ImDrawList: Internals: Add ability to scale anti-alias fringe. This enable users to keep geometry sharp while scaling vertex buffer content.

This commit is contained in:
thedmd 2018-05-26 13:10:04 +02:00 committed by ocornut
parent 9bcf77eb81
commit 94a432275b
2 changed files with 6 additions and 4 deletions

View File

@ -2333,6 +2333,7 @@ struct ImDrawList
ImVector<ImVec2> _Path; // [Internal] current path building
ImDrawCmdHeader _CmdHeader; // [Internal] template of active commands. Fields should match those of CmdBuffer.back().
ImDrawListSplitter _Splitter; // [Internal] for channels api (note: prefer using your own persistent instance of ImDrawListSplitter!)
float _FringeScale; // [Internal] anti-alias fringe is scaled by this value, this helps to keep things sharp while zooming at vertex buffer content
// If you want to create ImDrawList instances, pass them ImGui::GetDrawListSharedData() or create and use your own ImDrawListSharedData (so you can use ImDrawList without ImGui)
ImDrawList(const ImDrawListSharedData* shared_data) { memset(this, 0, sizeof(*this)); _Data = shared_data; }

View File

@ -405,6 +405,7 @@ void ImDrawList::_ResetForNewFrame()
_Path.resize(0);
_Splitter.Clear();
CmdBuffer.push_back(ImDrawCmd());
_FringeScale = 1.0f;
}
void ImDrawList::_ClearFreeMemory()
@ -680,12 +681,12 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
const bool thick_line = (thickness > 1.0f);
const bool thick_line = (thickness > _FringeScale);
if (Flags & ImDrawListFlags_AntiAliasedLines)
{
// Anti-aliased stroke
const float AA_SIZE = 1.0f;
const float AA_SIZE = _FringeScale;
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
// Thicknesses <1.0 should behave like thickness 1.0
@ -696,7 +697,7 @@ void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32
// Do we want to draw this line using a texture?
// - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
// - If AA_SIZE is not 1.0f we cannot use the texture path.
const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f);
const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
// We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
@ -938,7 +939,7 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
if (Flags & ImDrawListFlags_AntiAliasedFill)
{
// Anti-aliased Fill
const float AA_SIZE = 1.0f;
const float AA_SIZE = _FringeScale;
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
const int idx_count = (points_count - 2)*3 + points_count * 6;
const int vtx_count = (points_count * 2);