diff --git a/imgui.cpp b/imgui.cpp index cbd1f9bf1..bdb87c13e 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -2596,7 +2596,7 @@ void ImGui::RenderText(ImVec2 pos, const char* text, const char* text_end, bool if (text_len > 0) { // Render - window->DrawList->AddText(g.Font, g.FontSize, pos, window->Color(ImGuiCol_Text), text, text_display_end); + window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end); // Log as text if (g.LogEnabled) @@ -2615,7 +2615,7 @@ void ImGui::RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end const int text_len = (int)(text_end - text); if (text_len > 0) { - window->DrawList->AddText(g.Font, g.FontSize, pos, window->Color(ImGuiCol_Text), text, text_end, wrap_width); + window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_end, wrap_width); if (g.LogEnabled) LogRenderedText(pos, text, text_end); } @@ -2650,11 +2650,11 @@ void ImGui::RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, cons if (need_clipping) { ImVec4 fine_clip_rect(clip_min->x, clip_min->y, clip_max->x, clip_max->y); - window->DrawList->AddText(g.Font, g.FontSize, pos, window->Color(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect); + window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, &fine_clip_rect); } else { - window->DrawList->AddText(g.Font, g.FontSize, pos, window->Color(ImGuiCol_Text), text, text_display_end, 0.0f, NULL); + window->DrawList->AddText(g.Font, g.FontSize, pos, GetColorU32(ImGuiCol_Text), text, text_display_end, 0.0f, NULL); } if (g.LogEnabled) LogRenderedText(pos, text, text_display_end); @@ -2668,8 +2668,8 @@ void ImGui::RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border, window->DrawList->AddRectFilled(p_min, p_max, fill_col, rounding); if (border && (window->Flags & ImGuiWindowFlags_ShowBorders)) { - window->DrawList->AddRect(p_min+ImVec2(1,1), p_max, window->Color(ImGuiCol_BorderShadow), rounding); - window->DrawList->AddRect(p_min, p_max-ImVec2(1,1), window->Color(ImGuiCol_Border), rounding); + window->DrawList->AddRect(p_min+ImVec2(1,1), p_max, GetColorU32(ImGuiCol_BorderShadow), rounding); + window->DrawList->AddRect(p_min, p_max-ImVec2(1,1), GetColorU32(ImGuiCol_Border), rounding); } } @@ -2699,8 +2699,8 @@ void ImGui::RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale, bool } if (shadow && (window->Flags & ImGuiWindowFlags_ShowBorders) != 0) - window->DrawList->AddTriangleFilled(a+ImVec2(2,2), b+ImVec2(2,2), c+ImVec2(2,2), window->Color(ImGuiCol_BorderShadow)); - window->DrawList->AddTriangleFilled(a, b, c, window->Color(ImGuiCol_Text)); + window->DrawList->AddTriangleFilled(a+ImVec2(2,2), b+ImVec2(2,2), c+ImVec2(2,2), GetColorU32(ImGuiCol_BorderShadow)); + window->DrawList->AddTriangleFilled(a, b, c, GetColorU32(ImGuiCol_Text)); } void ImGui::RenderCheckMark(ImVec2 pos, ImU32 col) @@ -3869,7 +3869,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ if ((flags & ImGuiWindowFlags_Modal) != 0 && window == GetFrontMostModalRootWindow()) { ImRect fullscreen_rect = GetVisibleRect(); - window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, window->Color(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio)); + window->DrawList->AddRectFilled(fullscreen_rect.Min, fullscreen_rect.Max, GetColorU32(ImGuiCol_ModalWindowDarkening, g.ModalWindowDarkeningRatio)); } // Draw window + handle manual resize @@ -3878,7 +3878,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ if (window->Collapsed) { // Draw title bar only - RenderFrame(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color(ImGuiCol_TitleBgCollapsed), true, window_rounding); + RenderFrame(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32(ImGuiCol_TitleBgCollapsed), true, window_rounding); } else { @@ -3892,7 +3892,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ const ImGuiID resize_id = window->GetID("#RESIZE"); bool hovered, held; ButtonBehavior(resize_rect, resize_id, &hovered, &held, ImGuiButtonFlags_FlattenChilds); - resize_col = window->Color(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip); + resize_col = GetColorU32(held ? ImGuiCol_ResizeGripActive : hovered ? ImGuiCol_ResizeGripHovered : ImGuiCol_ResizeGrip); if (hovered || held) g.MouseCursor = ImGuiMouseCursor_ResizeNWSE; @@ -3935,18 +3935,18 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ col_idx = ImGuiCol_ChildWindowBg; else col_idx = ImGuiCol_WindowBg; - window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(col_idx, bg_alpha), window_rounding); + window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, GetColorU32(col_idx, bg_alpha), window_rounding); } // Title bar if (!(flags & ImGuiWindowFlags_NoTitleBar)) - window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), window->Color((g.FocusedWindow && window->RootNonPopupWindow == g.FocusedWindow->RootNonPopupWindow) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, 1|2); + window->DrawList->AddRectFilled(title_bar_rect.GetTL(), title_bar_rect.GetBR(), GetColorU32((g.FocusedWindow && window->RootNonPopupWindow == g.FocusedWindow->RootNonPopupWindow) ? ImGuiCol_TitleBgActive : ImGuiCol_TitleBg), window_rounding, 1|2); // Menu bar if (flags & ImGuiWindowFlags_MenuBar) { ImRect menu_bar_rect = window->MenuBarRect(); - window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), window->Color(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, 1|2); + window->DrawList->AddRectFilled(menu_bar_rect.GetTL(), menu_bar_rect.GetBR(), GetColorU32(ImGuiCol_MenuBarBg), (flags & ImGuiWindowFlags_NoTitleBar) ? window_rounding : 0.0f, 1|2); } // Scrollbars @@ -3970,10 +3970,10 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ // Borders if (flags & ImGuiWindowFlags_ShowBorders) { - window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size, window->Color(ImGuiCol_BorderShadow), window_rounding); - window->DrawList->AddRect(window->Pos, window->Pos+window->Size-ImVec2(1,1), window->Color(ImGuiCol_Border), window_rounding); + window->DrawList->AddRect(window->Pos+ImVec2(1,1), window->Pos+window->Size, GetColorU32(ImGuiCol_BorderShadow), window_rounding); + window->DrawList->AddRect(window->Pos, window->Pos+window->Size-ImVec2(1,1), GetColorU32(ImGuiCol_Border), window_rounding); if (!(flags & ImGuiWindowFlags_NoTitleBar)) - window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,0), title_bar_rect.GetBR()-ImVec2(1,0), window->Color(ImGuiCol_Border)); + window->DrawList->AddLine(title_bar_rect.GetBL()+ImVec2(1,0), title_bar_rect.GetBR()-ImVec2(1,0), GetColorU32(ImGuiCol_Border)); } } @@ -4139,7 +4139,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal) window_rounding_corners = 8 | (other_scrollbar ? 0 : 4); else window_rounding_corners = ((window->Flags & ImGuiWindowFlags_NoTitleBar) ? 2 : 0) | (other_scrollbar ? 0 : 4); - window->DrawList->AddRectFilled(bb.Min, bb.Max, window->Color(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners); + window->DrawList->AddRectFilled(bb.Min, bb.Max, ImGui::GetColorU32(ImGuiCol_ScrollbarBg), window_rounding, window_rounding_corners); bb.Reduce(ImVec2(ImClamp((float)(int)((bb.Max.x - bb.Min.x - 2.0f) * 0.5f), 0.0f, 3.0f), ImClamp((float)(int)((bb.Max.y - bb.Min.y - 2.0f) * 0.5f), 0.0f, 3.0f))); // V denote the main axis of the scrollbar @@ -4206,7 +4206,7 @@ static void Scrollbar(ImGuiWindow* window, bool horizontal) } // Render - const ImU32 grab_col = window->Color(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab); + const ImU32 grab_col = ImGui::GetColorU32(held ? ImGuiCol_ScrollbarGrabActive : hovered ? ImGuiCol_ScrollbarGrabHovered : ImGuiCol_ScrollbarGrab); if (horizontal) window->DrawList->AddRectFilled(ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm), bb.Min.y), ImVec2(ImLerp(bb.Min.x, bb.Max.x, grab_v_norm) + grab_h_pixels, bb.Max.y), grab_col, style.ScrollbarRounding); else @@ -5268,7 +5268,7 @@ bool ImGui::ButtonEx(const char* label, const ImVec2& size_arg, ImGuiButtonFlags bool pressed = ButtonBehavior(bb, id, &hovered, &held, flags); // Render - const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); RenderFrame(bb.Min, bb.Max, col, true, style.FrameRounding); RenderTextClipped(bb.Min, bb.Max, label, NULL, &label_size, ImGuiAlign_Center | ImGuiAlign_VCenter); @@ -5329,15 +5329,15 @@ static bool CloseWindowButton(bool* p_opened) bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held); // Render - const ImU32 col = window->Color((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton); + const ImU32 col = ImGui::GetColorU32((held && hovered) ? ImGuiCol_CloseButtonActive : hovered ? ImGuiCol_CloseButtonHovered : ImGuiCol_CloseButton); const ImVec2 center = bb.GetCenter(); window->DrawList->AddCircleFilled(center, ImMax(2.0f,size*0.5f), col, 16); const float cross_extent = (size * 0.5f * 0.7071f) - 1.0f; if (hovered) { - window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), window->Color(ImGuiCol_Text)); - window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), window->Color(ImGuiCol_Text)); + window->DrawList->AddLine(center + ImVec2(+cross_extent,+cross_extent), center + ImVec2(-cross_extent,-cross_extent), ImGui::GetColorU32(ImGuiCol_Text)); + window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), ImGui::GetColorU32(ImGuiCol_Text)); } if (p_opened != NULL && pressed) @@ -5361,12 +5361,12 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& if (border_col.w > 0.0f) { - window->DrawList->AddRect(bb.Min, bb.Max, window->Color(border_col), 0.0f); - window->DrawList->AddImage(user_texture_id, bb.Min+ImVec2(1,1), bb.Max-ImVec2(1,1), uv0, uv1, window->Color(tint_col)); + window->DrawList->AddRect(bb.Min, bb.Max, GetColorU32(border_col), 0.0f); + window->DrawList->AddImage(user_texture_id, bb.Min+ImVec2(1,1), bb.Max-ImVec2(1,1), uv0, uv1, GetColorU32(tint_col)); } else { - window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, window->Color(tint_col)); + window->DrawList->AddImage(user_texture_id, bb.Min, bb.Max, uv0, uv1, GetColorU32(tint_col)); } } @@ -5400,11 +5400,11 @@ bool ImGui::ImageButton(ImTextureID user_texture_id, const ImVec2& size, const I bool pressed = ButtonBehavior(bb, id, &hovered, &held); // Render - const ImU32 col = window->Color((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); + const ImU32 col = GetColorU32((hovered && held) ? ImGuiCol_ButtonActive : hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button); RenderFrame(bb.Min, bb.Max, col, true, ImClamp((float)ImMin(padding.x, padding.y), 0.0f, style.FrameRounding)); if (bg_col.w > 0.0f) - window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, window->Color(bg_col)); - window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, window->Color(tint_col)); + window->DrawList->AddRectFilled(image_bb.Min, image_bb.Max, GetColorU32(bg_col)); + window->DrawList->AddImage(user_texture_id, image_bb.Min, image_bb.Max, uv0, uv1, GetColorU32(tint_col)); return pressed; } @@ -5613,7 +5613,7 @@ bool ImGui::CollapsingHeader(const char* label, const char* str_id, bool display } // Render - const ImU32 col = window->Color((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); const ImVec2 text_pos = bb.Min + padding + ImVec2(collapser_width, text_base_offset_y); if (display_frame) { @@ -5668,7 +5668,7 @@ void ImGui::Bullet() // Render const float bullet_size = line_height*0.15f; - window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, window->Color(ImGuiCol_Text)); + window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text)); // Stay on same line ImGui::SameLine(0, -1); @@ -5695,7 +5695,7 @@ void ImGui::BulletTextV(const char* fmt, va_list args) // Render const float bullet_size = line_height*0.15f; - window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, window->Color(ImGuiCol_Text)); + window->DrawList->AddCircleFilled(bb.Min + ImVec2(style.FramePadding.x + line_height*0.5f, line_height*0.5f), bullet_size, GetColorU32(ImGuiCol_Text)); RenderText(bb.Min+ImVec2(g.FontSize + style.FramePadding.x*2,0), text_begin, text_end); } @@ -6005,7 +6005,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v const ImGuiStyle& style = g.Style; // Draw frame - RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding); + RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); const bool is_non_linear = fabsf(power - 1.0f) > 0.0001f; const bool is_horizontal = (flags & ImGuiSliderFlags_Vertical) == 0; @@ -6121,7 +6121,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v grab_bb = ImRect(ImVec2(grab_pos - grab_sz*0.5f, frame_bb.Min.y + grab_padding), ImVec2(grab_pos + grab_sz*0.5f, frame_bb.Max.y - grab_padding)); else grab_bb = ImRect(ImVec2(frame_bb.Min.x + grab_padding, grab_pos - grab_sz*0.5f), ImVec2(frame_bb.Max.x - grab_padding, grab_pos + grab_sz*0.5f)); - window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, window->Color(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); + window->DrawList->AddRectFilled(grab_bb.Min, grab_bb.Max, GetColorU32(g.ActiveId == id ? ImGuiCol_SliderGrabActive : ImGuiCol_SliderGrab), style.GrabRounding); return value_changed; } @@ -6357,11 +6357,10 @@ bool ImGui::SliderInt4(const char* label, int v[4], int v_min, int v_max, const bool ImGui::DragBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_speed, float v_min, float v_max, int decimal_precision, float power) { ImGuiState& g = *GImGui; - ImGuiWindow* window = GetCurrentWindow(); const ImGuiStyle& style = g.Style; // Draw frame - const ImU32 frame_col = window->Color(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); + const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); bool value_changed = false; @@ -6677,7 +6676,7 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge scale_max = v_max; } - RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding); + RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); int res_w = ImMin((int)graph_size.x, values_count) + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); int item_count = values_count + ((plot_type == ImGuiPlotType_Lines) ? -1 : 0); @@ -6705,8 +6704,8 @@ void ImGui::PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_ge float t0 = 0.0f; ImVec2 tp0 = ImVec2( t0, 1.0f - ImSaturate((v0 - scale_min) / (scale_max - scale_min)) ); // Point in the normalized space of our target rectangle - const ImU32 col_base = window->Color((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram); - const ImU32 col_hovered = window->Color((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered); + const ImU32 col_base = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLines : ImGuiCol_PlotHistogram); + const ImU32 col_hovered = GetColorU32((plot_type == ImGuiPlotType_Lines) ? ImGuiCol_PlotLinesHovered : ImGuiCol_PlotHistogramHovered); for (int n = 0; n < res_w; n++) { @@ -6810,12 +6809,12 @@ bool ImGui::Checkbox(const char* label, bool* v) if (pressed) *v = !(*v); - RenderFrame(check_bb.Min, check_bb.Max, window->Color((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); + RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding); if (*v) { const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight()); const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f)); - window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), window->Color(ImGuiCol_CheckMark), style.FrameRounding); + window->DrawList->AddRectFilled(check_bb.Min+ImVec2(pad,pad), check_bb.Max-ImVec2(pad,pad), GetColorU32(ImGuiCol_CheckMark), style.FrameRounding); } if (g.LogEnabled) @@ -6871,18 +6870,18 @@ bool ImGui::RadioButton(const char* label, bool active) bool hovered, held; bool pressed = ButtonBehavior(total_bb, id, &hovered, &held); - window->DrawList->AddCircleFilled(center, radius, window->Color((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16); + window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16); if (active) { const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight()); const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f)); - window->DrawList->AddCircleFilled(center, radius-pad, window->Color(ImGuiCol_CheckMark), 16); + window->DrawList->AddCircleFilled(center, radius-pad, GetColorU32(ImGuiCol_CheckMark), 16); } if (window->Flags & ImGuiWindowFlags_ShowBorders) { - window->DrawList->AddCircle(center+ImVec2(1,1), radius, window->Color(ImGuiCol_BorderShadow), 16); - window->DrawList->AddCircle(center, radius, window->Color(ImGuiCol_Border), 16); + window->DrawList->AddCircle(center+ImVec2(1,1), radius, GetColorU32(ImGuiCol_BorderShadow), 16); + window->DrawList->AddCircle(center, radius, GetColorU32(ImGuiCol_Border), 16); } if (g.LogEnabled) @@ -7522,7 +7521,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 } if (!is_multiline) - RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding); + RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); // Render const ImVec4 clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + size.x + style.FramePadding.x*2.0f, frame_bb.Min.y + size.y + style.FramePadding.y*2.0f); @@ -7624,7 +7623,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 float bg_offy_up = is_multiline ? 0.0f : -1.0f; // FIXME: those offsets should be part of the style? they don't play so well with multi-line selection. float bg_offy_dn = is_multiline ? 0.0f : 2.0f; - ImU32 bg_color = draw_window->Color(ImGuiCol_TextSelectedBg); + ImU32 bg_color = GetColorU32(ImGuiCol_TextSelectedBg); ImVec2 rect_pos = render_pos + select_start_offset - render_scroll; for (const ImWchar* p = text_selected_begin; p < text_selected_end; ) { @@ -7650,13 +7649,13 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 } } - draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, draw_window->Color(ImGuiCol_Text), buf, buf+edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect); + draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos - render_scroll, GetColorU32(ImGuiCol_Text), buf, buf+edit_state.CurLenA, 0.0f, is_multiline ? NULL : &clip_rect); // Draw blinking cursor ImVec2 cursor_screen_pos = render_pos + cursor_offset - render_scroll; bool cursor_is_visible = (g.InputTextState.CursorAnim <= 0.0f) || fmodf(g.InputTextState.CursorAnim, 1.20f) <= 0.80f; if (cursor_is_visible) - draw_window->DrawList->AddLine(cursor_screen_pos + ImVec2(0.0f,-g.FontSize+0.5f), cursor_screen_pos + ImVec2(0.0f,-1.5f), window->Color(ImGuiCol_Text)); + draw_window->DrawList->AddLine(cursor_screen_pos + ImVec2(0.0f,-g.FontSize+0.5f), cursor_screen_pos + ImVec2(0.0f,-1.5f), GetColorU32(ImGuiCol_Text)); // Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.) if (is_editable) @@ -7668,7 +7667,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2 const char* buf_end = NULL; if (is_multiline) text_size = ImVec2(size.x, InputTextCalcTextLenAndLineCount(buf, &buf_end) * g.FontSize); // We don't need width - draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos, draw_window->Color(ImGuiCol_Text), buf, buf_end, 0.0f, is_multiline ? NULL : &clip_rect); + draw_window->DrawList->AddText(g.Font, g.FontSize, render_pos, GetColorU32(ImGuiCol_Text), buf, buf_end, 0.0f, is_multiline ? NULL : &clip_rect); } if (is_multiline) @@ -7944,8 +7943,8 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi const bool hovered = IsHovered(frame_bb, id); const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f)); - RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding); - RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, window->Color(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING + RenderFrame(frame_bb.Min, frame_bb.Max, GetColorU32(ImGuiCol_FrameBg), true, style.FrameRounding); + RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, GetColorU32(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING RenderCollapseTriangle(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y) + style.FramePadding, true); if (*current_item >= 0 && *current_item < items_count) @@ -8080,7 +8079,7 @@ bool ImGui::Selectable(const char* label, bool selected, ImGuiSelectableFlags fl // Render if (hovered || selected) { - const ImU32 col = window->Color((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); + const ImU32 col = GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header); RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, 0.0f); } @@ -8225,7 +8224,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo } if (selected) - RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), window->Color(ImGuiCol_Text)); + RenderCheckMark(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), GetColorU32(ImGuiCol_Text)); return pressed; } @@ -8431,7 +8430,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde bool hovered, held; bool pressed = ButtonBehavior(bb, id, &hovered, &held); - RenderFrame(bb.Min, bb.Max, window->Color(col), outline_border, style.FrameRounding); + RenderFrame(bb.Min, bb.Max, GetColorU32(col), outline_border, style.FrameRounding); if (hovered) ImGui::SetTooltip("Color:\n(%.2f,%.2f,%.2f,%.2f)\n#%02X%02X%02X%02X", col.x, col.y, col.z, col.w, IM_F32_TO_INT8(col.x), IM_F32_TO_INT8(col.y), IM_F32_TO_INT8(col.z), IM_F32_TO_INT8(col.z)); @@ -8620,7 +8619,7 @@ void ImGui::Separator() return; } - window->DrawList->AddLine(bb.Min, bb.Max, window->Color(ImGuiCol_Border)); + window->DrawList->AddLine(bb.Min, bb.Max, GetColorU32(ImGuiCol_Border)); ImGuiState& g = *GImGui; if (g.LogEnabled) @@ -8895,7 +8894,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border) g.MouseCursor = ImGuiMouseCursor_ResizeEW; // Draw before resize so our items positioning are in sync with the line being drawn - const ImU32 col = window->Color(held ? ImGuiCol_ColumnActive : hovered ? ImGuiCol_ColumnHovered : ImGuiCol_Column); + const ImU32 col = GetColorU32(held ? ImGuiCol_ColumnActive : hovered ? ImGuiCol_ColumnHovered : ImGuiCol_Column); const float xi = (float)(int)x; window->DrawList->AddLine(ImVec2(xi, y1+1.0f), ImVec2(xi, y2), col); diff --git a/imgui.h b/imgui.h index e022b0358..2dd0368a9 100644 --- a/imgui.h +++ b/imgui.h @@ -173,6 +173,8 @@ namespace ImGui IMGUI_API void PushStyleVar(ImGuiStyleVar idx, float val); IMGUI_API void PushStyleVar(ImGuiStyleVar idx, const ImVec2& val); IMGUI_API void PopStyleVar(int count = 1); + IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); + IMGUI_API ImU32 GetColorU32(const ImVec4& col); // Parameters stacks (current window) IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side) diff --git a/imgui_internal.h b/imgui_internal.h index 7a56e85fe..ebb3db8c7 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -648,8 +648,6 @@ public: ImRect TitleBarRect() const { return ImRect(Pos, ImVec2(Pos.x + SizeFull.x, Pos.y + TitleBarHeight())); } float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; } ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); } - ImU32 Color(ImGuiCol idx, float a=1.f) const { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * a; return ImGui::ColorConvertFloat4ToU32(c); } - ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); } }; //----------------------------------------------------------------------------- @@ -672,7 +670,7 @@ namespace ImGui IMGUI_API void SetHoveredID(ImGuiID id); IMGUI_API void KeepAliveID(ImGuiID id); - IMGUI_API void EndFrame(); // This automatically called by Render() + IMGUI_API void EndFrame(); // Automatically called by Render() IMGUI_API void ItemSize(const ImVec2& size, float text_offset_y = 0.0f); IMGUI_API void ItemSize(const ImRect& bb, float text_offset_y = 0.0f); @@ -685,6 +683,9 @@ namespace ImGui IMGUI_API float CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x); IMGUI_API void SetItemAllowOverlap(); // Allow last item to be overlapped by a subsequent item + inline IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul) { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * alpha_mul; return ImGui::ColorConvertFloat4ToU32(c); } + inline IMGUI_API ImU32 GetColorU32(const ImVec4& col) { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); } + // NB: All position are in absolute pixels coordinates (not window coordinates) IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true); IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);