diff --git a/imgui.h b/imgui.h index e5f8a6149..1f13882f7 100644 --- a/imgui.h +++ b/imgui.h @@ -1382,7 +1382,7 @@ struct ImFontAtlas int TexWidth; // Texture width calculated during Build(). int TexHeight; // Texture height calculated during Build(). int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height. - int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1. + int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1. ImVec2 TexUvWhitePixel; // Texture coordinates to a white pixel ImVector Fonts; // Hold all the fonts returned by AddFont*. Fonts[0] is the default font upon calling ImGui::NewFrame(), use ImGui::PushFont()/PopFont() to change the current font. diff --git a/imgui_draw.cpp b/imgui_draw.cpp index acae0e208..6e94cfb6b 100644 --- a/imgui_draw.cpp +++ b/imgui_draw.cpp @@ -1061,7 +1061,7 @@ ImFontAtlas::ImFontAtlas() TexPixelsAlpha8 = NULL; TexPixelsRGBA32 = NULL; TexWidth = TexHeight = TexDesiredWidth = 0; - TexGlyphPadding = 1; + TexGlyphPadding = 1; TexUvWhitePixel = ImVec2(0, 0); }