Examples: SDL3: updates for latest SDL3 API changes.
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@ -60,6 +60,14 @@
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#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 0
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#define SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE 0
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#endif
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#endif
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// FIXME-LEGACY: remove when SDL 3.1.3 preview is released.
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#ifndef SDLK_APOSTROPHE
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#define SDLK_APOSTROPHE SDLK_QUOTE
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#endif
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#ifndef SDLK_GRAVE
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#define SDLK_GRAVE SDLK_BACKQUOTE
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#endif
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// SDL Data
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// SDL Data
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struct ImGui_ImplSDL3_Data
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struct ImGui_ImplSDL3_Data
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{
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{
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@ -56,7 +56,7 @@ Other changes:
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- Backends: Win32: undo an assert introduced in 1.90.6 which didn't allow WndProc
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- Backends: Win32: undo an assert introduced in 1.90.6 which didn't allow WndProc
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handler to be called before backend initialization. Because of how ::CreateWindow()
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handler to be called before backend initialization. Because of how ::CreateWindow()
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calls in WndProc this is facilitating. (#6275) [@MennoVink]
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calls in WndProc this is facilitating. (#6275) [@MennoVink]
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- Backends: SDL3: minor updates for latest SDL3 API changes. (#7580) [@kuvaus]
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- Backends, Examples: SDL3: updates for latest SDL3 API changes. (#7580) [@kuvaus, @ocornut]
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-----------------------------------------------------------------------
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-----------------------------------------------------------------------
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@ -42,7 +42,8 @@ int main(int, char**)
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printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
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printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
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return -1;
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return -1;
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}
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}
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SDL_Renderer* renderer = SDL_CreateRenderer(window, nullptr, SDL_RENDERER_PRESENTVSYNC);
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SDL_Renderer* renderer = SDL_CreateRenderer(window, nullptr);
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SDL_SetRenderVSync(renderer, 1);
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if (renderer == nullptr)
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if (renderer == nullptr)
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{
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{
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SDL_Log("Error: SDL_CreateRenderer(): %s\n", SDL_GetError());
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SDL_Log("Error: SDL_CreateRenderer(): %s\n", SDL_GetError());
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