mirror of https://github.com/ocornut/imgui
Columns: doesn't incorrectly bail out when SkipItems is set (fix #136)
This commit is contained in:
parent
0e159aa22e
commit
8f75cffc09
|
@ -1124,7 +1124,7 @@ public:
|
|||
ImU32 Color(const ImVec4& col) const { ImVec4 c = col; c.w *= GImGui->Style.Alpha; return ImGui::ColorConvertFloat4ToU32(c); }
|
||||
};
|
||||
|
||||
static ImGuiWindow* GetCurrentWindow()
|
||||
static inline ImGuiWindow* GetCurrentWindow()
|
||||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
IM_ASSERT(g.CurrentWindow != NULL); // ImGui::NewFrame() hasn't been called yet?
|
||||
|
@ -6347,8 +6347,6 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
|||
{
|
||||
ImGuiState& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
if (window->SkipItems)
|
||||
return;
|
||||
|
||||
if (window->DC.ColumnsCount != 1)
|
||||
{
|
||||
|
@ -6362,7 +6360,7 @@ void ImGui::Columns(int columns_count, const char* id, bool border)
|
|||
}
|
||||
|
||||
// Draw columns borders and handle resize at the time of "closing" a columns set
|
||||
if (window->DC.ColumnsCount != columns_count && window->DC.ColumnsCount != 1 && window->DC.ColumnsShowBorders)
|
||||
if (window->DC.ColumnsCount != columns_count && window->DC.ColumnsCount != 1 && window->DC.ColumnsShowBorders && !window->SkipItems)
|
||||
{
|
||||
const float y1 = window->DC.ColumnsStartPos.y;
|
||||
const float y2 = window->DC.CursorPos.y;
|
||||
|
|
Loading…
Reference in New Issue