Columns: doesn't incorrectly bail out when SkipItems is set (fix #136)
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0e159aa22e
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@ -1124,7 +1124,7 @@ public:
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ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
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};
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static ImGuiWindow* GetCurrentWindow()
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static inline ImGuiWindow* GetCurrentWindow()
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{
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ImGuiState& g = *GImGui;
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IM_ASSERT(g.CurrentWindow != NULL); // ImGui::NewFrame() hasn't been called yet?
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@ -6347,8 +6347,6 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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return;
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if (window->DC.ColumnsCount != 1)
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{
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@ -6362,7 +6360,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
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}
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// Draw columns borders and handle resize at the time of "closing" a columns set
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if (window->DC.ColumnsCount != columns_count && window->DC.ColumnsCount != 1 && window->DC.ColumnsShowBorders)
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if (window->DC.ColumnsCount != columns_count && window->DC.ColumnsCount != 1 && window->DC.ColumnsShowBorders && !window->SkipItems)
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{
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const float y1 = window->DC.ColumnsStartPos.y;
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const float y2 = window->DC.CursorPos.y;
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