diff --git a/imgui.cpp b/imgui.cpp index 866dffa31..9add27017 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -1396,8 +1396,9 @@ public: float TitleBarHeight() const { return (Flags & ImGuiWindowFlags_NoTitleBar) ? 0.0f : CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f; } ImRect TitleBarRect() const { return ImRect(Pos, Pos + ImVec2(SizeFull.x, TitleBarHeight())); } float MenuBarHeight() const { return (Flags & ImGuiWindowFlags_MenuBar) ? CalcFontSize() + GImGui->Style.FramePadding.y * 2.0f : 0.0f; } - ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); } + ImRect MenuBarRect() const { float y1 = Pos.y + TitleBarHeight(); return ImRect(Pos.x, y1, Pos.x + SizeFull.x, y1 + MenuBarHeight()); } ImVec2 WindowPadding() const { return ((Flags & ImGuiWindowFlags_ChildWindow) && !(Flags & (ImGuiWindowFlags_ShowBorders | ImGuiWindowFlags_ComboBox | ImGuiWindowFlags_Popup))) ? ImVec2(0,0) : GImGui->Style.WindowPadding; } + float ScrollbarWidth() const { return ScrollbarY ? GImGui->Style.ScrollbarWidth : 0.0f; } ImU32 Color(ImGuiCol idx, float a=1.f) const { ImVec4 c = GImGui->Style.Colors[idx]; c.w *= GImGui->Style.Alpha * a; return ImGui::ColorConvertFloat4ToU32(c); } ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); } }; @@ -3554,7 +3555,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ if (parent_window->DC.MenuBarAppending) rect_to_avoid = ImRect(-FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight(), FLT_MAX, parent_window->Pos.y + parent_window->TitleBarHeight() + parent_window->MenuBarHeight()); else - rect_to_avoid = ImRect(parent_window->Pos.x + 4.0f, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - 4.0f, FLT_MAX); // We want some overlap to convey the relative depth of each popup (here hard-coded to 4) + rect_to_avoid = ImRect(parent_window->Pos.x + 4.0f, -FLT_MAX, parent_window->Pos.x + parent_window->Size.x - 4.0f - parent_window->ScrollbarWidth(), FLT_MAX); // We want some overlap to convey the relative depth of each popup (here hard-coded to 4) window->PosFloat = FindBestWindowPos(window->PosFloat, window->Size, flags, &window->AutoPosLastDirection, rect_to_avoid); } else if ((flags & ImGuiWindowFlags_Popup) != 0 && window_appearing_after_being_hidden && !window_pos_set_by_api) @@ -3683,7 +3684,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_ else if ((flags & ImGuiWindowFlags_Popup) != 0) window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_WindowBg, bg_alpha), window_rounding); else if ((flags & ImGuiWindowFlags_ChildWindow) != 0) - window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size-ImVec2(window->ScrollbarY?style.ScrollbarWidth:0.0f,0.0f), window->Color(ImGuiCol_ChildWindowBg, bg_alpha), window_rounding, window->ScrollbarY ? (1|8) : (0xF)); + window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size-ImVec2(window->ScrollbarWidth(),0.0f), window->Color(ImGuiCol_ChildWindowBg, bg_alpha), window_rounding, window->ScrollbarY ? (1|8) : (0xF)); else window->DrawList->AddRectFilled(window->Pos, window->Pos+window->Size, window->Color(ImGuiCol_WindowBg, bg_alpha), window_rounding); } @@ -4379,8 +4380,7 @@ ImVec2 ImGui::GetContentRegionMax() } else { - if (window->ScrollbarY) - mx.x -= GImGui->Style.ScrollbarWidth; + mx.x -= window->ScrollbarWidth(); } return mx; } @@ -4395,8 +4395,7 @@ ImVec2 ImGui::GetWindowContentRegionMax() { ImGuiWindow* window = GetCurrentWindow(); ImVec2 m = window->Size - window->WindowPadding(); - if (window->ScrollbarY) - m.x -= GImGui->Style.ScrollbarWidth; + m.x -= window->ScrollbarWidth(); return m; }