Tables: Fixed crash when increaasing columns count with bound settings.

This commit is contained in:
ocornut 2020-11-03 18:08:26 +01:00
parent 24a7c45b02
commit 94d99f9d0b
1 changed files with 9 additions and 3 deletions

View File

@ -198,7 +198,6 @@ static void TableBeginInitMemory(ImGuiTable* table, int columns_count)
table->Columns[n] = ImGuiTableColumn();
table->Columns[n].DisplayOrder = table->DisplayOrderToIndex[n] = (ImS8)n;
}
table->IsInitializing = table->IsSettingsRequestLoad = table->IsSortSpecsDirty = true;
}
bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
@ -226,6 +225,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
// Acquire storage for the table
ImGuiTable* table = g.Tables.GetOrAddByKey(id);
const bool table_is_new = (table->ID == 0);
const int instance_no = (table->LastFrameActive != g.FrameCount) ? 0 : table->InstanceCurrent + 1;
const ImGuiID instance_id = id + instance_no;
const ImGuiTableFlags table_last_flags = table->Flags;
@ -357,7 +357,13 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
if (stored_size != 0 && stored_size != columns_count)
table->RawData.resize(0);
if (table->RawData.Size == 0)
{
TableBeginInitMemory(table, columns_count);
if (table_is_new)
table->IsInitializing = true;
table->IsSortSpecsDirty = table->IsSettingsRequestLoad = true;
table->SettingsOffset = -1;
}
// Load settings
if (table->IsSettingsRequestLoad)
@ -2978,10 +2984,10 @@ void ImGui::DebugNodeTableSettings(ImGuiTableSettings* settings)
{
ImGuiTableColumnSettings* column_settings = &settings->GetColumnSettings()[n];
ImGuiSortDirection sort_dir = (column_settings->SortOrder != -1) ? (ImGuiSortDirection)column_settings->SortDirection : ImGuiSortDirection_None;
BulletText("Column %d Order %d SortOrder %d %s Visible %d UserID 0x%08X WidthOrWeight %.3f",
BulletText("Column %d Order %d SortOrder %d %s Vis %d %s %7.3f UserID 0x%08X",
n, column_settings->DisplayOrder, column_settings->SortOrder,
(sort_dir == ImGuiSortDirection_Ascending) ? "Asc" : (sort_dir == ImGuiSortDirection_Descending) ? "Des" : "---",
column_settings->IsVisible, column_settings->UserID, column_settings->WidthOrWeight);
column_settings->IsVisible, column_settings->IsStretch ? "Weight" : "Width ", column_settings->WidthOrWeight, column_settings->UserID);
}
TreePop();
}