SliderFloat(): When using keyboard/gamepad and a zero precision format string (e.g. "%.0f"), always step in integer units. (#1866)
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@ -52,6 +52,7 @@ Other Changes:
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- Popup: Improved handling of (erroneously) repeating calls to OpenPopup() to not fully close/re-open the popup so its child popups won't get closed. (#1497, #1533, #1865).
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- InputTextMultiline(): Fixed double navigation highlight when scrollbar is active. (#787)
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- InputText(): Fixed Undo after pasting large amount of text (Redo will still fail when undo buffers are exhausted, but text won't be corrupted).
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- SliderFloat(): When using keyboard/gamepad and a zero precision format string (e.g. "%.0f"), always step in integer units. (#1866)
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- ImFontAtlas: Added GetGlyphRangesChineseSimplifiedCommon() helper that returns a list of ~2500 most common Simplified Chinese characters. (#1859) [@JX-Master, @ocornut]
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- Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). (#1827) [@ice1000]
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- Misc: Updated stb_textedit from 1.09 + patches to 1.12 + minor patches.
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@ -9112,7 +9112,8 @@ static bool ImGui::SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType d
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else if (delta != 0.0f)
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{
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clicked_t = SliderBehaviorCalcRatioFromValue<TYPE,FLOATTYPE>(data_type, *v, v_min, v_max, power, linear_zero_pos);
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if (is_decimal || is_power)
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const int decimal_precision = is_decimal ? ImParseFormatPrecision(format, 3) : 0;
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if ((decimal_precision > 0) || is_power)
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{
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delta /= 100.0f; // Gamepad/keyboard tweak speeds in % of slider bounds
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if (IsNavInputDown(ImGuiNavInput_TweakSlow))
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