mirror of https://github.com/ocornut/imgui
Renamed second parameter to Begin() to 'bool* p_opened' to be more self-explanatory. Added more comments on the use of Begin().
This commit is contained in:
parent
69f3d67d18
commit
90351298d1
62
imgui.cpp
62
imgui.cpp
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@ -41,7 +41,7 @@
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==============
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- double-click title bar to collapse window
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- click upper right corner to close a window, available when 'bool* open' is passed to ImGui::Begin()
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- click upper right corner to close a window, available when 'bool* p_opened' is passed to ImGui::Begin()
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- click and drag on lower right corner to resize window
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- click and drag on any empty space to move window
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- double-click/double-tap on lower right corner grip to auto-fit to content
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@ -286,7 +286,7 @@ static void LogText(const ImVec2& ref_pos, const char* text, const char*
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static void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true, float wrap_width = 0.0f);
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static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
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static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale = 1.0f, bool shadow = false);
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static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale = 1.0f, bool shadow = false);
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static void ItemSize(ImVec2 size, ImVec2* adjust_start_offset = NULL);
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static void ItemSize(const ImGuiAabb& aabb, ImVec2* adjust_start_offset = NULL);
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@ -297,7 +297,7 @@ static bool ClipAdvance(const ImGuiAabb& aabb);
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static bool IsMouseHoveringBox(const ImGuiAabb& box);
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
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static bool CloseWindowButton(bool* open = NULL);
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static bool CloseWindowButton(bool* p_opened = NULL);
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static void FocusWindow(ImGuiWindow* window);
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static ImGuiWindow* FindWindow(const char* name);
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static ImGuiWindow* FindHoveredWindow(ImVec2 pos, bool excluding_childs);
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@ -1846,7 +1846,7 @@ static void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border,
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}
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// Render a triangle to denote expanded/collapsed state
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static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale, bool shadow)
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static void RenderCollapseTriangle(ImVec2 p_min, bool opened, float scale, bool shadow)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -1855,7 +1855,7 @@ static void RenderCollapseTriangle(ImVec2 p_min, bool open, float scale, bool sh
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ImVec2 center = p_min + ImVec2(h*0.50f, h*0.50f*scale);
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ImVec2 a, b, c;
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if (open)
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if (opened)
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{
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center.y -= r*0.25f;
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a = center + ImVec2(0,1)*r;
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@ -2135,14 +2135,18 @@ void ImGui::EndChild()
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}
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// Push a new ImGui window to add widgets to.
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// A default window called "Debug" is automatically stacked at the beginning of every frame.
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// This can be called multiple times with the same window name to append content to the same window.
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// Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCondition_FirstUseEver) prior to calling Begin().
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bool ImGui::Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, ImGuiWindowFlags flags)
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// - A default window called "Debug" is automatically stacked at the beginning of every frame.
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// - This can be called multiple times during the frame with the same window name to append content to the same window.
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// - The window name is used as a unique identifier to preserve window information across frames (and save rudimentary information to the .ini file). Note that you can use ## to append unique data that isn't displayed, e.g. "My window##1" will use "My window##1" as unique window ID but display "My window" to the user.
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// - Return false when window is collapsed, so you can early out in your code. You always need to call ImGui::End() even if false is returned.
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// - Passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
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// - Passing non-zero 'size' is roughly equivalent to calling SetNextWindowSize(size, ImGuiSetCondition_FirstUseEver) prior to calling Begin().
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bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alpha, ImGuiWindowFlags flags)
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{
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ImGuiState& g = GImGui;
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const ImGuiStyle& style = g.Style;
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IM_ASSERT(g.Initialized); // Forgot to call ImGui::NewFrame()
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IM_ASSERT(name != NULL); // Must pass a name
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ImGuiWindow* window = FindWindow(name);
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if (!window)
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@ -2533,12 +2537,12 @@ bool ImGui::Begin(const char* name, bool* open, ImVec2 size, float fill_alpha, I
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if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
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{
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RenderCollapseTriangle(window->Pos + style.FramePadding, !window->Collapsed, 1.0f, true);
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if (open)
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CloseWindowButton(open);
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if (p_opened != NULL)
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CloseWindowButton(p_opened);
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const ImVec2 text_size = CalcTextSize(name);
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const ImVec2 text_min = window->Pos + style.FramePadding + ImVec2(window->FontSize() + style.ItemInnerSpacing.x, 0.0f);
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const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (open ? (title_bar_aabb.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y + text_size.y);
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const ImVec2 text_max = window->Pos + ImVec2(window->Size.x - (p_opened ? (title_bar_aabb.GetHeight()-3) : style.FramePadding.x), style.FramePadding.y + text_size.y);
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const bool clip_title = text_size.x > (text_max.x - text_min.x); // only push a clip rectangle if we need to, because it may turn into a separate draw call
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if (clip_title)
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PushClipRect(ImVec4(text_min.x, text_min.y, text_max.x, text_max.y));
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@ -3368,7 +3372,7 @@ bool ImGui::SmallButton(const char* label)
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}
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// Upper-right button to close a window.
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static bool CloseWindowButton(bool* open)
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static bool CloseWindowButton(bool* p_opened)
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{
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ImGuiWindow* window = GetCurrentWindow();
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@ -3391,8 +3395,8 @@ static bool CloseWindowButton(bool* open)
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window->DrawList->AddLine(center + ImVec2(+cross_extent,-cross_extent), center + ImVec2(-cross_extent,+cross_extent), window->Color(ImGuiCol_Text));
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}
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if (open != NULL && pressed)
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*open = !*open;
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if (p_opened != NULL && pressed)
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*p_opened = !*p_opened;
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return pressed;
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}
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@ -6729,13 +6733,13 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
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// SAMPLE CODE
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//-----------------------------------------------------------------------------
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static void ShowExampleAppConsole(bool* open);
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static void ShowExampleAppLongText(bool* open);
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static void ShowExampleAppAutoResize(bool* open);
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static void ShowExampleAppFixedOverlay(bool* open);
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static void ShowExampleAppConsole(bool* opened);
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static void ShowExampleAppLongText(bool* opened);
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static void ShowExampleAppAutoResize(bool* opened);
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static void ShowExampleAppFixedOverlay(bool* opened);
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// Demonstrate ImGui features (unfortunately this makes this function a little bloated!)
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void ImGui::ShowTestWindow(bool* open)
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void ImGui::ShowTestWindow(bool* opened)
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{
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static bool no_titlebar = false;
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static bool no_border = true;
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@ -6745,7 +6749,7 @@ void ImGui::ShowTestWindow(bool* open)
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static float fill_alpha = 0.65f;
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const ImGuiWindowFlags layout_flags = (no_titlebar ? ImGuiWindowFlags_NoTitleBar : 0) | (no_border ? 0 : ImGuiWindowFlags_ShowBorders) | (no_resize ? ImGuiWindowFlags_NoResize : 0) | (no_move ? ImGuiWindowFlags_NoMove : 0) | (no_scrollbar ? ImGuiWindowFlags_NoScrollbar : 0);
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ImGui::Begin("ImGui Test", open, ImVec2(550,680), fill_alpha, layout_flags);
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ImGui::Begin("ImGui Test", opened, ImVec2(550,680), fill_alpha, layout_flags);
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ImGui::PushItemWidth(ImGui::GetWindowWidth() * 0.65f);
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ImGui::Text("ImGui says hello.");
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@ -7264,9 +7268,9 @@ void ImGui::ShowTestWindow(bool* open)
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ImGui::End();
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}
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static void ShowExampleAppAutoResize(bool* open)
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static void ShowExampleAppAutoResize(bool* opened)
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{
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if (!ImGui::Begin("Example: Auto-Resizing Window", open, ImVec2(0,0), -1.0f, ImGuiWindowFlags_AlwaysAutoResize))
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if (!ImGui::Begin("Example: Auto-Resizing Window", opened, ImVec2(0,0), -1.0f, ImGuiWindowFlags_AlwaysAutoResize))
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{
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ImGui::End();
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return;
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@ -7281,9 +7285,9 @@ static void ShowExampleAppAutoResize(bool* open)
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ImGui::End();
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}
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static void ShowExampleAppFixedOverlay(bool* open)
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static void ShowExampleAppFixedOverlay(bool* opened)
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{
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if (!ImGui::Begin("Example: Fixed Overlay", open, ImVec2(0,0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings))
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if (!ImGui::Begin("Example: Fixed Overlay", opened, ImVec2(0,0), 0.3f, ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoSavedSettings))
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{
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ImGui::End();
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return;
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@ -7404,9 +7408,9 @@ static void ShowExampleAppConsole_TextEditCallback(ImGuiTextEditCallbackData* da
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console->TextEditCallback(data);
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}
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static void ShowExampleAppConsole(bool* open)
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static void ShowExampleAppConsole(bool* opened)
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{
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if (!ImGui::Begin("Example: Console", open, ImVec2(520,600)))
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if (!ImGui::Begin("Example: Console", opened, ImVec2(520,600)))
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{
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ImGui::End();
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return;
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@ -7481,9 +7485,9 @@ static void ShowExampleAppConsole(bool* open)
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ImGui::End();
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}
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static void ShowExampleAppLongText(bool* open)
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static void ShowExampleAppLongText(bool* opened)
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{
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if (!ImGui::Begin("Example: Long text display", open, ImVec2(520,600)))
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if (!ImGui::Begin("Example: Long text display", opened, ImVec2(520,600)))
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{
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ImGui::End();
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return;
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2
imgui.h
2
imgui.h
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@ -145,7 +145,7 @@ namespace ImGui
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IMGUI_API void ShowTestWindow(bool* open = NULL);
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// Window
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IMGUI_API bool Begin(const char* name = "Debug", bool* open = NULL, ImVec2 size = ImVec2(0,0), float fill_alpha = -1.0f, ImGuiWindowFlags flags = 0); // return false when window is collapsed, so you can early out in your code.
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IMGUI_API bool Begin(const char* name = "Debug", bool* p_opened = NULL, ImVec2 size = ImVec2(0,0), float fill_alpha = -1.0f, ImGuiWindowFlags flags = 0);// return false when window is collapsed, so you can early out in your code. passing 'bool* p_opened' displays a Close button on the upper-right corner of the window, the pointed value will be set to false when the button is pressed.
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IMGUI_API void End();
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IMGUI_API void BeginChild(const char* str_id, ImVec2 size = ImVec2(0,0), bool border = false, ImGuiWindowFlags extra_flags = 0); // size==0.0f: use remaining window size, size<0.0f: use remaining window size minus abs(size). on each axis.
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IMGUI_API void EndChild();
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