MultiSelect: Tidying up/simpllifying MultiSelectItemFooter().

Intended to be entirely a no-op, merely a transform of source code for simplification. But committing separatey from behavior change in previous change.
This commit is contained in:
ocornut 2023-06-30 14:17:16 +02:00
parent 1ea9ca748c
commit 961b81c362
1 changed files with 9 additions and 24 deletions

View File

@ -7294,6 +7294,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
}
// Right-click handling: this could be moved at the Selectable() level.
// FIXME-MULTISELECT: See https://github.com/ocornut/imgui/pull/5816
bool hovered = IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup);
if (hovered && IsMouseClicked(1))
{
@ -7333,11 +7334,12 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
//----------------------------------------------------------------------------------------
ImGuiInputSource input_source = (g.NavJustMovedToId == id || g.NavActivateId == id) ? g.NavInputSource : ImGuiInputSource_Mouse;
ms->EndIO.RequestSetRange = true;
ms->EndIO.RangeDstItem = item_data;
if (is_shift && is_multiselect)
{
// Shift+Arrow always select, Ctrl+Shift+Arrow copy source selection state.
ms->EndIO.RequestSetRange = true;
ms->EndIO.RangeDstItem = item_data;
// Shift+Arrow always select
// Ctrl+Shift+Arrow copy source selection state (alrady stored by BeginMultiSelect() in RangeSelected)
if (!is_ctrl)
ms->EndIO.RangeSelected = true;
ms->EndIO.RangeDirection = ms->BeginIO.RangeSrcPassedBy ? +1 : -1;
@ -7346,40 +7348,23 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
{
// Ctrl inverts selection, otherwise always select
selected = is_ctrl ? !selected : true;
ms->EndIO.RangeSrcItem = ms->EndIO.RangeDstItem = item_data;
ms->EndIO.RangeSrcItem = item_data;
ms->EndIO.RangeSelected = selected;
ms->EndIO.RequestSetRange = true;
ms->EndIO.RangeDirection = +1;
}
if (input_source == ImGuiInputSource_Mouse || g.NavActivateId == id)
{
// Mouse click without CTRL clears the selection, unless the clicked item is already selected
if (is_multiselect && !is_ctrl)
ms->EndIO.RequestClear = true;
if (is_multiselect && !is_shift && ms->EndIO.RequestClear)
{
// For toggle selection unless there is a Clear request, we can handle it completely locally without sending a RangeSet request.
IM_ASSERT(ms->EndIO.RangeSrcItem == ms->EndIO.RangeDstItem); // Setup by else block above
ms->EndIO.RequestSetRange = true;
ms->EndIO.RangeSelected = selected;
ms->EndIO.RangeDirection = +1;
}
if (!is_multiselect)
{
// Clear selection, set single item range
IM_ASSERT(ms->EndIO.RangeSrcItem == item_data && ms->EndIO.RangeDstItem == item_data); // Setup by block above
ms->EndIO.RequestClear = true;
ms->EndIO.RequestSetRange = true;
}
}
else if (input_source == ImGuiInputSource_Keyboard || input_source == ImGuiInputSource_Gamepad)
{
if (is_multiselect && is_shift && !is_ctrl)
ms->EndIO.RequestClear = true;
else if (!is_multiselect)
if (is_multiselect && is_shift && !is_ctrl) // Without Shift the RequestClear was done in BeginIO, not necessary to do again.
ms->EndIO.RequestClear = true;
}
else if (!is_multiselect)
ms->EndIO.RequestClear = true;
}
// Update/store the selection state of the Source item (used by CTRL+SHIFT, when Source is unselected we perform a range unselect)