Merge branch 'master' into docking
# Conflicts: # imgui.h
This commit is contained in:
commit
9b59455184
14
.github/workflows/build.yml
vendored
14
.github/workflows/build.yml
vendored
@ -51,6 +51,20 @@ jobs:
|
||||
- name: Build example_null (extra warnings, mingw 64-bit)
|
||||
run: mingw32-make -C examples/example_null WITH_EXTRA_WARNINGS=1
|
||||
|
||||
- name: Build example_null (mingw 64-bit, as DLL)
|
||||
shell: bash
|
||||
run: |
|
||||
echo '#ifdef _EXPORT' > example_single_file.cpp
|
||||
echo '# define IMGUI_API __declspec(dllexport)' >> example_single_file.cpp
|
||||
echo '#else' >> example_single_file.cpp
|
||||
echo '# define IMGUI_API __declspec(dllimport)' >> example_single_file.cpp
|
||||
echo '#endif' >> example_single_file.cpp
|
||||
echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
|
||||
echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
|
||||
g++ -I. -Wall -Wformat -D_EXPORT -shared -o libimgui.dll -Wl,--out-implib,libimgui.a example_single_file.cpp -limm32
|
||||
g++ -I. -Wall -Wformat -o example_null.exe examples/example_null/main.cpp -L. -limgui
|
||||
rm -f example_null.exe libimgui.* example_single_file.*
|
||||
|
||||
- name: Build example_null (extra warnings, msvc 64-bit)
|
||||
shell: cmd
|
||||
run: |
|
||||
|
@ -108,6 +108,18 @@ Docking+Viewports Branch:
|
||||
- Revert removal of io.ConfigDockingWithShift config option (removed in 1.83). (#4643)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.86 WIP (In Progress)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Breaking Changes:
|
||||
|
||||
Other Changes:
|
||||
|
||||
- Misc: Fix MinGW DLL build issue (when IMGUI_API is defined). [@rokups]
|
||||
- CI: Add MinGW DLL build to test suite. [@rokups]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.85 (Released 2021-10-12)
|
||||
-----------------------------------------------------------------------
|
||||
|
10
imgui.cpp
10
imgui.cpp
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.85
|
||||
// dear imgui, v1.86 WIP
|
||||
// (main code and documentation)
|
||||
|
||||
// Help:
|
||||
@ -4283,9 +4283,9 @@ void ImGui::NewFrame()
|
||||
for (int i = 0; i < g.TablesLastTimeActive.Size; i++)
|
||||
if (g.TablesLastTimeActive[i] >= 0.0f && g.TablesLastTimeActive[i] < memory_compact_start_time)
|
||||
TableGcCompactTransientBuffers(g.Tables.GetByIndex(i));
|
||||
for (int i = 0; i < g.TablesTempDataStack.Size; i++)
|
||||
if (g.TablesTempDataStack[i].LastTimeActive >= 0.0f && g.TablesTempDataStack[i].LastTimeActive < memory_compact_start_time)
|
||||
TableGcCompactTransientBuffers(&g.TablesTempDataStack[i]);
|
||||
for (int i = 0; i < g.TablesTempData.Size; i++)
|
||||
if (g.TablesTempData[i].LastTimeActive >= 0.0f && g.TablesTempData[i].LastTimeActive < memory_compact_start_time)
|
||||
TableGcCompactTransientBuffers(&g.TablesTempData[i]);
|
||||
if (g.GcCompactAll)
|
||||
GcCompactTransientMiscBuffers();
|
||||
g.GcCompactAll = false;
|
||||
@ -4419,7 +4419,7 @@ void ImGui::Shutdown(ImGuiContext* context)
|
||||
g.ShrinkWidthBuffer.clear();
|
||||
|
||||
g.Tables.Clear();
|
||||
g.TablesTempDataStack.clear_destruct();
|
||||
g.TablesTempData.clear_destruct();
|
||||
g.DrawChannelsTempMergeBuffer.clear();
|
||||
|
||||
g.ClipboardHandlerData.clear();
|
||||
|
6
imgui.h
6
imgui.h
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.85
|
||||
// dear imgui, v1.86 WIP
|
||||
// (headers)
|
||||
|
||||
// Help:
|
||||
@ -64,8 +64,8 @@ Index of this file:
|
||||
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.85"
|
||||
#define IMGUI_VERSION_NUM 18501
|
||||
#define IMGUI_VERSION "1.86 WIP"
|
||||
#define IMGUI_VERSION_NUM 18502
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.85
|
||||
// dear imgui, v1.86 WIP
|
||||
// (demo code)
|
||||
|
||||
// Help:
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.85
|
||||
// dear imgui, v1.86 WIP
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.85
|
||||
// dear imgui, v1.86 WIP
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
|
||||
@ -1813,9 +1813,9 @@ struct ImGuiContext
|
||||
|
||||
// Table
|
||||
ImGuiTable* CurrentTable;
|
||||
int CurrentTableStackIdx;
|
||||
ImPool<ImGuiTable> Tables;
|
||||
ImVector<ImGuiTableTempData> TablesTempDataStack;
|
||||
int TablesTempDataStacked; // Temporary table data size (because we leave previous instances undestructed, we generally don't use TablesTempData.Size)
|
||||
ImVector<ImGuiTableTempData> TablesTempData; // Temporary table data (buffers reused/shared across instances, support nesting)
|
||||
ImPool<ImGuiTable> Tables; // Persistent table data
|
||||
ImVector<float> TablesLastTimeActive; // Last used timestamp of each tables (SOA, for efficient GC)
|
||||
ImVector<ImDrawChannel> DrawChannelsTempMergeBuffer;
|
||||
|
||||
@ -2012,7 +2012,7 @@ struct ImGuiContext
|
||||
memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
|
||||
|
||||
CurrentTable = NULL;
|
||||
CurrentTableStackIdx = -1;
|
||||
TablesTempDataStacked = 0;
|
||||
CurrentTabBar = NULL;
|
||||
|
||||
TempInputId = 0;
|
||||
@ -2418,7 +2418,7 @@ struct ImGuiTableCellData
|
||||
};
|
||||
|
||||
// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
|
||||
struct ImGuiTable
|
||||
struct IMGUI_API ImGuiTable
|
||||
{
|
||||
ImGuiID ID;
|
||||
ImGuiTableFlags Flags;
|
||||
@ -2524,14 +2524,14 @@ struct ImGuiTable
|
||||
bool MemoryCompacted;
|
||||
bool HostSkipItems; // Backup of InnerWindow->SkipItem at the end of BeginTable(), because we will overwrite InnerWindow->SkipItem on a per-column basis
|
||||
|
||||
IMGUI_API ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; }
|
||||
IMGUI_API ~ImGuiTable() { IM_FREE(RawData); }
|
||||
ImGuiTable() { memset(this, 0, sizeof(*this)); LastFrameActive = -1; }
|
||||
~ImGuiTable() { IM_FREE(RawData); }
|
||||
};
|
||||
|
||||
// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
|
||||
// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
|
||||
// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
|
||||
struct ImGuiTableTempData
|
||||
struct IMGUI_API ImGuiTableTempData
|
||||
{
|
||||
int TableIndex; // Index in g.Tables.Buf[] pool
|
||||
float LastTimeActive; // Last timestamp this structure was used
|
||||
@ -2548,7 +2548,7 @@ struct ImGuiTableTempData
|
||||
float HostBackupItemWidth; // Backup of OuterWindow->DC.ItemWidth at the end of BeginTable()
|
||||
int HostBackupItemWidthStackSize;//Backup of OuterWindow->DC.ItemWidthStack.Size at the end of BeginTable()
|
||||
|
||||
IMGUI_API ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
|
||||
ImGuiTableTempData() { memset(this, 0, sizeof(*this)); LastTimeActive = -1.0f; }
|
||||
};
|
||||
|
||||
// sizeof() ~ 12
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.85
|
||||
// dear imgui, v1.86 WIP
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
@ -340,10 +340,9 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
|
||||
|
||||
// Acquire temporary buffers
|
||||
const int table_idx = g.Tables.GetIndex(table);
|
||||
g.CurrentTableStackIdx++;
|
||||
if (g.CurrentTableStackIdx + 1 > g.TablesTempDataStack.Size)
|
||||
g.TablesTempDataStack.resize(g.CurrentTableStackIdx + 1, ImGuiTableTempData());
|
||||
ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempDataStack[g.CurrentTableStackIdx];
|
||||
if (++g.TablesTempDataStacked > g.TablesTempData.Size)
|
||||
g.TablesTempData.resize(g.TablesTempDataStacked, ImGuiTableTempData());
|
||||
ImGuiTableTempData* temp_data = table->TempData = &g.TablesTempData[g.TablesTempDataStacked - 1];
|
||||
temp_data->TableIndex = table_idx;
|
||||
table->DrawSplitter = &table->TempData->DrawSplitter;
|
||||
table->DrawSplitter->Clear();
|
||||
@ -1382,9 +1381,8 @@ void ImGui::EndTable()
|
||||
|
||||
// Clear or restore current table, if any
|
||||
IM_ASSERT(g.CurrentWindow == outer_window && g.CurrentTable == table);
|
||||
IM_ASSERT(g.CurrentTableStackIdx >= 0);
|
||||
g.CurrentTableStackIdx--;
|
||||
temp_data = g.CurrentTableStackIdx >= 0 ? &g.TablesTempDataStack[g.CurrentTableStackIdx] : NULL;
|
||||
IM_ASSERT(g.TablesTempDataStacked > 0);
|
||||
temp_data = (--g.TablesTempDataStacked > 0) ? &g.TablesTempData[g.TablesTempDataStacked - 1] : NULL;
|
||||
g.CurrentTable = temp_data ? g.Tables.GetByIndex(temp_data->TableIndex) : NULL;
|
||||
if (g.CurrentTable)
|
||||
{
|
||||
|
@ -1,4 +1,4 @@
|
||||
// dear imgui, v1.85
|
||||
// dear imgui, v1.86 WIP
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user