Docking: Added ImGuiDockNodeFlags_NoResize. (#2109)
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@ -11618,6 +11618,13 @@ void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node)
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bb.Max[axis ^ 1] += child_1->Size[axis ^ 1];
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//if (g.IO.KeyCtrl) GetOverlayDrawList(g.CurrentWindow->Viewport)->AddRect(bb.Min, bb.Max, IM_COL32(255,0,255,255));
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if (node->Flags & ImGuiDockNodeFlags_NoResize)
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{
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ImGuiWindow* window = g.CurrentWindow;
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window->DrawList->AddRectFilled(bb.Min, bb.Max, GetColorU32(ImGuiCol_Separator), g.Style.FrameRounding);
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}
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else
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{
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//bb.Min[axis] += 1; // Display a little inward so highlight doesn't connect with nearby tabs on the neighbor node.
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//bb.Max[axis] -= 1;
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PushID(node->ID);
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@ -11695,6 +11702,7 @@ void ImGui::DockNodeTreeUpdateSplitter(ImGuiDockNode* node)
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}
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PopID();
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}
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}
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if (child_0->IsVisible)
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DockNodeTreeUpdateSplitter(child_0);
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9
imgui.h
9
imgui.h
@ -800,16 +800,17 @@ enum ImGuiTabItemFlags_
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ImGuiTabItemFlags_NoPushId = 1 << 3 // Don't call PushID(tab->ID)/PopID() on BeginTabItem()/EndTabItem()
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};
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// Flags for ImGui::DockSpace()
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// Flags for ImGui::DockSpace(), inherited by child nodes.
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enum ImGuiDockNodeFlags_
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{
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ImGuiDockNodeFlags_None = 0,
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ImGuiDockNodeFlags_KeepAliveOnly = 1 << 0, // Don't display the dockspace node but keep it alive. Windows docked into this dockspace node won't be undocked.
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ImGuiDockNodeFlags_NoSplit = 1 << 1, // Disable splitting the node into smaller nodes. Useful e.g. when embedding dockspaces into a main root one (the root one may have splitting disabled to reduce confusion)
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//ImGuiDockNodeFlags_NoCentralNode = 1 << 2, // Disable Central Node (the node which can stay empty)
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//ImGuiDockNodeFlags_NoOuterBorder = 1 << 3, // Disable outer border on a DockSpace() node.
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ImGuiDockNodeFlags_NoDockingInCentralNode = 1 << 4, // Disable docking inside the Central Node, which will be always kept empty.
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ImGuiDockNodeFlags_PassthruDockspace = 1 << 5 // 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background.
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ImGuiDockNodeFlags_NoDockingInCentralNode = 1 << 3, // Disable docking inside the Central Node, which will be always kept empty.
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//ImGuiDockNodeFlags_NoLayoutChanges = 1 << 4, // Disable adding/removing nodes interactively. Useful with programatically setup dockspaces.
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ImGuiDockNodeFlags_NoResize = 1 << 5, // Disable resizing child nodes using the splitter/separators. Useful with programatically setup dockspaces.
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ImGuiDockNodeFlags_PassthruDockspace = 1 << 6 // 1) DockSpace() will render a ImGuiCol_WindowBg background covering everything excepted the Central Node when empty. Meaning the host window should probably use SetNextWindowBgAlpha(0.0f) prior to Begin() when using this. 2) When Central Node is empty: let inputs pass-through + won't display a DockingEmptyBg background.
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};
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// Flags for ImGui::IsWindowFocused()
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@ -3833,6 +3833,7 @@ void ShowExampleAppDockSpace(bool* p_open)
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if (ImGui::MenuItem("Flag: NoSplit", "", (opt_flags & ImGuiDockNodeFlags_NoSplit) != 0)) opt_flags ^= ImGuiDockNodeFlags_NoSplit;
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if (ImGui::MenuItem("Flag: NoDockingInCentralNode", "", (opt_flags & ImGuiDockNodeFlags_NoDockingInCentralNode) != 0)) opt_flags ^= ImGuiDockNodeFlags_NoDockingInCentralNode;
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if (ImGui::MenuItem("Flag: NoResize", "", (opt_flags & ImGuiDockNodeFlags_NoResize) != 0)) opt_flags ^= ImGuiDockNodeFlags_NoResize;
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if (ImGui::MenuItem("Flag: PassthruDockspace", "", (opt_flags & ImGuiDockNodeFlags_PassthruDockspace) != 0)) opt_flags ^= ImGuiDockNodeFlags_PassthruDockspace;
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ImGui::Separator();
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if (ImGui::MenuItem("Close DockSpace", NULL, false, p_open != NULL))
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