MultiSelect: Demo: use Shortcut().

Got rid of suggestion to move Delete signal processing to BeginMultiSelect(), seems unnecessary.
This commit is contained in:
ocornut 2024-05-23 18:56:31 +02:00
parent 0be238ec58
commit 955210ae5b
2 changed files with 4 additions and 7 deletions

View File

@ -2814,7 +2814,7 @@ struct ImGuiSelectionRequest
{
//------------------------------------------// BeginMultiSelect / EndMultiSelect
ImGuiSelectionRequestType Type; // ms:w, app:r / ms:w, app:r // Request type. You'll most often receive 1 Clear + 1 SetRange with a single-item range.
bool Selected; // / ms:w, app:r // Parameter for SetAll/SetRange requests (true = select, false = unselect)
bool Selected; // ms:w, app:r / ms:w, app:r // Parameter for SetAll/SetRange requests (true = select, false = unselect)
ImGuiSelectionUserData RangeFirstItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
ImGuiSelectionUserData RangeLastItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
};

View File

@ -3161,9 +3161,7 @@ static void ShowDemoWindowMultiSelect()
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
selection.ApplyRequests(ms_io, items.Size);
// FIXME-MULTISELECT: Shortcut(). Hard to demo this? May be helpful to turn into 'ms_io->RequestDelete' signal -> need HasSelection passed.
// FIXME-MULTISELECT: If pressing Delete + another key we have ambiguous behavior.
const bool want_delete = (selection.Size > 0) && ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_Delete);
const bool want_delete = ImGui::Shortcut(ImGuiKey_Delete, ImGuiInputFlags_Repeat) && (selection.Size > 0);
const int item_curr_idx_to_focus = want_delete ? selection.ApplyDeletionPreLoop(ms_io, items.Size) : -1;
for (int n = 0; n < items.Size; n++)
@ -3378,8 +3376,7 @@ static void ShowDemoWindowMultiSelect()
ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(flags);
selection.ApplyRequests(ms_io, items.Size);
// FIXME-MULTISELECT: Shortcut(). Hard to demo this? May be helpful to turn into 'ms_io->RequestDelete' signal -> need HasSelection passed.
const bool want_delete = request_deletion_from_menu || ((selection.Size > 0) && ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_Delete));
const bool want_delete = (ImGui::Shortcut(ImGuiKey_Delete, ImGuiInputFlags_Repeat) && (selection.Size > 0)) || request_deletion_from_menu;
const int item_curr_idx_to_focus = want_delete ? selection.ApplyDeletionPreLoop(ms_io, items.Size) : -1;
request_deletion_from_menu = false;
@ -9854,7 +9851,7 @@ struct ExampleAssetsBrowser
Selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self_, int idx) { ExampleAssetsBrowser* self = (ExampleAssetsBrowser*)self_->AdapterData; return self->Items[idx].ID; };
Selection.ApplyRequests(ms_io, Items.Size);
const bool want_delete = RequestDelete || ((Selection.Size > 0) && ImGui::IsWindowFocused() && ImGui::IsKeyPressed(ImGuiKey_Delete));
const bool want_delete = (ImGui::Shortcut(ImGuiKey_Delete, ImGuiInputFlags_Repeat) && (Selection.Size > 0)) || RequestDelete;
const int item_curr_idx_to_focus = want_delete ? Selection.ApplyDeletionPreLoop(ms_io, Items.Size) : -1;
RequestDelete = false;