mirror of https://github.com/ocornut/imgui
Nav: Fixed CTRL+TAB windowing list from always showing the implicit Debug window. (#787)
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@ -43,7 +43,7 @@ Other Changes:
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- ArrowButton: Fixed to honor PushButtonRepeat() setting (and internals' ImGuiItemFlags_ButtonRepeat).
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- ArrowButton: Setup current line text baseline so that ArrowButton() + SameLine() + Text() are aligned properly.
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- Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. This is designed to allow CTRL+TAB between Tabs in the future.
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- Nav: Added a CTRL+TAB window list and changed the highlight system accordingly. This is designed to allow CTRL+TAB between Tabs in the future. (#787)
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- Window: Allow menu and popups windows from ignoring the style.WindowMinSize values so short menus/popups are not padded. (#1909)
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- Window: Added global io.OptResizeWindowsFromEdges option to enable resizing windows from their edges and from the lower-left corner. (#1495)
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- Drag and Drop: Fixed an incorrect assert when dropping a source that is submitted after the target (bug introduced with 1.62 changes
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15
imgui.cpp
15
imgui.cpp
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@ -3188,11 +3188,7 @@ static const char* GetFallbackWindowNameForWindowingList(ImGuiWindow* window)
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void ImGui::NavUpdateWindowingList()
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{
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ImGuiContext& g = *GImGui;
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if (!g.NavWindowingTarget)
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{
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g.NavWindowingList = NULL;
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return;
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}
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IM_ASSERT(g.NavWindowingTarget != NULL);
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if (g.NavWindowingList == NULL)
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g.NavWindowingList = FindWindowByName("###NavWindowingList");
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@ -4387,14 +4383,17 @@ void ImGui::EndFrame()
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g.PlatformImeLastPos = g.PlatformImePos;
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}
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NavUpdateWindowingList();
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// Hide implicit "Debug" window if it hasn't been used
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IM_ASSERT(g.CurrentWindowStack.Size == 1); // Mismatched Begin()/End() calls, did you forget to call end on g.CurrentWindow->Name?
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if (g.CurrentWindow && !g.CurrentWindow->WriteAccessed)
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g.CurrentWindow->Active = false;
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End();
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// Show CTRL+TAB list
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if (g.NavWindowingTarget)
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NavUpdateWindowingList();
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// Initiate moving window
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if (g.ActiveId == 0 && g.HoveredId == 0)
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{
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if (!g.NavWindow || !g.NavWindow->Appearing) // Unless we just made a window/popup appear
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@ -4468,7 +4467,7 @@ void ImGui::Render()
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g.DrawDataBuilder.Clear();
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ImGuiWindow* windows_to_render_front_most[2];
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windows_to_render_front_most[0] = (g.NavWindowingTarget && !(g.NavWindowingTarget->Flags & ImGuiWindowFlags_NoBringToFrontOnFocus)) ? g.NavWindowingTarget->RootWindow : NULL;
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windows_to_render_front_most[1] = (g.NavWindowingList);
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windows_to_render_front_most[1] = g.NavWindowingTarget ? g.NavWindowingList : NULL;
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for (int n = 0; n != g.Windows.Size; n++)
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{
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ImGuiWindow* window = g.Windows[n];
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