mirror of https://github.com/ocornut/imgui
Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or TableSetColumnIndex() in order to reuse line height from previous cell.
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@ -44,6 +44,8 @@ Breaking changes:
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Other changes:
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- Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or
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TableSetColumnIndex() in order to reuse line height from previous cell. (#3740)
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- Nav, TreeNode: Pressing Left with ImGuiTreeNodeFlags_NavLeftJumpsBackHere now goes
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through proper navigation logic: honor scrolling and selection. (#1079, #1131)
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- Sliders: Fixed an integer overflow and div-by-zero in SliderInt() when
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2
imgui.h
2
imgui.h
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@ -26,7 +26,7 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.89.9 WIP"
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#define IMGUI_VERSION_NUM 18982
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#define IMGUI_VERSION_NUM 18983
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#define IMGUI_HAS_TABLE
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/*
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@ -4766,7 +4766,7 @@ static void ShowDemoWindowTables()
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if (ImGui::TreeNode("Row height"))
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{
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HelpMarker("You can pass a 'min_row_height' to TableNextRow().\n\nRows are padded with 'style.CellPadding.y' on top and bottom, so effectively the minimum row height will always be >= 'style.CellPadding.y * 2.0f'.\n\nWe cannot honor a _maximum_ row height as that would require a unique clipping rectangle per row.");
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if (ImGui::BeginTable("table_row_height", 1, ImGuiTableFlags_BordersOuter | ImGuiTableFlags_BordersInnerV))
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if (ImGui::BeginTable("table_row_height", 1, ImGuiTableFlags_Borders))
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{
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for (int row = 0; row < 10; row++)
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{
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@ -4777,6 +4777,28 @@ static void ShowDemoWindowTables()
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}
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ImGui::EndTable();
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}
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HelpMarker("Showcase using SameLine(0,0) to share Current Line Height between cells.\n\nPlease note that Tables Row Height is not the same thing as Current Line Height, as a table cell may contains multiple lines.");
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if (ImGui::BeginTable("table_share_lineheight", 2, ImGuiTableFlags_Borders))
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{
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::ColorButton("##1", ImVec4(0.13f, 0.26f, 0.40f, 1.0f), ImGuiColorEditFlags_None, ImVec2(40, 40));
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ImGui::TableNextColumn();
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ImGui::Text("Line 1");
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ImGui::Text("Line 2");
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::ColorButton("##2", ImVec4(0.13f, 0.26f, 0.40f, 1.0f), ImGuiColorEditFlags_None, ImVec2(40, 40));
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ImGui::TableNextColumn();
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ImGui::SameLine(0.0f, 0.0f); // Reuse line height from previous column
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ImGui::Text("Line 1, with SameLine(0,0)");
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ImGui::Text("Line 2");
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ImGui::EndTable();
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}
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ImGui::TreePop();
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}
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@ -1779,7 +1779,7 @@ void ImGui::TableBeginRow(ImGuiTable* table)
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table->RowTextBaseline = 0.0f;
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table->RowIndentOffsetX = window->DC.Indent.x - table->HostIndentX; // Lock indent
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window->DC.PrevLineTextBaseOffset = 0.0f;
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window->DC.CurrLineSize = ImVec2(0.0f, 0.0f);
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window->DC.PrevLineSize = window->DC.CurrLineSize = ImVec2(0.0f, 0.0f); // This allows users to call SameLine() to share LineSize between columns, and to call it from first column too.
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window->DC.IsSameLine = window->DC.IsSetPos = false;
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window->DC.CursorMaxPos.y = next_y1;
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@ -2016,6 +2016,7 @@ void ImGui::TableBeginCell(ImGuiTable* table, int column_n)
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window->DC.CursorPos.y = table->RowPosY1 + table->CellPaddingY;
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window->DC.CursorMaxPos.x = window->DC.CursorPos.x;
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window->DC.ColumnsOffset.x = start_x - window->Pos.x - window->DC.Indent.x; // FIXME-WORKRECT
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window->DC.CursorPosPrevLine = window->DC.CursorPos; // This allows users to call SameLine() to share LineSize between columns.
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window->DC.CurrLineTextBaseOffset = table->RowTextBaseline;
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window->DC.NavLayerCurrent = (ImGuiNavLayer)column->NavLayerCurrent;
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