Moving InputTextHinted code to InputTextEx
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5
imgui.h
5
imgui.h
@ -450,7 +450,7 @@ namespace ImGui
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// - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc.
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IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0,0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextHinted(const char* label, const char* hint, char* buf, size_t buf_size, bool* is_user_data, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextHinted(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
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IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
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IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
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@ -758,8 +758,7 @@ enum ImGuiInputTextFlags_
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ImGuiInputTextFlags_CharsScientific = 1 << 17, // Allow 0123456789.+-*/eE (Scientific notation input)
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ImGuiInputTextFlags_CallbackResize = 1 << 18, // Callback on buffer capacity changes request (beyond 'buf_size' parameter value), allowing the string to grow. Notify when the string wants to be resized (for string types which hold a cache of their Size). You will be provided a new BufSize in the callback and NEED to honor it. (see misc/cpp/imgui_stdlib.h for an example of using this)
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// [Internal]
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ImGuiInputTextFlags_Multiline = 1 << 20, // For internal use by InputTextMultiline()
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ImGuiInputTextFlags_ShowTextAsDisabled = 1 << 21 // For internal use by InputTextHinted (text within the input text field is showed with the ImGuiCol_TextDisabled color)
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ImGuiInputTextFlags_Multiline = 1 << 20 // For internal use by InputTextMultiline()
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};
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// Flags for ImGui::TreeNodeEx(), ImGui::CollapsingHeader*()
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@ -485,8 +485,7 @@ static void ShowDemoWindowWidgets()
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ImGui::SameLine(); ShowHelpMarker("USER:\nHold SHIFT or use mouse to select text.\n" "CTRL+Left/Right to word jump.\n" "CTRL+A or double-click to select all.\n" "CTRL+X,CTRL+C,CTRL+V clipboard.\n" "CTRL+Z,CTRL+Y undo/redo.\n" "ESCAPE to revert.\n\nPROGRAMMER:\nYou can use the ImGuiInputTextFlags_CallbackResize facility if you need to wire InputText() to a dynamic string type. See misc/cpp/imgui_stdlib.h for an example (this is not demonstrated in imgui_demo.cpp).");
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static char str1[128] = "";
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static bool is_user_data = false;
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ImGui::InputTextHinted("hinted input text", "type text here", str1, IM_ARRAYSIZE(str1), &is_user_data);
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ImGui::InputTextHinted("hinted input text", "type text here", str1, IM_ARRAYSIZE(str1));
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static int i0 = 123;
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ImGui::InputInt("input int", &i0);
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@ -1527,7 +1527,7 @@ namespace ImGui
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template<typename T, typename SIGNED_T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
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// InputText
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IMGUI_API bool InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* data_ptr, const char* format);
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// Color
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@ -2691,7 +2691,7 @@ bool ImGui::InputScalarAsWidgetReplacement(const ImRect& bb, ImGuiID id, const c
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DataTypeFormatString(data_buf, IM_ARRAYSIZE(data_buf), data_type, data_ptr, format);
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ImStrTrimBlanks(data_buf);
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ImGuiInputTextFlags flags = ImGuiInputTextFlags_AutoSelectAll | ((data_type == ImGuiDataType_Float || data_type == ImGuiDataType_Double) ? ImGuiInputTextFlags_CharsScientific : ImGuiInputTextFlags_CharsDecimal);
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bool value_changed = InputTextEx(label, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
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bool value_changed = InputTextEx(label, NULL, data_buf, IM_ARRAYSIZE(data_buf), bb.GetSize(), flags);
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if (g.ScalarAsInputTextId == 0)
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{
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// First frame we started displaying the InputText widget, we expect it to take the active id.
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@ -2893,47 +2893,17 @@ bool ImGui::InputDouble(const char* label, double* v, double step, double step_f
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bool ImGui::InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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IM_ASSERT(!(flags & ImGuiInputTextFlags_Multiline)); // call InputTextMultiline()
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return InputTextEx(label, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data);
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return InputTextEx(label, NULL, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data);
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}
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bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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return InputTextEx(label, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data);
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return InputTextEx(label, NULL, buf, (int)buf_size, size, flags | ImGuiInputTextFlags_Multiline, callback, user_data);
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}
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bool ImGui::InputTextHinted(const char* label, const char* hint, char* buf, size_t buf_size, bool* is_user_data, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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bool ImGui::InputTextHinted(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* user_data)
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{
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ImGuiWindow* window = GetCurrentWindow();
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const ImGuiID id = window->GetID(label);
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if (id != GetActiveID()) {
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if (buf_size > 0 && !*buf) {
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unsigned int len = (unsigned int)strlen(hint) + 1;
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IM_ASSERT(buf_size >= len);
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memcpy(buf, hint, len);
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*is_user_data = false;
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}
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} else {
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if (!*is_user_data) {
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ImGuiInputTextState& state = GImGui->InputTextState;
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state.TextW[0] = '\0';
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state.CurLenW = 0;
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state.TextA[0] = '\0';
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state.CurLenA = 0;
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state.InitialTextA[0] = '\0';
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state.Stb.cursor = 0;
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*is_user_data = true;
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}
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}
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if (!*is_user_data) {
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ImGuiInputTextFlags CallbackFlags = ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_CallbackHistory | ImGuiInputTextFlags_CallbackAlways | ImGuiInputTextFlags_CallbackCharFilter;
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InputTextEx(label, buf, (int) buf_size, ImVec2(0, 0), (flags | ImGuiInputTextFlags_ShowTextAsDisabled) & ~CallbackFlags, NULL, NULL);
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return false;
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} else {
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return InputTextEx(label, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data);
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}
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return InputTextEx(label, hint, buf, (int)buf_size, ImVec2(0,0), flags, callback, user_data);
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}
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static int InputTextCalcTextLenAndLineCount(const char* text_begin, const char** out_text_end)
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@ -3228,7 +3198,7 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
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// - If you want to use ImGui::InputText() with std::string, see misc/cpp/imgui_stdlib.h
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// (FIXME: Rather confusing and messy function, among the worse part of our codebase, expecting to rewrite a V2 at some point.. Partly because we are
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// doing UTF8 > U16 > UTF8 conversions on the go to easily interface with stb_textedit. Ideally should stay in UTF-8 all the time. See https://github.com/nothings/stb/issues/188)
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bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data)
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bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback, void* callback_user_data)
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{
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ImGuiWindow* window = GetCurrentWindow();
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if (window->SkipItems)
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@ -3754,6 +3724,7 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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const int buf_display_max_length = 2 * 1024 * 1024;
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const char* buf_display = NULL;
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const char* buf_display_end = NULL;
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ImGuiCol text_color = ImGuiCol_COUNT;
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// Render text. We currently only render selection when the widget is active or while scrolling.
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// FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive.
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@ -3892,11 +3863,24 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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}
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}
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if (state->CurLenA != 0 || hint == NULL)
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{
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buf_display = (!is_readonly && state->TextAIsValid) ? state->TextA.Data : buf;
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buf_display_end = buf_display + state->CurLenA;
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text_color = ImGuiCol_Text;
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}
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else
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{
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buf_display = hint;
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buf_display_end = hint + strlen(hint);
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text_color = ImGuiCol_TextDisabled;
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}
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// We test for 'buf_display_max_length' as a way to avoid some pathological cases (e.g. single-line 1 MB string) which would make ImDrawList crash.
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buf_display = (!is_readonly && state->TextAIsValid) ? state->TextA.Data : buf;
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buf_display_end = buf_display + state->CurLenA;
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if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length) {
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ImGuiCol text_color = flags & ImGuiInputTextFlags_ShowTextAsDisabled ? ImGuiCol_TextDisabled : ImGuiCol_Text;
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if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
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{
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IM_ASSERT(text_color != ImGuiCol_COUNT);
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draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos - draw_scroll, GetColorU32(text_color), buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
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}
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@ -3907,10 +3891,8 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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bool cursor_is_visible = (!g.IO.ConfigInputTextCursorBlink) || (state->CursorAnim <= 0.0f) || ImFmod(state->CursorAnim, 1.20f) <= 0.80f;
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ImVec2 cursor_screen_pos = draw_pos + cursor_offset - draw_scroll;
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ImRect cursor_screen_rect(cursor_screen_pos.x, cursor_screen_pos.y - g.FontSize + 0.5f, cursor_screen_pos.x + 1.0f, cursor_screen_pos.y - 1.5f);
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if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect)) {
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ImGuiCol text_color = flags & ImGuiInputTextFlags_ShowTextAsDisabled ? ImGuiCol_TextDisabled : ImGuiCol_Text;
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draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(text_color));
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}
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if (cursor_is_visible && cursor_screen_rect.Overlaps(clip_rect))
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draw_window->DrawList->AddLine(cursor_screen_rect.Min, cursor_screen_rect.GetBL(), GetColorU32(ImGuiCol_Text));
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// Notify OS of text input position for advanced IME (-1 x offset so that Windows IME can cover our cursor. Bit of an extra nicety.)
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if (!is_readonly)
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@ -3920,15 +3902,25 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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else
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{
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// Render text only (no selection, no cursor)
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text_color = ImGuiCol_Text;
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buf_display = (g.ActiveId == id && !is_readonly && state->TextAIsValid) ? state->TextA.Data : buf;
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if (is_multiline)
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if (is_multiline && buf_display)
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text_size = ImVec2(size.x, InputTextCalcTextLenAndLineCount(buf_display, &buf_display_end) * g.FontSize); // We don't need width
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else if (g.ActiveId == id)
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buf_display_end = buf_display + state->CurLenA;
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else
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buf_display_end = buf_display + strlen(buf_display);
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if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length) {
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ImGuiCol text_color = flags & ImGuiInputTextFlags_ShowTextAsDisabled ? ImGuiCol_TextDisabled : ImGuiCol_Text;
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if (buf_display_end == buf_display && hint != NULL)
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{
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buf_display = hint;
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buf_display_end = buf_display + strlen(buf_display);
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text_color = ImGuiCol_TextDisabled;
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}
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if (is_multiline || (buf_display_end - buf_display) < buf_display_max_length)
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{
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IM_ASSERT(text_color != ImGuiCol_COUNT);
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draw_window->DrawList->AddText(g.Font, g.FontSize, draw_pos, GetColorU32(text_color), buf_display, buf_display_end, 0.0f, is_multiline ? NULL : &clip_rect);
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}
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}
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