Added GetCursorStartPos() necessary for using scroll target relative to beginning of window content (#150)

This commit is contained in:
ocornut 2015-07-02 14:46:49 -06:00
parent 1b01137c90
commit 9bedcb5304
2 changed files with 7 additions and 0 deletions

View File

@ -4797,6 +4797,12 @@ void ImGui::SetCursorPosY(float y)
window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y);
}
ImVec2 ImGui::GetCursorStartPos()
{
ImGuiWindow* window = GetCurrentWindow();
return window->DC.CursorStartPos - window->Pos;
}
ImVec2 ImGui::GetCursorScreenPos()
{
ImGuiWindow* window = GetCurrentWindow();

View File

@ -201,6 +201,7 @@ namespace ImGui
IMGUI_API void SetCursorPos(const ImVec2& pos); // "
IMGUI_API void SetCursorPosX(float x); // "
IMGUI_API void SetCursorPosY(float y); // "
IMGUI_API ImVec2 GetCursorStartPos(); // initial cursor position
IMGUI_API ImVec2 GetCursorScreenPos(); // cursor position in absolute screen coordinates [0..io.DisplaySize]
IMGUI_API void SetCursorScreenPos(const ImVec2& pos); // cursor position in absolute screen coordinates [0..io.DisplaySize]
IMGUI_API void AlignFirstTextHeightToWidgets(); // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets