mirror of https://github.com/ocornut/imgui
Tab Bar: Fixed using more than 128 tabs in a tab bar.
Using ImS16 consistently + some better packing to avoid struct growing size.
This commit is contained in:
parent
748bd1ba9c
commit
8c9b3c9013
|
@ -55,6 +55,7 @@ Breaking Changes:
|
|||
Other Changes:
|
||||
|
||||
- Tab Bar: Made it possible to append to an existing tab bar by calling BeginTabBar()/EndTabBar() again.
|
||||
- Tab Bar: Fixed using more than 128 tabs in a tab bar (scrolling policy recommended).
|
||||
- Drag and Drop: Fix drag and drop to tie same-size drop targets by choosen the later one. Fixes dragging
|
||||
into a full-window-sized dockspace inside a zero-padded window. (#3519, #2717) [@Black-Cat]
|
||||
- Backends: OpenGL: use glGetString(GL_VERSION) query instead of glGetIntegerv(GL_MAJOR_VERSION, ...)
|
||||
|
|
|
@ -1736,8 +1736,8 @@ struct ImGuiTabItem
|
|||
float Width; // Width currently displayed
|
||||
float ContentWidth; // Width of label, stored during BeginTabItem() call
|
||||
ImS16 NameOffset; // When Window==NULL, offset to name within parent ImGuiTabBar::TabsNames
|
||||
ImS8 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
|
||||
ImS8 IndexDuringLayout; // Index only used during TabBarLayout()
|
||||
ImS16 BeginOrder; // BeginTabItem() order, used to re-order tabs after toggling ImGuiTabBarFlags_Reorderable
|
||||
ImS16 IndexDuringLayout; // Index only used during TabBarLayout()
|
||||
bool WantClose; // Marked as closed by SetTabItemClosed()
|
||||
|
||||
ImGuiTabItem() { ID = 0; Flags = ImGuiTabItemFlags_None; LastFrameVisible = LastFrameSelected = -1; NameOffset = -1; Offset = Width = ContentWidth = 0.0f; BeginOrder = -1; IndexDuringLayout = -1; WantClose = false; }
|
||||
|
@ -1767,14 +1767,14 @@ struct ImGuiTabBar
|
|||
float ScrollingRectMaxX;
|
||||
ImGuiID ReorderRequestTabId;
|
||||
ImS8 ReorderRequestDir;
|
||||
ImS8 TabsActiveCount; // Number of tabs submitted this frame.
|
||||
ImS8 LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem()
|
||||
ImS8 BeginCount;
|
||||
bool WantLayout;
|
||||
bool VisibleTabWasSubmitted;
|
||||
bool TabsAddedNew; // Set to true when a new tab item or button has been added to the tab bar during last frame
|
||||
ImS16 TabsActiveCount; // Number of tabs submitted this frame.
|
||||
ImS16 LastTabItemIdx; // Index of last BeginTabItem() tab for use by EndTabItem()
|
||||
float ItemSpacingY;
|
||||
ImVec2 FramePadding; // style.FramePadding locked at the time of BeginTabBar()
|
||||
ImVec2 TabsContentsMin;
|
||||
ImVec2 BackupCursorPos;
|
||||
ImGuiTextBuffer TabsNames; // For non-docking tab bar we re-append names in a contiguous buffer.
|
||||
|
||||
|
|
|
@ -6882,7 +6882,7 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
|
|||
tab_bar->BackupCursorPos = window->DC.CursorPos;
|
||||
if (tab_bar->CurrFrameVisible == g.FrameCount)
|
||||
{
|
||||
window->DC.CursorPos = tab_bar->TabsContentsMin;
|
||||
window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY);
|
||||
tab_bar->BeginCount++;
|
||||
return true;
|
||||
}
|
||||
|
@ -6904,14 +6904,13 @@ bool ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
|
|||
tab_bar->CurrFrameVisible = g.FrameCount;
|
||||
tab_bar->PrevTabsContentsHeight = tab_bar->CurrTabsContentsHeight;
|
||||
tab_bar->CurrTabsContentsHeight = 0.0f;
|
||||
tab_bar->ItemSpacingY = g.Style.ItemSpacing.y;
|
||||
tab_bar->FramePadding = g.Style.FramePadding;
|
||||
tab_bar->TabsActiveCount = 0;
|
||||
tab_bar->BeginCount = 1;
|
||||
|
||||
// Set cursor pos in a way which only be used in the off-chance the user erroneously submits item before BeginTabItem(): items will overlap
|
||||
tab_bar->TabsContentsMin.x = tab_bar->BarRect.Min.x;
|
||||
tab_bar->TabsContentsMin.y = tab_bar->BarRect.Max.y + g.Style.ItemSpacing.y;
|
||||
window->DC.CursorPos = tab_bar->TabsContentsMin;
|
||||
window->DC.CursorPos = ImVec2(tab_bar->BarRect.Min.x, tab_bar->BarRect.Max.y + tab_bar->ItemSpacingY);
|
||||
|
||||
// Draw separator
|
||||
const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive);
|
||||
|
@ -6990,7 +6989,7 @@ static void ImGui::TabBarLayout(ImGuiTabBar* tab_bar)
|
|||
tab_bar->Tabs[tab_dst_n] = tab_bar->Tabs[tab_src_n];
|
||||
|
||||
tab = &tab_bar->Tabs[tab_dst_n];
|
||||
tab->IndexDuringLayout = (ImS8)tab_dst_n;
|
||||
tab->IndexDuringLayout = (ImS16)tab_dst_n;
|
||||
|
||||
// We will need sorting if tabs have changed section (e.g. moved from one of Leading/Central/Trailing to another)
|
||||
int curr_tab_section_n = (tab->Flags & ImGuiTabItemFlags_Leading) ? 0 : (tab->Flags & ImGuiTabItemFlags_Trailing) ? 2 : 1;
|
||||
|
@ -7549,7 +7548,7 @@ bool ImGui::TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open,
|
|||
tab_bar->TabsAddedNew = true;
|
||||
tab_is_new = true;
|
||||
}
|
||||
tab_bar->LastTabItemIdx = (ImS8)tab_bar->Tabs.index_from_ptr(tab);
|
||||
tab_bar->LastTabItemIdx = (ImS16)tab_bar->Tabs.index_from_ptr(tab);
|
||||
tab->ContentWidth = size.x;
|
||||
tab->BeginOrder = tab_bar->TabsActiveCount++;
|
||||
|
||||
|
|
Loading…
Reference in New Issue