 6;
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e ^= 0x2a; // top two bits of each tail byte correct?
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e >>= shifte[len];
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if (e)
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{
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c = (unsigned int)(*str++);
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*out_char = c;
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return 1;
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// No bytes are consumed when *in_text == 0 || in_text == in_text_end.
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// One byte is consumed in case of invalid first byte of in_text.
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// All available bytes (at most `len` bytes) are consumed on incomplete/invalid second to last bytes.
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// Invalid or incomplete input may consume less bytes than wanted, therefore every byte has to be inspected in s.
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wanted = ImMin(wanted, !!s[0] + !!s[1] + !!s[2] + !!s[3]);
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*out_char = IM_UNICODE_CODEPOINT_INVALID;
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}
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if ((*str & 0xe0) == 0xc0)
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{
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*out_char = IM_UNICODE_CODEPOINT_INVALID; // will be invalid but not end of string
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if (in_text_end && in_text_end - (const char*)str < 2) return 1;
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if (*str < 0xc2) return 2;
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c = (unsigned int)((*str++ & 0x1f) << 6);
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if ((*str & 0xc0) != 0x80) return 2;
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c += (*str++ & 0x3f);
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*out_char = c;
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return 2;
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}
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if ((*str & 0xf0) == 0xe0)
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{
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*out_char = IM_UNICODE_CODEPOINT_INVALID; // will be invalid but not end of string
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if (in_text_end && in_text_end - (const char*)str < 3) return 1;
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if (*str == 0xe0 && (str[1] < 0xa0 || str[1] > 0xbf)) return 3;
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if (*str == 0xed && str[1] > 0x9f) return 3; // str[1] < 0x80 is checked below
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c = (unsigned int)((*str++ & 0x0f) << 12);
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if ((*str & 0xc0) != 0x80) return 3;
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c += (unsigned int)((*str++ & 0x3f) << 6);
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if ((*str & 0xc0) != 0x80) return 3;
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c += (*str++ & 0x3f);
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*out_char = c;
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return 3;
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}
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if ((*str & 0xf8) == 0xf0)
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{
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*out_char = IM_UNICODE_CODEPOINT_INVALID; // will be invalid but not end of string
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if (in_text_end && in_text_end - (const char*)str < 4) return 1;
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if (*str > 0xf4) return 4;
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if (*str == 0xf0 && (str[1] < 0x90 || str[1] > 0xbf)) return 4;
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if (*str == 0xf4 && str[1] > 0x8f) return 4; // str[1] < 0x80 is checked below
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c = (unsigned int)((*str++ & 0x07) << 18);
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if ((*str & 0xc0) != 0x80) return 4;
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c += (unsigned int)((*str++ & 0x3f) << 12);
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if ((*str & 0xc0) != 0x80) return 4;
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c += (unsigned int)((*str++ & 0x3f) << 6);
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if ((*str & 0xc0) != 0x80) return 4;
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c += (*str++ & 0x3f);
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// utf-8 encodings of values used in surrogate pairs are invalid
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if ((c & 0xFFFFF800) == 0xD800) return 4;
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// If codepoint does not fit in ImWchar, use replacement character U+FFFD instead
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if (c > IM_UNICODE_CODEPOINT_MAX) c = IM_UNICODE_CODEPOINT_INVALID;
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*out_char = c;
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return 4;
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}
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*out_char = 0;
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return 0;
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return wanted;
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}
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int ImTextStrFromUtf8(ImWchar* buf, int buf_size, const char* in_text, const char* in_text_end, const char** in_text_remaining)
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