mirror of https://github.com/ocornut/imgui
Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of _NavEnableKeyboard. (#4023, #767)
This commit is contained in:
parent
bce1ba400f
commit
8ce23b3ccd
|
@ -44,6 +44,8 @@ Other Changes:
|
|||
- Added IsMouseTripleClicked() function. Tracking multi-click count in IO structure. (#3229) [@kudaba]
|
||||
- Modals: fixed issue hovering popups inside a child inside a modal. (#4676, #4527)
|
||||
- Fixed IsWindowFocused()/IsWindowHovered() issues with childs inside popups. (#4676)
|
||||
- Nav: Ctrl+tabbing to cycle through windows is now enabled regardless of using the _NavEnableKeyboard
|
||||
configuration flag. This is part of an effort to generalize the use of keyboard inputs. (#4023, #787).
|
||||
- Nav: tabbing now cycles through clipped items and scroll accordingly. (#4449)
|
||||
- Nav: pressing PageUp/PageDown/Home/End when in Menu layer automatically moves back to Main layer.
|
||||
- Nav: fixed resizing window from borders setting navigation to Menu layer.
|
||||
|
|
|
@ -10019,10 +10019,9 @@ static void ImGui::NavUpdateWindowing()
|
|||
g.NavWindowingTargetAnim = NULL;
|
||||
}
|
||||
|
||||
// Start CTRL-TAB or Square+L/R window selection
|
||||
const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
|
||||
// Start CTRL+Tab or Square+L/R window selection
|
||||
const bool start_windowing_with_gamepad = allow_windowing && !g.NavWindowingTarget && IsNavInputTest(ImGuiNavInput_Menu, ImGuiInputReadMode_Pressed);
|
||||
const bool start_windowing_with_keyboard = allow_windowing && !g.NavWindowingTarget && nav_keyboard_active && io.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab);
|
||||
const bool start_windowing_with_keyboard = allow_windowing && !g.NavWindowingTarget && io.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab);
|
||||
if (start_windowing_with_gamepad || start_windowing_with_keyboard)
|
||||
if (ImGuiWindow* window = g.NavWindow ? g.NavWindow : FindWindowNavFocusable(g.WindowsFocusOrder.Size - 1, -INT_MAX, -1))
|
||||
{
|
||||
|
@ -10073,6 +10072,7 @@ static void ImGui::NavUpdateWindowing()
|
|||
// Keyboard: Press and Release ALT to toggle menu layer
|
||||
// - Testing that only Alt is tested prevents Alt+Shift or AltGR from toggling menu layer.
|
||||
// - AltGR is normally Alt+Ctrl but we can't reliably detect it (not all backends/systems/layout emit it as Alt+Ctrl). But even on keyboards without AltGR we don't want Alt+Ctrl to open menu anyway.
|
||||
const bool nav_keyboard_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard) != 0;
|
||||
if (nav_keyboard_active && io.KeyMods == ImGuiKeyModFlags_Alt && (io.KeyModsPrev & ImGuiKeyModFlags_Alt) == 0)
|
||||
{
|
||||
g.NavWindowingToggleLayer = true;
|
||||
|
|
|
@ -210,7 +210,8 @@ void ImGui::ShowUserGuide()
|
|||
"(double-click to auto fit window to its contents).");
|
||||
ImGui::BulletText("CTRL+Click on a slider or drag box to input value as text.");
|
||||
ImGui::BulletText("TAB/SHIFT+TAB to cycle through keyboard editable fields.");
|
||||
if (io.FontAllowUserScaling)
|
||||
ImGui::BulletText("CTRL+Tab to select a window.");
|
||||
if (io.FontAllowUserScaling)
|
||||
ImGui::BulletText("CTRL+Mouse Wheel to zoom window contents.");
|
||||
ImGui::BulletText("While inputing text:\n");
|
||||
ImGui::Indent();
|
||||
|
@ -228,7 +229,6 @@ void ImGui::ShowUserGuide()
|
|||
ImGui::BulletText("Return to input text into a widget.");
|
||||
ImGui::BulletText("Escape to deactivate a widget, close popup, exit child window.");
|
||||
ImGui::BulletText("Alt to jump to the menu layer of a window.");
|
||||
ImGui::BulletText("CTRL+Tab to select a window.");
|
||||
ImGui::Unindent();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue