mirror of https://github.com/ocornut/imgui
MultiSelect: Tidying up/simpllifying MultiSelectItemFooter().
Intended to be entirely a no-op, merely a transform of source code for simplification. But committing separatey from behavior change in previous change.
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@ -7294,6 +7294,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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}
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// Right-click handling: this could be moved at the Selectable() level.
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// FIXME-MULTISELECT: See https://github.com/ocornut/imgui/pull/5816
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bool hovered = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup);
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if (hovered && IsMouseClicked(1))
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{
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@ -7333,11 +7334,12 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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//----------------------------------------------------------------------------------------
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ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
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ms->EndIO.RequestSetRange = true;
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ms->EndIO.RangeDstItem = item_data;
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if (is_shift && is_multiselect)
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{
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// Shift+Arrow always select, Ctrl+Shift+Arrow copy source selection state.
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ms->EndIO.RequestSetRange = true;
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ms->EndIO.RangeDstItem = item_data;
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// Shift+Arrow always select
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// Ctrl+Shift+Arrow copy source selection state (alrady stored by BeginMultiSelect() in RangeSelected)
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if (!is_ctrl)
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ms->EndIO.RangeSelected = true;
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ms->EndIO.RangeDirection = ms->BeginIO.RangeSrcPassedBy ? +1 : -1;
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@ -7346,40 +7348,23 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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{
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// Ctrl inverts selection, otherwise always select
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selected = is_ctrl ? !selected : true;
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ms->EndIO.RangeSrcItem = ms->EndIO.RangeDstItem = item_data;
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ms->EndIO.RangeSrcItem = item_data;
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ms->EndIO.RangeSelected = selected;
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ms->EndIO.RequestSetRange = true;
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ms->EndIO.RangeDirection = +1;
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}
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if (input_source == ImGuiInputSource_Mouse || g.NavActivateId == id)
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{
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// Mouse click without CTRL clears the selection, unless the clicked item is already selected
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if (is_multiselect && !is_ctrl)
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ms->EndIO.RequestClear = true;
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if (is_multiselect && !is_shift && ms->EndIO.RequestClear)
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{
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// For toggle selection unless there is a Clear request, we can handle it completely locally without sending a RangeSet request.
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IM_ASSERT(ms->EndIO.RangeSrcItem == ms->EndIO.RangeDstItem); // Setup by else block above
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ms->EndIO.RequestSetRange = true;
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ms->EndIO.RangeSelected = selected;
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ms->EndIO.RangeDirection = +1;
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}
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if (!is_multiselect)
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{
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// Clear selection, set single item range
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IM_ASSERT(ms->EndIO.RangeSrcItem == item_data && ms->EndIO.RangeDstItem == item_data); // Setup by block above
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ms->EndIO.RequestClear = true;
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ms->EndIO.RequestSetRange = true;
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}
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}
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else if (input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Gamepad)
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{
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if (is_multiselect && is_shift && !is_ctrl)
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ms->EndIO.RequestClear = true;
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else if (!is_multiselect)
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if (is_multiselect && is_shift && !is_ctrl) // Without Shift the RequestClear was done in BeginIO, not necessary to do again.
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ms->EndIO.RequestClear = true;
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}
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else if (!is_multiselect)
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ms->EndIO.RequestClear = true;
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}
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// Update/store the selection state of the Source item (used by CTRL+SHIFT, when Source is unselected we perform a range unselect)
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