diff --git a/imgui.cpp b/imgui.cpp index c05b493df..5dc7a3376 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1214,13 +1214,8 @@ void ImGuiIO::ClearInputCharacters() InputQueueCharacters.resize(0); } -void ImGuiIO::AddFocusEvent(bool focused) +void ImGuiIO::ClearInputKeys() { - if (focused) - return; - - // Clear buttons state when focus is lost - // (this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle) memset(KeysDown, 0, sizeof(KeysDown)); for (int n = 0; n < IM_ARRAYSIZE(KeysDownDuration); n++) KeysDownDuration[n] = KeysDownDurationPrev[n] = -1.0f; @@ -1230,6 +1225,13 @@ void ImGuiIO::AddFocusEvent(bool focused) NavInputsDownDuration[n] = NavInputsDownDurationPrev[n] = -1.0f; } +void ImGuiIO::AddFocusEvent(bool focused) +{ + // We intentionally overwrite this and process in NewFrame(), in order to give a chance + // to multi-viewports backends to queue AddFocusEvent(false),AddFocusEvent(true) in same frame. + AppFocusLost = !focused; +} + //----------------------------------------------------------------------------- // [SECTION] MISC HELPERS/UTILITIES (Geometry functions) //----------------------------------------------------------------------------- @@ -4187,6 +4189,14 @@ void ImGui::NewFrame() g.DragDropWithinTarget = false; g.DragDropHoldJustPressedId = 0; + // Clear buttons state when focus is lost + // (this is useful so e.g. releasing Alt after focus loss on Alt-Tab doesn't trigger the Alt menu toggle) + if (g.IO.AppFocusLost) + { + g.IO.ClearInputKeys(); + g.IO.AppFocusLost = false; + } + // Update keyboard input state // Synchronize io.KeyMods with individual modifiers io.KeyXXX bools g.IO.KeyMods = GetMergedKeyModFlags(); diff --git a/imgui.h b/imgui.h index 4c0e395d9..4d9e8ddac 100644 --- a/imgui.h +++ b/imgui.h @@ -1950,8 +1950,9 @@ struct ImGuiIO IMGUI_API void AddInputCharacter(unsigned int c); // Queue new character input IMGUI_API void AddInputCharacterUTF16(ImWchar16 c); // Queue new character input from an UTF-16 character, it can be a surrogate IMGUI_API void AddInputCharactersUTF8(const char* str); // Queue new characters input from an UTF-8 string - IMGUI_API void ClearInputCharacters(); // Clear the text input buffer manually IMGUI_API void AddFocusEvent(bool focused); // Notifies Dear ImGui when hosting platform windows lose or gain input focus + IMGUI_API void ClearInputCharacters(); // [Internal] Clear the text input buffer manually + IMGUI_API void ClearInputKeys(); // [Internal] Release all keys //------------------------------------------------------------------ // Output - Updated by NewFrame() or EndFrame()/Render() @@ -1997,6 +1998,7 @@ struct ImGuiIO float NavInputsDownDuration[ImGuiNavInput_COUNT]; float NavInputsDownDurationPrev[ImGuiNavInput_COUNT]; float PenPressure; // Touch/Pen pressure (0.0f to 1.0f, should be >0.0f only when MouseDown[0] == true). Helper storage currently unused by Dear ImGui. + bool AppFocusLost; ImWchar16 InputQueueSurrogate; // For AddInputCharacterUTF16 ImVector InputQueueCharacters; // Queue of _characters_ input (obtained by platform backend). Fill using AddInputCharacter() helper.