Added GetColorU32(u32) variant that does the style alpha multiply without a floating point round trip. Not 100% sure about that before the signature may seem ambiguous? But also make using imgui+drawlist more consistent in end-user extensions.
This commit is contained in:
parent
f39cd61bf0
commit
95fe11b5bf
11
imgui.cpp
11
imgui.cpp
@ -1253,6 +1253,16 @@ ImU32 ImGui::GetColorU32(const ImVec4& col)
|
||||
return ColorConvertFloat4ToU32(c);
|
||||
}
|
||||
|
||||
ImU32 ImGui::GetColorU32(ImU32 col)
|
||||
{
|
||||
float style_alpha = GImGui->Style.Alpha;
|
||||
if (style_alpha >= 1.0f)
|
||||
return col;
|
||||
int a = (col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT;
|
||||
a = (int)(a * style_alpha); // We don't need to clamp 0..255 because Style.Alpha is in 0..1 range.
|
||||
return (col & ~IM_COL32_A_MASK) | (a << IM_COL32_A_SHIFT);
|
||||
}
|
||||
|
||||
// Convert rgb floats ([0-1],[0-1],[0-1]) to hsv floats ([0-1],[0-1],[0-1]), from Foley & van Dam p592
|
||||
// Optimized http://lolengine.net/blog/2013/01/13/fast-rgb-to-hsv
|
||||
void ImGui::ColorConvertRGBtoHSV(float r, float g, float b, float& out_h, float& out_s, float& out_v)
|
||||
@ -2143,6 +2153,7 @@ void ImGui::NewFrame()
|
||||
IM_ASSERT(g.IO.Fonts->Fonts.Size > 0); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?
|
||||
IM_ASSERT(g.IO.Fonts->Fonts[0]->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?
|
||||
IM_ASSERT(g.Style.CurveTessellationTol > 0.0f); // Invalid style setting
|
||||
IM_ASSERT(g.Style.Alpha >= 0.0f && g.Style.Alpha <= 1.0f); // Invalid style setting. Alpha cannot be negative (allows us to avoid a few clamps in color computations)
|
||||
|
||||
if (!g.Initialized)
|
||||
{
|
||||
|
1
imgui.h
1
imgui.h
@ -190,6 +190,7 @@ namespace ImGui
|
||||
IMGUI_API ImVec2 GetFontTexUvWhitePixel(); // get UV coordinate for a while pixel, useful to draw custom shapes via the ImDrawList API
|
||||
IMGUI_API ImU32 GetColorU32(ImGuiCol idx, float alpha_mul = 1.0f); // retrieve given style color with style alpha applied and optional extra alpha multiplier
|
||||
IMGUI_API ImU32 GetColorU32(const ImVec4& col); // retrieve given color with style alpha applied
|
||||
IMGUI_API ImU32 GetColorU32(ImU32 col); // retrieve given color with style alpha applied
|
||||
|
||||
// Parameters stacks (current window)
|
||||
IMGUI_API void PushItemWidth(float item_width); // width of items for the common item+label case, pixels. 0.0f = default to ~2/3 of windows width, >0.0f: width in pixels, <0.0f align xx pixels to the right of window (so -1.0f always align width to the right side)
|
||||
|
Loading…
Reference in New Issue
Block a user